whats with the "waht is up you two people"?
I haven't watched the video, but using my extraordinary powers of deduction, I can tell you that he said "YouTube people".
Posted 08 June 2012 - 07:38 AM
whats with the "waht is up you two people"?
Posted 08 June 2012 - 07:56 AM
Before
After
how bout now?
Yeah you're right about the smudging being fun. I actually enjoyed following that video. Might have to make a few more with different techniques and see what I can come up with
Posted 08 June 2012 - 07:57 AM
Posted 08 June 2012 - 08:07 AM
Details are definitely easier to model in Zbrush. (even though, I believe that a precise model requires complete 3ds max/maya) I haven't really used Zbrush much though so I can't say for sure.
btw, I have a fair bit of 3ds max exprience and really prefer it over maya. Is that good or bad? (I tried maya once, but I'm too used to the shortcut keys and interface that I find Maya confusing. )
EDIT: Zbrush is on download. Should be done in a couple of minutes.
Posted 08 June 2012 - 08:22 AM
Posted 08 June 2012 - 08:27 AM
Normal mapping is used to add details like bumps or scratches. The best thing is it doesn't increase render time. (as those details aren't actually modelled on the character/3d model)
Posted 09 June 2012 - 03:58 AM
Holy heck!! That's so super genius!!!I haven't watched the video, but using my extraordinary powers of deduction, I can tell you that he said "YouTube people".
Posted 11 June 2012 - 02:09 AM
Posted 12 June 2012 - 02:24 AM
Posted 12 June 2012 - 02:32 AM
Had another go at a sig using this tut
Spoiler
Posted 12 June 2012 - 02:33 AM
Posted 12 June 2012 - 02:38 AM
Hey strat can I please use this? it's gorgeous! and dany is my most favourite <3
Haha, you're on a roll mate! In the first one, I love how you managed to get the smudging to look like realistic creases. It looks cool man.
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