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Ultimate Bullseye II


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12 replies to this topic

#1 Junsu

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Posted 21 August 2011 - 03:30 PM

Posted Image



Always able to use the built in cheat "catapult" (Credits:

ppalgang

)

96 06 00 04 01 08 01 05 00 4f ===>

96 06 00 04 01 08 01 05 01 4f


Play the game here!


Edited by Rapist, 21 August 2011 - 03:38 PM.


#2 Noitidart

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Posted 21 May 2012 - 02:49 AM

I don't think this works anymore. We need one that is bullsye every time you hit the board. Is there a guide on how to find array of bytes on our own? I want to help :D


ooo never mind it works! you just have to play one round then end game then on then start game then it works.

#3 trizzle

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Posted 21 May 2012 - 03:00 AM

I agree with Noity about the bullseye every time thing - AoBs should make it so even complete noobs can get avatar scores ;) Still took me a little while to get it, even with the unlimited catapult cheat.

#4 Neopian

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Posted 24 November 2012 - 03:21 AM

Do we have any other codes for this game, cause I still can't get the score for the GMC. I know, I really s*** at this game

#5 tri

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Posted 24 November 2012 - 08:43 AM

Do we have any other codes for this game, cause I still can't get the score for the GMC. I know, I really s*** at this game


I do not think so. Do a search on google. You might be able to find something different.

#6 Canis

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Posted 24 November 2012 - 06:44 PM

Okay, so this game is the bane of my neo-existence, but eventually I got the score I needed.
What I did:

Using the AoB code, start the game
  • Type "catapult" numerous times or until you get a decent handful of power ups. I made sure I had about 9 or 10 of the "inverted target" power up and the "three shots" power ups. That way, I don't have to worry about hitting the bullseye--all I have to do is hit the wooden board part of the target and it counts as a bullseye! The three shots power up also help combined with the inverted target power up because if you're still not certain about hitting the wood part, you're always guaranteed to hit it with one of the arrows. Sometimes a balloon would appear and I'd get double the points!
  • Don't use the moving target power up. It's kinda a pointless power up if you ask me. It's not worth the time or concentration. Besides, it doesn't double your points.
  • If you run out of inverted+3shot power ups, try the "bouncing bull" power up + "flaming hoop. This seemed to work most of the time. For me, at least.
  • Try more than three times! I saw a significant improvement with each time I restarted the game!
Hope this helped, if even a little! ;)

#7 Neopian

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Posted 25 November 2012 - 02:49 AM

Thx all, I eventually made the score needed by using the catapult powerups, hitting a balloon and reducing the speed (using the speedhack) Hopefully I'll be safe from freezing, but I think so, cause I still didn't get a silly score (not even a avatar score)

#8 GATX

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Posted 26 February 2013 - 01:14 PM

Always Bullseye
9d 02 00 67 00 96 05 00 04 00 09 0a 01
->
99 02 00 67 00 96 05 00 04 00 09 0a 01



#9 HImperial

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Posted 22 May 2013 - 05:20 PM

Always Bullseye
9d 02 00 67 00 96 05 00 04 00 09 0a 01
->
99 02 00 67 00 96 05 00 04 00 09 0a 01

 

Isn't working anymore man :(



#10 GATX

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Posted 23 May 2013 - 09:49 AM

Isn't working anymore man :(

Tested and it still works fine. Please try enabling it right after the game has finished loading. Many times aob's will not work if the game has already begun.



#11 HImperial

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Posted 23 May 2013 - 04:38 PM

Thanks man!! Got the avy, thanks to you!!!!!



#12 twobada

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Posted 01 May 2014 - 02:08 AM

Thanks a lot! This won me the avatar  :lol: 



#13 Charlie

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Posted 12 July 2017 - 12:03 PM

Coming in with some more AoBs:

 

Every shot hits the gold balloon:

04 02 08 11 8e 08 00 00 00 00 02 29 00 09 00 96 04 00 04 01 08 05 4e 3e 4f 96 04 00 04 02 08 12 8e -->

04 02 08 11 8e 08 00 00 00 00 02 29 00 09 00 96 04 00 04 01 08 05 01 3e 4f 96 04 00 04 02 08 12 8e

 

The gold balloon won't always be visible, but this will award you the points regardless of whether it's there or not (10 points for missing the target, +35 to whatever you hit on the board if you hit the target)

 

You can also combine it with these codes:

 

Gold balloon misses are worth x points:

96 07 00 04 03 07 0A 00 00 00 47 ->

96 07 00 04 03 07 xx 00 00 00 47

 

Gold balloon hits are worth +xx points:

96 07 00 04 03 07 23 00 00 00 47 -->

96 07 00 04 03 07 xx 00 00 00 47

 

 

Replace xx with the hex form of how many points you want it to be worth (e.g. to make gold balloon hits worth 55 points, you'd find that 55 in hex is 37; then you'd replace xx with 37 in the last AoB)




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