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Codex Rumble Arena



Codex Rumble Arena Warlords

Posted by Yung, 13 June 2013 · 1001 views
forum game, cra and 1 more...

Our combatants have bled, sweat, and cried over these last few weeks but nothing could have prepared them for the force they've awakened. The might Warlords have started to rise from their slumber. The greatest of all warriors spread across time and space shall converge on the Battle Nexus to bring their might down upon our contestants. These special combatants shall completely shatter the strict confines our combatants have been relying on to win their battles. There is a 1/6 chance that a Warlord will spawn but a prepared combatant that defeats the Warlord may claim a relic from their victory. These relics are powerful and can turn the tide of battle, even when the combatant faces certain doom.

 

Malek


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The first of the Warlords has risen, the Fallen Angel Malek. Malek wields two swords called the Blades of the Fallen, benevolent in design and intent as they can wrench the inner light from one of Light affinity. Malek was cast from the higher realm nearly a millennia prior to the battlegrounds shaken that woke him from his slumber. His brother Nomine had long since warned him that his bloodlust for war would prevent him a peaceful eternity and it would seem that war runs through the veins of Malek as he terrorizes mortals searching for the contestants to test his strength against them.




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Revas


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The ground of a Sentient Planet fissures and arises from the bowels of it's belly comes for Revas the Necromancer. Banished to this living planet by the other demigods it is with great malice that Revas rises from his centuries of slumber to face our combatants. Harnessing the ability to raise the dead, Revas is the defiler of those that have crossed into Hades. Despite the known cases where he has helped rescue those whom he deemed fit to walk amongst the living his great travesties and transgressions taint what was once his soul to the point that he emanates evil. He has left the Sentient Planet for now travelling along the alternate worlds that lay between the dimensions, his path leaving a trail of decay behind him.

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Artemis


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Artemis has long been hunted by bounty hunters from one lonely corner of the stars to the other, their relentless pursuit has resulted in her capture on numerous occasions but she has proven most adept at escaping through various different means or by death. Being among the most mortal of the gods she faces her own mortality and is then reborn, forced to grow of age once more. Her unfortunate cycle is the result of her assassination of the God-King Xi'an, the Vampire Lord. Hades himself rose up from the deepest bellies of the underworld to curse her with mortality and as a final punishment forbids her passage through his gates. Being among the best archers of all time her ability is what reveals her identity life time after life time and eon by eon. She was last seen fighting a group of bounty hunters hoping to claim the latest bounty set on her head. The wanted message stated to bring her in Dead or Alive.




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What does this mean for the game?

Spoiler



Codex Rumble Arena Characters

Posted by Yung, 21 May 2013 · 2005 views
forum game, cra and 1 more...

Codex Rumble Arena Characters




 
Time to meet the lineup, here are the characters thus far. (This blog post will be updated as more characters are added)

 
Dr. Zoidberg (Futurama)
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Humanoid Crab, Aquatic

Dr. Zoidberg has the ability to breathe under water and can also make the sometimes deadly Whoop Whoop Whoop which is a devastating sonic attack that works on land and water. On land this ability work better as a temporary stunning mechanism. Dr. Zoidberg utilizes both the Blue Beads of Doom and the Claw weapons effectively, taking advantage of natural bodily appendages and functions serves as a combat advantage.
 

Yung

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Sith Training Droid

Yung is a Droid employed by the Sith to test the mettle of their apprentices. The Droid has the primary ability to shapeshift into Jedi Masters, Jedi Trainers, Sith Lords, and Sith Masters from training modules stored in their memory banks. The Droid can mimic using the force by employing anti-gravity servos in nano-calculated seconds. The Droid is programmed to kill and will feel apologetic if it fails to do so to the target. The Droid utilizes one to two lightsabers depending on the training module it is using, and as such it's fighting styles can change rapidly and without notice.

 

Keil

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College student with loan notices.

Keil is a college student who is in debt as most college students are. He employs his quick wit in the form of a Sharp Tongue and is able to use his athletic prowess as agility. He uses his empty Sac 'O Money as a reminder of what he owes and his Suggestive Poison makes everyone more susceptible to his Sharp Tongue.

 

Katastrophe (Kate)

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Western Firecracker

Katastrophe is a firecracker for sure. She employs some very fancy light shows with the use of her two favorite pistols; Old Vic Retro Pistol and Particle Beam Pistol. Her dazzling weapons and ensemble are only part of the whole package as she is also a Flame Thrower, tossing flames from her hands up to ten (10) feet away which makes her a real threat in close combat situations. To top that off in a dire situation she'll employ the use of her deadly Siren Song, an entrancing song that she can use to coax male opponents virtually helpless.

