[Auto Players] Cheat! Auto Player
#51
Posted 04 July 2009 - 05:39 PM
lol This program makes me seriously happy. I hated playing that game manually.
But it's awesome. You're the best. No problems at all. Maybe I should hop in at debug phase. lol
#52
Posted 04 July 2009 - 08:58 PM
Glad you like it . Feel free to use the other programs as well and let me know if you have any problems or suggestions . We have a release coming out tonight so if you let me know soon, I can try to fit it in .It's their last turn. Cheater!
lol This program makes me seriously happy. I hated playing that game manually.
But it's awesome. You're the best. No problems at all. Maybe I should hop in at debug phase. lol
#53
Posted 06 July 2009 - 04:44 AM
When you are down to the lat card in your hand, and you know there's no way you will play it legit, you might as well accuse the person before you of cheating.
If you're right, you win, if you're wrong, you lose.
The computer likes to accuse you on your last card
#54
Posted 06 July 2009 - 08:12 AM
#55
Posted 06 July 2009 - 08:32 AM
However, this is what it looks like now:
[11:26:20 AM] Playing cheat!...
[11:26:18 AM] Waiting...
[11:26:18 AM] Navigating to Cheat!...
Has been like that for a few minutes now, was wondering if you got rid of all the parsing data and instead went for just wins and whatnot?
EDIT: Haha, I'm an idiot. Had to manually reset the game in neopets.
Edited by Mialaca, 06 July 2009 - 08:34 AM.
#56
Posted 07 July 2009 - 01:45 AM
New release looks beautiful.
However, this is what it looks like now:
[11:26:20 AM] Playing cheat!...
[11:26:18 AM] Waiting...
[11:26:18 AM] Navigating to Cheat!...
Has been like that for a few minutes now, was wondering if you got rid of all the parsing data and instead went for just wins and whatnot?
EDIT: Haha, I'm an idiot. Had to manually reset the game in neopets.
You shouldn't have to manually reset the game I don't think. Hydro will take a look into this.
#57
Posted 07 July 2009 - 06:38 AM
Weird. I'll test when I get home tonight.You shouldn't have to manually reset the game I don't think. Hydro will take a look into this.
#58
Posted 14 July 2009 - 06:58 AM
Exception in thread Thread-1:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "AutoCheat.py", line 219, in run
AttributeError: 'int' object has no attribute 'replace'
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "AutoCheat.py", line 376, in run
TypeError: cannot concatenate 'str' and 'int' objects
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "AutoCheat.py", line 210, in run
File "AutoCheat.py", line 108, in getPlayerInfo
TypeError: unsupported operand type(s) for +: 'int' and 'str'
Traceback (most recent call last):
File "AutoCheat.py", line 16, in <module>
File "PyCodexChex_Interface.pyo", line 25, in <module>
File "PyCodexChex.pyo", line 12, in <module>
File "PyCodexChex.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "AutoCheat.py", line 16, in <module>
File "PyCodexChex_Interface.pyo", line 25, in <module>
File "PyCodexChex.pyo", line 12, in <module>
File "PyCodexChex.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
#59
Posted 14 July 2009 - 07:20 AM
#60
Posted 17 July 2009 - 10:59 AM
Just d/l'ed the update, installed to same folder and all that, but I get this.
Exception in thread Thread-1:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "AutoCheat.py", line 219, in run
AttributeError: 'int' object has no attribute 'replace'
Exception in thread Thread-3:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "AutoCheat.py", line 376, in run
TypeError: cannot concatenate 'str' and 'int' objects
Exception in thread Thread-2:
Traceback (most recent call last):
File "threading.pyo", line 486, in __bootstrap_inner
File "AutoCheat.py", line 210, in run
File "AutoCheat.py", line 108, in getPlayerInfo
TypeError: unsupported operand type(s) for +: 'int' and 'str'
Traceback (most recent call last):
File "AutoCheat.py", line 16, in <module>
File "PyCodexChex_Interface.pyo", line 25, in <module>
File "PyCodexChex.pyo", line 12, in <module>
File "PyCodexChex.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Traceback (most recent call last):
File "AutoCheat.py", line 16, in <module>
File "PyCodexChex_Interface.pyo", line 25, in <module>
File "PyCodexChex.pyo", line 12, in <module>
File "PyCodexChex.pyo", line 10, in __load
ImportError: DLL load failed: The specified module could not be found.
Upgrade your required files. You are running Build 5 I'm pretty sure, and you want Build 6.
#61
Posted 27 July 2009 - 07:18 AM
#62
Posted 27 July 2009 - 09:32 AM
What problems are you having? It's hard to help when we don't know what's going on .can someone tell me how to use it PLEASE HURRY IM ON RIGHT NOW???
