Quantcast

Jump to content


Photo

[Program] Neoquest's Auto Trainers


  • Please log in to reply
253 replies to this topic

#26 andyhoi

andyhoi
  • 70 posts

Posted 01 February 2013 - 07:19 PM

Thank you so much! Hope you can make it withdraw codestones from a sdb soon.



#27 kidbit

kidbit
  • 159 posts

Posted 01 February 2013 - 07:42 PM

could you please please please consider making a mac version of this? please? :c



#28 Habanero

Habanero
  • 275 posts


Users Awards

Posted 01 February 2013 - 09:45 PM

Please make the program create a folder to put the errors in? ^^"

I got logged out of my account while it was running and it put over 500 errorx.html in my main folder.



#29 Neoquest

Neoquest
  • 1,682 posts


Users Awards

Posted 01 February 2013 - 10:27 PM

Please make the program create a folder to put the errors in? ^^"

I got logged out of my account while it was running and it put over 500 errorx.html in my main folder.

 

Fixed any potential issues like this.



#30 Habanero

Habanero
  • 275 posts


Users Awards

Posted 02 February 2013 - 10:26 AM

Fixed any potential issues like this.

Still getting it.

error2et.png



#31 Carialle

Carialle
  • 289 posts


Users Awards

Posted 03 February 2013 - 05:39 AM

Cool! +rep

Is it possible to make one for the Ninja School as well? My Pet is nearly Level 250



#32 Kuragehime

Kuragehime
  • 95 posts


Users Awards

Posted 03 February 2013 - 03:40 PM

Awesome! Thanks for this~ +rep 



#33 shrouded

shrouded
  • lil'cluck

  • 1,250 posts


Users Awards

Posted 03 February 2013 - 08:34 PM

Great work. Still just as talented I see. :)



#34 Lucian

Lucian
  • 874 posts


Users Awards

Posted 04 February 2013 - 09:42 PM

We have one but apparently its very glitchy/doesn't work at this moment ;)

Also, massive thanks for releasing this mate (although I already had a copy :p )

*Edit* Slight issue that others will probably run into as well... I have a neocash training fortune cookie activated and it seems that after buying the codestones and paying for the course, the program crashes (it still activates the course, but the pop up from the cookie telling you how much time is reduced from the training causes a problem with the source code I think and closes the trainer :( ).

I think I still encounter that problem.



#35 Lightsora65

Lightsora65
  • 62 posts


Users Awards

Posted 05 February 2013 - 01:46 PM

Thank you I hope i won´t lose time with this before the plot starts



#36 Brennon

Brennon
  • 929 posts


Users Awards

Posted 05 February 2013 - 03:06 PM

Okay I was gonna say I think mine is crashing because I have a training cookie. Is there currently a way to fix it?



#37 Neoquest

Neoquest
  • 1,682 posts


Users Awards

Posted 05 February 2013 - 04:29 PM

Okay I was gonna say I think mine is crashing because I have a training cookie. Is there currently a way to fix it?

 

Yeah, it is a quick fix, but I really don't have much time atm. I'll see what I can do about it tonight. It is because the training cookie changes the HTML of the page, so the trainer can't get the time until course finish.



#38 Brennon

Brennon
  • 929 posts


Users Awards

Posted 05 February 2013 - 04:38 PM

Ah that would make sense. Thanks!



#39 Neoquest

Neoquest
  • 1,682 posts


Users Awards

Posted 05 February 2013 - 05:44 PM

Alright, I implemented something using the source code that Ivysaur sent me. I can't actually test how it'll work in action, so I'll need people with cookies to report if it's still crashing or not.



#40 Strategist

Strategist
  • Sadmin


  • 9,507 posts


Users Awards

Posted 05 February 2013 - 05:48 PM

Will get onto testing it when I get home this arvo.

#41 Romy

Romy
  • Ableist Neocodex Elite Four Member



  • 4,751 posts


Users Awards

Posted 05 February 2013 - 05:55 PM

Alright, I implemented something using the source code that Ivysaur sent me. I can't actually test how it'll work in action, so I'll need people with cookies to report if it's still crashing or not.


It detects the training cookie.
I won't be able to tell you whether or not it crashes for another hour or so.

Spoiler

I changed the icon for lolz.

 

 

Edit: Works perfectly. Great job Neoquest!

Spoiler

Edited by Ivysaur, 05 February 2013 - 07:07 PM.


#42 Brentm

Brentm
  • 16 posts

Posted 07 February 2013 - 05:44 PM

Is there a way I can make it only train endurance?



#43 pataton

pataton
  • 18 posts

Posted 08 February 2013 - 12:11 PM

This is wonderful! I haven't run into any problems so far. Thank you for this program :)



#44 stachro

stachro
  • 10 posts

Posted 11 February 2013 - 09:00 AM

I know you said it doesn' train agility so will it do anything if I add an "agility" line to the algo file?

 

EDIT: just tried and it works. Thanks for the program :)


Edited by stachro, 12 February 2013 - 08:40 AM.


#45 Thii

Thii
  • 206 posts

Posted 12 February 2013 - 08:11 AM

Just wanted to note that you can train Endurance up to 3* Level and you could add a feature to check for codestones on invent/sdb :3



#46 Xarieste

Xarieste
  • 54 posts

Posted 12 February 2013 - 09:39 AM

I can't get the program to start beyond the launcher at all.

ddI7JoD.png



#47 Neoquest

Neoquest
  • 1,682 posts


Users Awards

Posted 12 February 2013 - 05:04 PM

I can't get the program to start beyond the launcher at all.


You are supposed to type the number on the left that corresponds to your pet. Not the pet name itself.

#48 Singer

Singer
  • 487 posts


Users Awards

Posted 14 February 2013 - 12:40 PM

Thank you. I thought it was about Neoquest by the name. I need it!! :) +rep



#49 Trixic

Trixic
  • 332 posts

Posted 17 February 2013 - 12:46 PM

Awesome! Any plans on making a Mac-friendly version?

I've been missing having an auto trainer.



#50 Thii

Thii
  • 206 posts

Posted 18 February 2013 - 04:11 AM

Well, now it's giving me "Started PETSNAME training STAT" and keeps saying that.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users