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Magic The Gathering Assessing


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#1 Unseen

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Posted 01 February 2012 - 05:32 AM

http://www.mtgvault....x?DeckID=289511

It's not my best, but I wanted a full out werewolf frenzy.

Actually, I would like an opinion if I should drop 2 archers and throw up 2 more waif's and rely on my wings more, or drop the defenders and up the waifs still.

There was this vampire and werewolf deck I made too. It literally looked like Underworld. All the vampires would cover the flying territory and all the werewolves ended up being ground cannon fodder.

Edited by Unseen, 01 February 2012 - 06:18 AM.

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    #2 Sida

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    Posted 01 February 2012 - 05:57 AM

    That set looks great for a game of 60-card pick-up.


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    #3 Unseen

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    Posted 01 February 2012 - 05:58 AM

    View PostSida, on 01 February 2012 - 05:57 AM, said:

    That set looks great for a game of 60-card pick-up.

    Thanks... just what I needed to hear.

    Adding on, I'm not a big fan of planewalker cards, but I would throw Garruk in there to replace the defenders if I could afford them.

    Edited by Unseen, 01 February 2012 - 06:01 AM.

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    #4 nymh

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    Posted 01 February 2012 - 06:06 AM

    It's a cool deck, I love your idea.

    I would personally drop the 2 overruns and put a couple more waifs in. You already have pumpers with your mayors and instigators, and you have trample from the full moons. I like fast decks though, that may not be your thang

    I think this would be a fun deck to play! However I also think that blue especially but also perhaps white would give you a thorough raping. For that reason I wouldn't drop the archers, in fact I would consider dropping the 2 cores for 2 more hull breaches (less mana and also destroys enchantments, double win).

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    #5 Sida

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    Posted 01 February 2012 - 06:10 AM

    View PostUnseen, on 01 February 2012 - 05:58 AM, said:

    Thanks... just what I needed to hear.

    Adding on, I'm not a big fan of planewalker cards, but I would throw Garruk in there to replace the defenders if I could afford them.

    Just fucking with you dude. I have no idea what any of this means.


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    #6 Unseen

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    Posted 01 February 2012 - 06:11 AM

    View Postnymh, on 01 February 2012 - 06:06 AM, said:

    It's a cool deck, I love your idea.

    I would personally drop the 2 overruns and put a couple more waifs in. You already have pumpers with your mayors and instigators, and you have trample from the full moons. I like fast decks though, that may not be your thang

    I think this would be a fun deck to play! However I also think that blue especially but also perhaps white would give you a thorough raping. For that reason I wouldn't drop the archers, in fact I would consider dropping the 2 cores for 2 more hull breaches (less mana and also destroys enchantments, double win).

    Yes, blue is its weak point, but as for white, never had a problem. I was using a somewhat uncomplete deck, when I tested this idea. As for the overruns, they're needed. Chances are when you finally cast, shit is about to go down. And after you burst it's going to take a few turns to get a second wind. I understand where you're getting at with the cores; I shall do that.
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    #7 Drakonid

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    Posted 01 February 2012 - 07:41 AM

    Needs more ironclaw orcs.

    #8 qweable

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    Posted 01 February 2012 - 07:57 AM

    Wow MTG haven't seen it for years! Whats with the new double sided cards 0.o They hating on people who don't use sleeves?

    #9 Boggart

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    Posted 01 February 2012 - 08:20 AM

    I used to love mtg as a large socially awkward kid :( memories. Sometimes I'm surprised I have any social skills.

    Shouldn't you have more land than just 12? Especially with no land generating/searching spells?

    I say fewer rangers more waifs since yoü don't have much land to start off with. I also agree with less overrun. Yoü need half of your total forests to ever use it, which is unlikely to happen without mana fixers. The rangers are good with the pinions, but I doubt there are many flyers with two defence to worry about
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    #10 nymh

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    Posted 01 February 2012 - 08:28 AM

    View PostBoggart, on 01 February 2012 - 08:20 AM, said:

    I used to love mtg as a large socially awkward kid :( memories. Sometimes I'm surprised I have any social skills.

    Shouldn't you have more land than just 12? Especially with no land generating/searching spells?

    I say fewer rangers more waifs since yoü don't have much land to start off with. I also agree with less overrun. Yoü need half of your total forests to ever use it, which is unlikely to happen without mana fixers. The rangers are good with the pinions, but I doubt there are many flyers with two defence to worry about

    Silly Bog :heart:
    The raging ravine and rootbound crag are red/green lands. The wolf run is a colorless mana that duals as a pumper. You need to start playing again

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    #11 Boggart

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    Posted 01 February 2012 - 08:43 AM

    View Postnymh, on 01 February 2012 - 08:28 AM, said:

    <br />Silly Bog <img src='http://www.neocodex.us/forum/public/style_emoticons/default/heart.gif' class='bbc_emoticon' alt=':heart:' /><br />The raging ravine and rootbound crag are red/green lands. The wolf run is a colorless mana that duals as a pumper. You need to start playing again<br />
    <br /><br /><br />

    Ugh fail, I browsed through my phones and didn't really notice those cards. Then you're good, although I stand by and say you probably don't need that many rangers. Unless you plan on getting multiple of them, attaching pinions and pinging them off.

    It's an interesting set-up, but you're hoping that your opponent doesnt' cast anything a lot. Including on your turn. Better hope they don't have a blue deck.

    And I won't be re-playing for I enjoy having social skills :( You should have seen me from ages 11-15...
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    #12 MsRose

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    Posted 01 February 2012 - 10:30 AM

    Put in Jace the Mind sculptor.

    Autowin.

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    Edited by MsRose, 01 February 2012 - 10:32 AM.




    #13 Unseen

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    Posted 01 February 2012 - 10:21 PM

    View PostBoggart, on 01 February 2012 - 08:43 AM, said:

    <br /><br /><br />

    It's an interesting set-up, but you're hoping that your opponent doesnt' cast anything a lot. Including on your turn. Better hope they don't have a blue deck.


    That's the fun of the new werewolves. Either really badass, or backed into a corner.



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