#63
Posted 27 July 2009 - 12:12 PM
Strategy suggestion:
When you are down to the lat card in your hand, and you know there's no way you will play it legit, you might as well accuse the person before you of cheating.
If you're right, you win, if you're wrong, you lose.
The computer likes to accuse you on your last card
I always use that strategy no matter where I am in the game. I would rather falsely accuse the player before me and still get to lay down a few cards instead of being caught cheating, pick up the pile, and have the turn wasted. I always have bad luck in Cheat (must be mind over matter working my nerves) so I get caught cheating 90% of the time on any game but I usually call 75% of the cheaters this way with every 1 in 3 calls using this strategy being wrong. Odds are with me when using this strategy but others may not like it so maybe can you add it as an optional strategy in the options with the strategy details in the help? I don't know if there is a name for this but I call it "Early Pickup" and also my friends hate me when I do it when playing in RL.
Another strategy suggestion:
This is a quite simple strategy. When a player play his card(s) and the pile was empty before playing them (his cards are the only ones in the pile), I would look at my hand to see if I have at least one of the same card. If I do, I would accuse that player for cheating (regardless of the odds) just so I can pick up those cards. If the player was cheating, almost nothing changes except you get some neopoints. If the player wasn't cheating, I would pick up the cards he played which would work toward a short and long term advantage.
People may say this is actually a disadvantage because you will have more cards in your hand but the fact is that those people are looking at the game from the wrong angle. In Cheat, we dump one type of card each turn regardless of how many of each type we have. So if I have 9 types, I know it will take me 9 turns to win (if nothing goes wrong). I can have a total of 9 cards or 36 cards but it will always take 9 turn to dump all my cards. By picking (I actually call it hoarding) cards you already have, it doesn't increase the amount of types you have in your hand so the turns it takes to get rid of all the cards won't change at all. The advantage of this strategy is that you have better control of the cards that go in and out of the pile because the amount of guessing and assuming is reduced especially if you manage to hoard all 4 of each card you have in your hand.
Sorry for the long paragraph explaining how it works out. I thought I might as well throw it in there to reduce any arguing about it.
Edited by Neoology, 27 July 2009 - 12:15 PM.
#64
Posted 27 July 2009 - 12:58 PM
#65
Posted 28 July 2009 - 10:50 AM
When I cancel and close the game I check and nope the game isn't being played. No NPs no Battle Cards etc.
#66
Posted 28 July 2009 - 10:52 AM
I'll take a look tonight .Upto this newest build I got details on the game (ie "played a 4 as a 5" etc) now it just says "playing cheat" , of course after it says going to cheat page etc..
When I cancel and close the game I check and nope the game isn't being played. No NPs no Battle Cards etc.
#67
Posted 28 July 2009 - 01:58 PM
Well for me it like just stops there.
#68
Posted 28 July 2009 - 07:38 PM
Yeah that's a known bug. I don't know why it's happening at the moment as going through the code, it should work. I'll figure it out eventually .Game doesn't seem to know how to start a new game after beating the game (gold trophy).
Well for me it like just stops there.
I updated the file with a new version (didn't change the version number). I made sure this one plays so it will be really weird if it doesn't. The one I downloaded from Neocodex prior to uploading the new version didn't play for some reason. Hopefully it's fixed now.
#69
Posted 28 July 2009 - 09:35 PM
Edited by Kweh, 13 May 2010 - 12:40 AM.
#70
Posted 28 July 2009 - 09:38 PM
Sure thing! I'll get that in there and all the other auto players asap .Thanks, I never minded it because now I check my account every time because my luck has been increasing. Today I got 3 Faerie Quests from using this (first was the Faerie Queen which made me happy). Would it be possible to add Faerie Quests to the list of random events?
#71
Posted 30 July 2009 - 01:17 PM
WOULD IT BE POSSIBLE to (once I determine the top tier) set the auto player to NOT WIN and just catch cheaters? I have a feeling that would be far more profitable then starting over and waiting for the next month. I think this could be a valuable option for the daily users
#72
Posted 30 July 2009 - 01:30 PM
File a bug report and I'll get to it eventually .Now... upon extensive testing, it seems that there is a cap on how high you can go in the tournament. It also seems that once a player surpasses this limitation, they are stuck on the bottom tier until the next month (??)
WOULD IT BE POSSIBLE to (once I determine the top tier) set the auto player to NOT WIN and just catch cheaters? I have a feeling that would be far more profitable then starting over and waiting for the next month. I think this could be a valuable option for the daily users
#73
Posted 01 August 2009 - 06:30 PM
#74
Posted 01 August 2009 - 07:21 PM
What's the problem you seem to be having? It's hard to help out if you don't give me the details .How do you use it?
#75
Posted 16 August 2009 - 05:35 PM
Edited by Kweh, 13 May 2010 - 12:40 AM.
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