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#1 MysteryMunch

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Posted 14 September 2012 - 10:05 AM

*
POPULAR POST!

Lists have been updated for October 25th NP ratios.
As always, please report any mistakes.

Considering how much trouble it is to make up a score sender list, I thought I'd share mine with you guys.

I played all the games, stuck the times in a spreadsheet, put in this month's ratios, and calculated which games were most profitable for the amount of time you took to play them. Then I put those games in the order of most to least profitable and entered scores that were the highest you could get without either going into the high-score tables, sending an impossible score, playing past 1k, or getting reviewed.

I'll attach three versions--a three-hour list, a five-hour list, and a ten-hour list. Those are only average times. The times and scores have been randomized, and so the NP gained will be somewhat random as well.

I plan to update these when the NP ratios change. If I happen to be in the mood, anyway.

This month:
Attached File  3hr.txt   4.04KB   162 downloads 80k
Attached File  5hr.txt   5.65KB   85 downloads 110k
Attached File  8hr.txt   7.79KB   132 downloads 150k

Some cautions:
--The bug in the score sender program right now will cause some of the scores to fail, which means you'll earn less or take longer (depending on whether you want to re-send the scores after the list finishes). Whoever fixes this bug will be hailed as a Neocodex hero, but until then we'll just have to live with it.
--This list includes sponsor games. If these are not available in your area, remove them.
--Using the same list as somebody else is dangerous. I recommend you randomize the order of the games, remove some, add others, and generally make this list your own, rather than using it as-is.
--Yes, these lists take a long time. That's because the times and scores are realistic. These lists don't do anything you couldn't do if you were sitting at your computer playing these games yourself.
--The game of the day jumps in profit every day, usually enough to make it worth putting on at the very leas the 3h and 5h lists. I am not obsessive enough to take this into account, so you will have to do it yourself.
--Regarding Meerca Chase: I am using mod 8. Meerca Chase is only mod 18 if you are on the extreme mode, which isn't really realistic. Feel free to change the mod if you play some other difficulty level.
--I've done my best to proofread these lists properly. If you find any mistakes, please inform me ASAP so I can fix them and re-post.

Updates:
Spoiler


Spreadsheet for calculating your own score list:
Spoiler

Edited by MysteryMunch, 28 October 2012 - 01:54 PM.


#2 CmanD

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Posted 17 September 2012 - 06:08 PM

This is extremely helpful. Thank you for putting the time into creating this list.

#3 MysteryMunch

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Posted 25 September 2012 - 05:33 AM

Updated for NP ratio change. Testing is still ongoing.

ETA: Testing finished; all scores are off the high score list and unreviewed.

Edited by MysteryMunch, 25 September 2012 - 10:11 AM.


#4 TheNetherlands

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Posted 25 September 2012 - 10:50 AM

This is awesome, thanks. I was trying to do the same, but today all these ratios changed. This helped me out a lot.

#5 MysteryMunch

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Posted 05 October 2012 - 04:39 AM

Hey--I can't be on here long, I just have internet at the library now. (College student--pay for internet access in your dorm room, or go to the library to use it, etc.--naturally library frowns on your playing games)... I just wanted to ask if there is any interest in my updating the SSL monthly, or if you guys can easily do that on your own with the posted spreadsheet.

Not playing Neo much anymore, but nothing's stopping me from plugging in the new NP values each month. I'd just have to test any new games that came out that month, really. So I could do that from the library. Just not during finals week, because then all the computers are booked up with people doing last minute term papers, and it'd be dickish of me to take one up with recreational stuff.

Edited by MysteryMunch, 05 October 2012 - 04:41 AM.


#6 angelsings

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Posted 19 October 2012 - 07:04 PM

Hey MysteryMunch, thank you for your work. I'm not too sure how to update the spreadsheet. You say something about a program that'll update itself? or We have to manually input the update? Thanks =]
Oh, since I'm kinda new to this, is it safe to use the same SSL everyday? Isn't it suspicious if we use the same sheet and also having the same or similar total play time everyday =/
How do you manage that?

