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Help me build a computer?


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#26 Sweeney

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Posted 10 April 2011 - 10:37 AM

On the first page you linked, the X6 outperforms the i7 on 3D rendering, and only a 1.6% increase in video rendering time...

I suspect the reason for the price difference was the fact that I was looking at using a six core i7, not a four core.

#27 iargue

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Posted 10 April 2011 - 11:58 AM

On the first page you linked, the X6 outperforms the i7 on 3D rendering, and only a 1.6% increase in video rendering time...

I suspect the reason for the price difference was the fact that I was looking at using a six core i7, not a four core.



Wait. Where did you get the 3d rendering from?

#28 Sweeney

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Posted 10 April 2011 - 12:02 PM

Wait. Where did you get the 3d rendering from?

First link...
http://www.hardwareh...bench-r115.html

#29 iargue

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Posted 10 April 2011 - 12:04 PM

First link...
http://www.hardwareh...bench-r115.html



Time taken to render is less... Thats a good thing right?

#30 Sweeney

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Posted 10 April 2011 - 12:14 PM

Time taken to render is less... Thats a good thing right?

When using Cinebench 11.5 we see for the first time in this review the Phenom X6 outperforming the i7-950. The AMD chip's 6 cores at 3.3GHz manage to process the workload quicker than 8 threads on the Intel CPU at 3.0GHz. If 3D rendering is a task that is performed often then the X6 CPU could be the way to go.



#31 iargue

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Posted 10 April 2011 - 12:26 PM



Yeah.... but the graph says something completely different... So they guy writing the review read wrong....

#32 Sweeney

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Posted 10 April 2011 - 12:41 PM

Yeah.... but the graph says something completely different... So they guy writing the review read wrong....

Actually, the graph seems to be labelled incorrectly. The bars apparently display the results from Cinebench, where the higher the output, the better the result.
You can check this by googling other Cinebench scores for comparison.

#33 Standard

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Posted 28 April 2011 - 10:34 AM

CPU Intel Core i7 970 (6 x 3.2GHz) 12 MB
CPU Heatsink Intel Advanced Heatsink & Fan - Low Noise
Memory Corsair 12GB (6x2GB) XMS3 1333MHz - Lifetime Warranty (DDR3)
Graphics Card NVIDIA GeForce GTX 460 - 2 GB - (PALIT) (PCI-E)
Motherboard Asus P6X58D-E/USB3 (Intel X58)
Sound Card Motherboard Integrated HD 7.1 Sound
Networking Edimax Wireless LAN 150Mbps (PCI)
Expansion Cards Motherboard Integrated
Power Supply Cooler Master 1000W Silent Pro
Case Wiring Professional Cable Standard
Hard Drive #1 2Tb Seagate ST2000DL003 Barracuda LP, SATA 3Gbps, 64Mb Cache, 5900rpm, 8ms
Optical Drive Samsung (SH-D162D) 16x DVD-ROM - Black (SATA)
OS Microsoft Windows 7 Professional 64 BIT (Genuine DVD & COA Included)



Its a nice setup you have planned, a few suggestions though.

With regards to graphics cards, Either go for 2 lower end ones or get a card specificly for video editing. Also if you need any help or advice with putting it all together
and live in west yorkshire im local and can lend a hand, PM me


also for components CCL / Ebuyer are your best bets


#34 luvsmyncis

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Posted 01 May 2011 - 11:11 AM

So did you get it yet? It better be shiny, bygolly.

#35 CraigChrist

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Posted 01 May 2011 - 11:12 AM

i got mine!!

#36 luvsmyncis

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Posted 01 May 2011 - 11:24 AM

i got mine!!


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#37 CraigChrist

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Posted 01 May 2011 - 11:25 AM

i <3 han/harrison

Edited by CraigChrist, 01 May 2011 - 11:25 AM.


#38 Faintingcow

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Posted 18 May 2011 - 01:18 PM

Yeah but the thing is with I7's, they go to 4.0-4.8 ghz on air easy (overclocking) DRASTICALLY reducing rendering times, you should look into overclocking if you want to get more out of your computer.

Also I would get the sandy bridge (2500K+) as they aren't that much more expensive.

#39 iChelsea

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Posted 10 June 2011 - 10:33 AM

As far as harddrives go, I would go for as big as possible. The space that programs take up seems to be growing exponentially, because memory is becoming so cheap and plentiful, and things seem to be gaining more and more resolution.

Thats actually what caused one of the many xbox 360 red rings, because the games had too much resolution and polygons and whatnot


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