 

Ivysaur

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The plant/animal Pokemon.

Ivysaur is the evolved form of Bulbasaur and is a plant/animal Pokemon. Ivysaur really shines on environment which have an abundance of sunshine and space. Solarbeam can be devastating when used in a sunny environment but as a back up Ivysaur can use his Vine Whip attack to effectively submit his opponent at closer ranges. The Chlorophyll ability allows Ivysaur to heal when in Sunlight but only works when he's not moving as he has to open the bulb on his back and this puts him in a disadvantage as the bulb is not fully developed and is a soft spot for critical damage to occur. Ivysaur can also use some wicked Leach Seeds against organic opponents by spraying a mist like cloud of seeds that penetrate the skin of the target and slowly sap their energy giving it via organic bond to Ivysaur. Ivysaur is extremely weak to fire and would be at a terrible disadvantage in any volcanic environment.

 

Jiayu

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Female Rebel Renegade

Jiayu is a stealthy competitor who attributes her skills to a life time of survival from harsh environments and social networks. She's not the kinda girl you want to make a move on. Her martial arts skills alone make her a lethal opponent but couple with her Feline Agility and she's a real force to be reckoned with. Her invisibility allows her to blend into her environment provided she's not moving. It is a difficult skill she is still mastering. With proper timing she can use her invisibility to get close to an opponent and then strike out with her Poison Dagger. While though she is a very introverted individual she always seems to find herself in thick social areas though she is best suited for dark, lonely, and quiet environments.

 

Mr. Clive Wolfsie III (Punkrockbigmouth)

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Werewolf wearing a top hat.

Mr. Clive Wolfsie III was simply a normal guest at a dinner party when a different guest picked out a mirror because she's a snob and was fussing about her make up. It just so happened that the moon was reflected from her snobby purse mirror right onto Clive's arm. Within mere seconds the protruding jaw and rippling muscles was more than enough to send the party into a panic. Clive tore through guests like they were stationary targets. His immense strength in using his Fangs and Claws was a truly terrible sight to behold and within moments the path of gore left behind was abundant. On his way out the front door he stopped by the closet and pulled out his top hat and donned it before strolling out into the moonlight. A deafening howl followed and the cuts and stabs he'd received inside by the frantic party goers disappeared without a trace under the healing powers of the moon. Clive may be a weak and frail man but he is a powerful and devastating werewolf when the moon is bright above him.

 

Nymh

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Night Elf Huntress

Nymh is a young Elven Huntress in terms of the lifespan of Elves she is only 240 years old. She has been vigorously trained in the ways of the Elven Rangers to be a Night Elf Huntress. To accompany her on her adventures is her trusted compainon Kevin, the Chimera. Nymh and Kevin rely on their improved senses to gain a tactical ranged advantage over their potential prey and adversaries. Coupled her training with her high agility from Elven reflexes and Nymh can be dangerous at close ranged combat when she must but is better at evading attacks than facing them head on. At a ranged distance Nymh utilizes her trusted longbow the Crypt Fiend Slayer to maintain a distance and drop foes before they can gain a bearing on her direction. Her abilities Silencing Shot and Serpent Shot are sure to help turn the tide in battle. Her Silencing Shot can stop any charged ability that isn't an instant activation ability and her Serpent Shot damages slowly over time through deep lacerations. Nymh is a dangerous adversary with few noticeable weaknesses.

 

Marduk (Wisdom)


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Well Dressed Human

Marduk is the regally dressed magic wielder, able to summon a wide range of magic through his mystical deck of enchanted playing cards allows him to summon monsters, spells, traps, and even environmental changes. Even as a last ditch resort attack Marduk can infuse his cards with mystical energy and hurl them at his opponent causing a devastating explosion as powerful as an anti-personnel mine. The drawback to Marduk's power is the drain it takes on his energy. To compensate for this Marduk employs his Smoke Bomb to count him some time or to deliver a powerful shrouded attack. Using his Eagle Eye Accuracy ability he can pierce his vision through the smoke and keep his opponent in check. As another defensive move to help conserve energy, Marduk is adept at illusion spells that cost little energy and can buy him even more recover time. All in all Marduk proves to be a defensive and random adversary that can truly randomize the tide of battle.

 

Homer (Effex)

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Yellow and Mean

Homer is the epitome of old school comedic badass defenders. Homer is bringing a hands on strangulation element to the Arena and will do so in an outlandish manner. Homer employees his Endless Stomach to eat from his Box of Donuts which help him regain health and achieve Bloated Belly. When Homer has his Bloated Belly his defense for his torso is greatly increased making him even more lethal in the arena at close range. Homer's real weakness lies in his inability to fight at long range.

