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[Auto Players] Cheat! Auto Player


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#1 Hydrogen

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Posted 28 June 2009 - 01:21 PM

File Name: Cheat! Auto Player
File Submitter: Hydrogen
File Submitted: 28 Jun 2009
File Updated: 30 May 2010
File Category: Auto Players
Version: 1.0.8

This program allows the end-user to play the Neopets game Cheat! automatically.

The features of this program currently include:
  • Play for x minutes
  • Play until x Neopoints have been earned
  • Card tracking to ensure that cheaters are called correctly.
  • Records prizes, jackpots, etc in a log.
  • Proxy/Custom User-Agent support.
  • As with all of our other NPLogin-powered programs, automatic browser cookie detection.
This program requires you to download the Neocodex Python Runtime Files, located in the "Required Files" folder.

Please report any bugs that you encounter in the Bug Tracker thread located here.

Version History:
1.0.8 - Added Browser Sync (Iargue)
1.0.7: Fixed Neopets Login Code Change (Iargue)
1.0.6: Fixed bug on restarting after gold.
1.0.5: Adding avatar detection and removing default stop after 20 minutes.
1.0.4: Updating to use GUI fix on CodexChex.
1.0.3: Adding check to make sure we aren't reloading too fast, increasing minimum wait time between refreshes. Also adding check for printing proper card numbers - no more (s) required.
1.0.2: Added play for x minutes, and play until x Neopoints have been earned, and a redesign of the user interface.
1.0.1: Fixed bug with ending conditions of the final Cheat! game.
1.0: Initial release.

Click here to download this file

#2 ShadowLink64

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Posted 28 June 2009 - 01:50 PM

And so the onslaught of releases starts. :p

#3 jcrdude

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Posted 28 June 2009 - 02:48 PM

It's beautiful... and amazing... the onslaught is sweet... and I'm glad I'm here to see it.

#4 Noitidart

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Posted 28 June 2009 - 03:31 PM

My onslaught is a little on hold :( Sorry :(
Well not on hold just a slow :(

#5 Ranteur

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Posted 28 June 2009 - 06:54 PM

You put the wrong picture there for the example. That's the Tyranu Evavu one. :] Just a heads up.

#6 Hydrogen

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Posted 28 June 2009 - 07:05 PM

You put the wrong picture there for the example. That's the Tyranu Evavu one. :] Just a heads up.

Ah yeah. The Cheat! auto player is basically done but it hits this weird state where it keeps sending in the same move every single time always thinking its our turn. I haven't been able to figure it out yet so I put in a catch to ensure that it doesn't do this endlessly and will just stop the program. You can restart the program and it will fix itself, but that might be annoying.

If this is acceptable to you guys, then you can have the auto player now as it does play very well (cheat is one of the more profitable, albeit tedious games) but this little part of it that still needs to be fixed may be annoying. In the worst case, I can just release it as beta and fix that bug later.

#7 ShadowLink64

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Posted 28 June 2009 - 07:06 PM

Yeah, maybe release it as a beta, and get people to debug that part of the program? Take advantage of a wider user base for this problem. :p

#8 Ranteur

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Posted 28 June 2009 - 07:14 PM

Did you integrate the play any card on your turn cheat script ?

#9 Hydrogen

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Posted 28 June 2009 - 07:22 PM

Did you integrate the play any card on your turn cheat script ?

I haven't. Seems like it would get you frozen or something...

I guess I can give an option to the user which algorithm he/she wants to use. Perhaps later though. I'm working on Kiss the Mortog on Noit's request :p.

#10 Ranteur

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Posted 28 June 2009 - 07:33 PM

I see, well I got the trophy using that cheat, and have yet to be frozen. This was awhile ago.

#11 Hydrogen

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Posted 28 June 2009 - 07:45 PM

I see, well I got the trophy using that cheat, and have yet to be frozen. This was awhile ago.

I'll program it in, and then users can select which algorithm to use :p.

#12 ShadowLink64

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Posted 28 June 2009 - 09:01 PM

Ah yeah. The Cheat! auto player is basically done but it hits this weird state where it keeps sending in the same move every single time always thinking its our turn. I haven't been able to figure it out yet so I put in a catch to ensure that it doesn't do this endlessly and will just stop the program. You can restart the program and it will fix itself, but that might be annoying.


There, that shit is owned now. There should be release soon. :D

#13 Hydrogen

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Posted 28 June 2009 - 09:15 PM

Thank you SL for fixing this bug for me. I couldn't figure it out for the life of me! It was such a small bug too!!

