Just to confirm, opening the second player operation worked for me. Thanks for the tip
thanks. i'll edit my post
Posted 15 June 2012 - 10:01 AM
Just to confirm, opening the second player operation worked for me. Thanks for the tip
Posted 20 June 2012 - 12:51 PM
Posted 20 June 2012 - 04:25 PM
I've been using the code on page 6 (frozen AI) for the past week or so, and it's not working anymore. I'm using FF with the newest flash player, with the second plugin and it isn't working anymore. Am I doing something wrong, or is an issue with the code?
Posted 25 May 2013 - 11:20 AM
Last year codes aren't working btw
Posted 25 May 2013 - 12:25 PM
POPULAR POST!
Here is one I made. Be sure to activate both after the game loads. If you want to score with different characters, simply move your current one farther away from the ball and press spacebar or mouseclick and the character should switch to the closest from the ball.
Freeze AI (Part 1)
10 2f 00 00 09 5e 8b 08
->
47 2f 00 00 09 5e 8b 08
Freeze AI (Part 2)
d0 30 d1 75 d7 d2 75 63 04
->
47 30 d1 75 d7 d2 75 63 04
Edited by GATX, 25 May 2013 - 12:30 PM.
Posted 30 May 2013 - 02:27 PM
Here is one I made. Be sure to activate both after the game loads. If you want to score with different characters, simply move your current one farther away from the ball and press spacebar or mouseclick and the character should switch to the closest from the ball.
Freeze AI (Part 1)
10 2f 00 00 09 5e 8b 08
->
47 2f 00 00 09 5e 8b 08
Freeze AI (Part 2)
d0 30 d1 75 d7 d2 75 63 04
->
47 30 d1 75 d7 d2 75 63 04
I went ahead and put that into an Auto Assemble script.
Here you go!
[ENABLE] label(freezeai) registersymbol(freezeai) aobscan(freezeai_address, 10 2f 00 00 09 5e 8b 08) label(freezeai2) registersymbol(freezeai2) aobscan(freezeai2_address, d0 30 d1 75 d7 d2 75 63 04) freezeai_address: freezeai: db 47 2f 00 00 09 5e 8b 08 freezeai2_address: freezeai2: db 47 30 d1 75 d7 d2 75 63 04 [DISABLE] freezeai: db 10 2f 00 00 09 5e 8b 08 freezeai2: db d0 30 d1 75 d7 d2 75 63 04 unregistersymbol(freezeai) unregistersymbol(freezeai2)
Shameless plug: http://www.neocodex....s/#entry1668568
Edited by sLAUGHTER, 31 May 2013 - 11:32 AM.
Posted 31 May 2013 - 03:25 AM
Here is one I made. Be sure to activate both after the game loads. If you want to score with different characters, simply move your current one farther away from the ball and press spacebar or mouseclick and the character should switch to the closest from the ball.
Freeze AI (Part 1)
10 2f 00 00 09 5e 8b 08
->
47 2f 00 00 09 5e 8b 08
Freeze AI (Part 2)
d0 30 d1 75 d7 d2 75 63 04
->
47 30 d1 75 d7 d2 75 63 04
Is it working?
Posted 31 May 2013 - 03:32 AM
It worked for me when I tried it out. I don't like the freeze cheat though because it looks suspicious if the opposing team never scores a goal ^^; (don't know if this is transmitted at all). But the big goal cheat does wonders for me although I suck at Yooyuball.
Posted 31 May 2013 - 08:30 AM
Is it working?
Not the second part for me at least, I can find the first one and change it. Second one turns up nothing. Restarted Cheat engine, didn't click play on the game, chose the right plugin, and nothing comes up.
Though, it does kinda work. Only one character of the opposing team moves, and that's only when I get close to them, so I'd say it works alright.
Posted 31 May 2013 - 08:50 AM
Worked great for me, but don't send in scores higher than 14. One 15 every now and then is ok, but 16 is pushing it
Posted 31 May 2013 - 12:54 PM
I've been using this AoB since the practice rounds, usually trying to score anywhere between 7-13.
I try to mix it up a lot to keep it looking legit. I also score with different players as much as possible by mixing up the starting formation. I've found that if I shoot the ball to my goalkeeper it counts as a saved goal, and also if I just shoot into my own goal a couple of times it makes the scores look more realistic, instead of just getting 14-0 every time.
Any other tips to share?
Posted 31 May 2013 - 01:01 PM
Keep the ratio between Player #1, Player #2, Player #3, Player #4, and Goalie to 6:2:2:1:2 respectively or close to it. For Example:
In 50 games try to get around
Player 1: 300
Player 2: 100
Player 3: 100
Player 4: 50
Goalie: 100
It's possible to get other ratios. The ratios for each shot/saves can very greatly and still be legit.
Posted 31 May 2013 - 01:22 PM
Ignore this post, sorry.
Edited by blexxxington, 31 May 2013 - 01:24 PM.
Posted 31 May 2013 - 01:42 PM
Keep the ratio between Player #1, Player #2, Player #3, Player #4, and Goalie to 6:2:2:1:2 respectively or close to it. For Example:
In 50 games try to get around
Player 1: 300
Player 2: 100
Player 3: 100
Player 4: 50
Goalie: 100
It's possible to get other ratios. The ratios for each shot/saves can very greatly and still be legit.
If you find it hard to get goalie saves for your team, just get your goalie the ball then bounce it off the wall at the top or bottom of the field. With practice this can be done 10+ times in a row.
Posted 31 May 2013 - 09:28 PM
Edit: Never mind. realized I'm using a REALLY outdated version of CE. All better now!
Edited by Sage, 31 May 2013 - 09:41 PM.
Posted 31 May 2013 - 11:16 PM
Can TNT see if the goals are scored by your own team?
Posted 01 June 2013 - 04:43 AM
Can TNT see if the goals are scored by your own team?
Well I've scored goals on myself legit all the time with stuff like the darigan yooyu or annoying/unexpected character switching. lol. Not sure that makes it look less legit
Posted 02 June 2013 - 12:03 PM
(I know I've been posting in here a bunch but)
Has anyone found a code to get the larger goals? I found and old one from a few years ago that doesn't work anymore but that would be my ideal AoB.
Posted 02 June 2013 - 01:38 PM
Thank you!
Posted 08 June 2013 - 06:36 PM
Thanks for the great codes.. although just to let you guys know.. I've been scoresending 300 wins every day in about 30 minutes and haven't been frozen xd..
Posted 08 June 2013 - 09:19 PM
Thanks for the great codes.. although just to let you guys know.. I've been scoresending 300 wins every day in about 30 minutes and haven't been frozen xd..
~6 seconds / game?! For real?
Posted 08 June 2013 - 09:25 PM
Thanks for the great codes.. although just to let you guys know.. I've been scoresending 300 wins every day in about 30 minutes and haven't been frozen xd..
That...really.............. doesn't seem like a good idea. Jussayin.'
Posted 04 June 2014 - 07:27 PM
Is AoB the only way to play yyb? Can't scoresend right?
Posted 04 June 2014 - 08:18 PM
You can scoresend YYB just fine. You just need a bit different format than with regular games.Is AoB the only way to play yyb? Can't scoresend right?
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