 

M'aiq the Liar (Clipper)

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Khajiit, Humanoid Feline

M'aiq the Liar is a Khajiit from the continent of Tamriel, native to Tamriel forests. Khajiit are normally handled with distrust and presumed to be thieves; as such M'aiq is called M'aiq the Liar because of his high ability in speech craft. M'aiq is blessed by Azurah with the ability to Breach the 4th Wall, an ability that allows him to actually see things moments before they happen. This allows M'aiq time to change the outcome but it has a cooldown of about thirty seconds which leaves him vulnerable to changes that he could not forsee. He will often make use of his Horrid Truth ability during the time his 4th Wall Breach is cooling down. The Horrid Truth can stun some opponents by revealing and exposing them to cruel truths about themselves and the world. In terms of attack M'aiq makes use of Giant Calipers, they were discovered as M'aiq scoured the land for truth and calipers. This weapon is essentially a pair of fearsome, giant tweezers. As a secondary weapon M'aiq can utilize his Khajiiti Claws which can be lethal at close range. Alternatively in some environments M'aiq can use his Khajiiti Claws to help him climb and gain a tactical advantage. M'aiq weaknesses lie in his lack of defense to magic and use of close range weaponry.

 

Isa (Satsuki)

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Dunmer, Humanoid

Dunmer, or more commonly called Dark Elves hail from the land of Morrowind. The Dunmer are dark-skinned, red-eyed beings with a cruel and proud temperament. Female Dunmer are known for their promiscuity. The combination of powerful intellect with a strong and agile physique produces superior warriors and sorcerers. Such is the case of Isa, a Dunmer corrupted by the influence of Mephala. Due to the changes in her physiology and physicality she is able to assume a greater control of her natural shadow affinities. She uses her Shadow Cloak not to get away from danger but to ensnare her opposition. In bleaker situations she uses her Shadow Summon ability to siphon off a portion of her soul and summon a shadow spirit as her companion, the only obvious draw back of her utilizing this ability is that she can not Shadow Cloak while maintaining the summon. Her shadow summon is unique among Dunmer as it is an incarnation of Mephala and possibly a shadow of the Night Mother. To further her lethality she employs the use of an unnamed Daedric Staff she claims was bestowed upon her by the Night Mother herself. When not utilizing the staff at close ranges she employs the Bow of Shadow, an enchanted bow that spawns a Shadow Arrow when the bow is drawn back. Unfortunately Isa is very weak to light and fire and must do what she can to avoid both.

 

Xynn (Elindoril)

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Dark Magician, Humanoid

Xynn is a powerful Dark Magician who employs a vast amount of Black Magic against his opponents. Xynn is a dark spellcaster even among the ranks of the Dark Magicians. Xynn utilizes a more defensive and corrupt form of Black Magic and uses abilities that grant temporary invincibility and possession over his opponents companions. When needed Xynn can release his final form through the use of Bankai granting him extreme power for a very limited amount of time. If Xynn can not defeat his opponent during the time in which he uses his Bankai he is likely to lose as he is extremely drained of energy after returning to his lower form.

 

Momizi (Turnips)

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Light Magician, Humanoid

Momizi is an apprentice Light Magician who is ready to prove to the Order of Light that she is prepared to be a full fledged magician and rise in rank from apprentice to master. She has entered the Rumble Arena knowing that her victory shall assure her rise in rank as not only shall she be besting the best fighters Codex has to offer but she'll also be vanquishing some of the darkest members the Light sees as members of the Dark. Momizi casts the Relic Shield similarly to how Dr. Fate projects his but can't maintain it for more than a moment due to the drain she feels on her energy reserves. Wherever there is sunlight Momizi can take a moment to harness it to create Healing Light and cure her wounds. Unfortunately it takes time for her to use Healing Light and isn't her first choice in a battle situation. She carries with her a Staff of Light which actually emits light from the staff itself which she can amplify willfully. As another equally powerful weapon she carries a deck of Spell Cards which she can use to cast powerful spells, once she uses a Spell Card it is gone forever so she uses her limited supply sparingly.

 

Cabal the Vaguely Disreputable (Syntax)

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Well Dressed Human

Cabal hails from a world where necromancy and sorcery are sciences and he employs his advanced understand of these arcane arts in battle. This is evident in his Zombie Hoard Summoning ability in which he can raise the fallen within the vicinity and control their movements with ease. His Dreamland Phasing ability allows him to slip from this realm into the Dreamland which momentarily allows him to move to different locations in real time or pass through objects that exist in one realm and not the other. While though he is not very skilled with the sword he can use them well enough for blocking when the need arises and his sheath may double as an additional method of blocking. Finally Cabal employs Phase Glasses which when he takes a moment to focus he may use to follow the aura of organic opponents and track them up to five seconds ahead real time.