Edited by angelsings, 19 October 2012 - 07:04 PM.


#7 MysteryMunch

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Posted 21 October 2012 - 02:51 PM

You update the spreadsheet by changing each game's NP ratio every month and letting the spreadsheet recalculate which games are more profitable or less profitable. What I was talking about (a program that could update itself) was a suggestion to programmers--if someone were making a score-sender list maker, they could easily get the program to update itself by using those times and getting the NP ratios from the games pages every month. I'm not a programmer, so I can't do that, but I can see how it can be done.

Re. safely using the same SSL: You'll get away with it as long as you don't do anything to get your account flagged. The real giveaway would be if you sent the same scores and the same times for each game; but this list has ranges, so the score sender can generate a random number within those ranges.

There are several things you can do to change your list: You can add or remove games and use the "randomize" option on the score sender to change the order of the games. You can lengthen a few times randomly (don't shorten them). Generally try to make the list mimic your game-playing behavior. You want the program to do essentially what a human can do--nothing unrealistic, either in terms of unrealistically good or unrealistically consistent.

Luckily, I now have access to the Internet a little more reliably, and I should be able to update the lists for this month.

Edited by MysteryMunch, 21 October 2012 - 02:53 PM.


#8 RitzWin

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Posted 24 October 2012 - 09:17 PM

Does anyone know if the scores to send get changed every month, or if it's just the ratios that the score get you in NP?

#9 MysteryMunch

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Posted 25 October 2012 - 05:05 PM

What gets changed every month is the NP ratios; therefore the list gets a little less profitable if it's out of date, but it's still safe to use because the scores are all realistic. So, yes, the scores to send do get changed, but only because of things like last month a score of 800 got you 1k, and now a score of 1200 is necessary, which takes longer and may bump the game off the list... That kind of thing.

Anyway, I have the lists updated for October's NP ratios, and testing is done.

ETA: Seriously, I can't program well enough to do it, but I can see the potential here for a safe score-sender that works much like Abrosia, by automatically generating safe score lists for you, mimicking the behavior of Joe Average neopets user. It would be an interesting project for anybody who can do it. Just sayin'.

Edited by MysteryMunch, 25 October 2012 - 05:07 PM.


#10 RitzWin

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Posted 26 October 2012 - 01:53 PM

ETA: Seriously, I can't program well enough to do it, but I can see the potential here for a safe score-sender that works much like Abrosia, by automatically generating safe score lists for you, mimicking the behavior of Joe Average neopets user. It would be an interesting project for anybody who can do it. Just sayin'.


Already on it ;) That's why I asked.

So really what happens is the game hasn't changed, nor have the 'realistic scores', just the amount of NP you get from sending the same scores. Just wanted to be sure I wouldn't have to change the scores I send every month. I'll put some logic in to check that the flash game hasn't changed- if it has, then don't do the game, that sort of thing.

Edited by RitzWin, 26 October 2012 - 01:57 PM.


#11 kailp

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Posted 26 October 2012 - 03:21 PM

Just as a thought, what would be the estimate of the NP you make from the updated versions?

#12 MysteryMunch

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Posted 26 October 2012 - 11:31 PM

Added them to the first post. Thanks.

#13 kailp

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Posted 27 October 2012 - 01:52 PM

Anytime! I've been waiting for an update, thanks for putting it up! :)

#14 RitzWin

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Posted 13 November 2012 - 10:48 PM

What is the 'bug' you speak of in the score sender right now? I believe I've fixed something in my copy of it....

#15 Turbo

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Posted 24 May 2013 - 03:36 PM

was very helpful thank you very much!

 

as for the bug

i believe its the everynow and then it will just say you loged out even if you didn't do anything that would cause it.

so if you have it set to play 3 games it would only play two.

 

my worst was it did the glitch 3 games in a row\

best streak no glitch is 13 games in a row

meh



#16 matroyshka

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Posted 27 May 2013 - 07:46 PM

Thanks for this, I've modified it a bit but I've been too lazy to make my own list :p 




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