#14 jcrdude

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Posted 29 June 2009 - 02:27 AM

Yay! INFLUX! I can't wait for this as my old one frightens me. Thank you guys for all the hard work.

Feature request: An option for the program to stop playing once it is no longer profitable for NP (I know it SAYS 10,000 and that it's never spot-on... but it shouldn't be too hard to detect when you're not making any more, right?)

I sometimes fall asleep running a program and it's nice to have a safety net to catch you.

#15 Hydrogen

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Posted 29 June 2009 - 06:12 AM

Yay! INFLUX! I can't wait for this as my old one frightens me. Thank you guys for all the hard work.

Feature request: An option for the program to stop playing once it is no longer profitable for NP (I know it SAYS 10,000 and that it's never spot-on... but it shouldn't be too hard to detect when you're not making any more, right?)

I sometimes fall asleep running a program and it's nice to have a safety net to catch you.

I'm not so sure what you mean by a detection of when you aren't making any more money. Does Cheat! stop giving you money if you play too much? I thought your pet just gets bored.

I can definitely put in something where you can set a maximum amount of NP that the program will make for you. Would you like that?

#16 jcrdude

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Posted 29 June 2009 - 11:51 AM

I would love that. Your daily winnings is capped at somewhere around 10,000 NP a day. You can keep playing for battlecards, but you can play for 24 hours straight if you really want to.

Thanks for your consideration.

#17 Hydrogen

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Posted 29 June 2009 - 01:11 PM

So are you looking for a user option to stop playing after x amount of NP have been earned or just stop playing after 10,000 NP has been earned?

#18 jcrdude

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Posted 29 June 2009 - 02:47 PM

So are you looking for a user option to stop playing after x amount of NP have been earned or just stop playing after 10,000 NP has been earned?


That would be advantageous to people like me who tend to fall asleep with a prog running, so yes, please. I believe people will find that useful.

#19 Hydrogen

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Posted 29 June 2009 - 02:52 PM

That would be advantageous to people like me who tend to fall asleep with a prog running, so yes, please. I believe people will find that useful.

The first or the second option? :p

#20 jcrdude

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Posted 29 June 2009 - 02:53 PM

The first or the second option? :p


Sorry... meant the first one. It should be an option because some people may want to keep playing for the Battlecard winnings

#21 Hydrogen

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Posted 29 June 2009 - 03:22 PM

Sorry... meant the first one. It should be an option because some people may want to keep playing for the Battlecard winnings

Alright :p. I'll add in that feature as soon as I get home from work and have it released some time tonight :).

#22 jcrdude

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Posted 29 June 2009 - 03:49 PM

Ugh. Crash while running. Do you want it in the tracker?

Exception in thread Thread-1:
Traceback (most recent call last):
  File "threading.pyo", line 486, in __bootstrap_inner
  File "AutoCheat.py", line 378, in run
TypeError: cannot concatenate 'str' and 'int' objects

Exception in thread Thread-1:
Traceback (most recent call last):
  File "threading.pyo", line 486, in __bootstrap_inner
  File "AutoCheat.py", line 206, in run
  File "AutoCheat.py", line 104, in getPlayerInfo
TypeError: unsupported operand type(s) for +: 'int' and 'str'

Exception in thread Thread-2:
Traceback (most recent call last):
  File "threading.pyo", line 486, in __bootstrap_inner
  File "AutoCheat.py", line 206, in run
  File "AutoCheat.py", line 104, in getPlayerInfo
TypeError: unsupported operand type(s) for +: 'int' and 'str'

Exception in thread Thread-1:
Traceback (most recent call last):
  File "threading.pyo", line 486, in __bootstrap_inner
  File "AutoCheat.py", line 378, in run
TypeError: cannot concatenate 'str' and 'int' objects



#23 Hydrogen

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Posted 29 June 2009 - 04:05 PM

Add it to tracker, sure. There will be a board error when you click submit (we're working on that :p).

I'll fix that when I get home. I already know what's wrong.

#24 NinjaHax

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Posted 29 June 2009 - 04:28 PM

Omg it looks so awesome! I wish I can try it out right now.

#25 Hydrogen

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Posted 29 June 2009 - 04:32 PM

Omg it looks so awesome! I wish I can try it out right now.

Is there some bug that is preventing you from trying it? Let me know if I can fix something :p.


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