 

Valentino (valentino91)

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Italian Mobster

Valentino was sent by the family to acquire the prizes being given away to the winners of the Codex Rumble Arena. Valentino is a faceless opponent wearing his fedora low and coming in guns blazing. Using Armor Piercing Rounds he can decimate anything at a medium range, the rounds are especially effective against flesh. Valentino can call in reinforcements with his Summon Grunts ability which pulls in two grunts to lay in some extra firepower and draw damage away from Valentino. His weapons of choice are his classic Tommy Gun and his recent addition of a Glock .40 Caliber handgun.

 

Richard B. Riddick (BugsBunny)

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Escaped Furyan Convict

Riddick is a ruthless killer who is an expert at escaping prisons. He is teamed with a deadly Hellhound from Crematoria and the pair make one of the strongest killing duo's in the arena. Riddick utilizes his Eye-Shine ability to see in little to no light conditions and his Furyan Prime Blast is sure to rock the socks off anyone who gets too close when he's almost down for the count. The downside to his Furyan Prime Blast technique is that it leaves him unconscious and completely vulnerable to attack for some time after executing the ability. Despite his lethality with his bare hands Riddick is coming into the arena with a pair of Prison Shivs, made from the bones of a Hellhound. Riddicks biggest weakness is light and even that is hardly a set back to this professional killer.

 

Shoa Lin Bao (TamerVirus)

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Human Monk

Shoa Lin Bao is the last in the world to utilize the extinct fighting style Phoenix Fist Fighting Style. This wise old monk has learned to master the extinct fighting style and employs it's use efficiently despite his advanced age. Emphasizing high offense and speed. Shao's fists are essentially able to slice through metal and flesh. By creating pressure waves in the air with his hands, Shao can hit long distance targets at reduced power. Given a moment of respite Shao will utilize his Healing Meditation where he is able to enter short traces that revitalize the body and mind, healing wounds. As a defensive move he can use his Blinding Light as he is able to channel his inner spirit to create a large flash of light to blind and stun nearby opponents. This move is especially lethal to those with very strong affinities to dark. Shao also makes strong use of his Nunchucks which are metal forged by hand by himself. Shoa's most noticeable weakness are his close ranged tactics which can leave him vulnerable in some cases to enemy attack.

 

Shapesnatch

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Hat-Wearing, Psychic Robot

Shapesnatch has found an interesting method of battling meat he now prefers to concentrate his attacks through sound wave manipulation which allows him to mimic psychic behavior. In an attempt to humanize himself Shapesnatch has donned a brimmed hat for the competition. His Levitation ability is a good show of how the meat show their psychic abilities so he uses it as often as possible in the most tactful of calculations possible. If he has a 78% chance or higher of having a non-harming result occur from Levitating then he'll take the risk. His most powerful weapon is his Laser Vision but he can't overuse it as it drains his battery cells and he'd have to charge up after several minutes of continuous use. He's learned that moderation with this weapon is his most effective strategy. At the hefty price of half of his battery Shapesnatch can posses any opponent through the use of nano-bots which stay in effect for only twenty (20) seconds. During this time Shapesnatch can't use any other abilities or weapons such as his Snatcher. The Snatcher was originally Shapesnatch's arm that was lost in a previous fight. It has a retractable claw and can be used as either a tool or a weapon. The Snatcher allows Shapesnatch more mobility as he's somewhat limited by his size and weight. Given his high defense and steel body speed isn't usually an issue for him.

 

Nomine (Adam)

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Human Paladin

Nomine has descended upon this lower plane of existence to smite the wicked from this world. A true Paladin of the Light, Nomine relies on his Lay on Hands ability to heal those whom he has wrongly hurt or to heal himself. His holy quest grants him the noble ability of the Templar's Verdict which allows him to channel part of his holy essence into his weapon to deliver a devastating blow that is nearly four (4) times stronger than his normal attack which is already powerful in it's own right. To further aid him on his journey the Divine have granted Nomine with two weapons of the Paladin that work in conjunction with one another; The Sword of Righteous and Shield of Justice. With every wicked soul that falls to the Sword of Righteous it is imbued with more holy essence which Nomine may use if he befalls to a taint upon his soul. The Shield of Justice glows with holy light every time it defends Nomine from a physical blow of a dark affinity enemy. Nomine is a true warrior of the Light, may the Divine's be glorified.





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