Quantcast

Jump to content


Photo

[Program] Neoquest's Auto Trainers


  • Please log in to reply
252 replies to this topic

#201 Neoquest

Neoquest
  • 1,680 posts


Users Awards

Posted 03 June 2014 - 07:11 PM

I have a question. My pet needs 2 codestones to train, the program bought one codestone and that's it. It didn't do anything else. 

Was I suppose to do something else?

 

It's been working fine for me after some extended testing. Possibly just a server hiccup.



#202 cryplox

cryplox
  • 11 posts

Posted 19 June 2014 - 06:48 AM

Hey, i really like the program, i have been using it for a while.

My only problem is that it doesn't relogin; if you can implement a relogin feature, that'd be great. Thanks!



#203 Michaelhex

Michaelhex
  • 1,018 posts


Users Awards

Posted 17 August 2014 - 09:46 PM

I know this has been silent for about 2months or so, but I tried a liitle of this :

 

 

if lvl=20 or lvl=40 or lvl=60 or lvl=80 or lvl=100 or lvl=120 or lvl=150 or lvl=200 or lvl=250:
if mov > lvl*2 or stren > lvl*2 or defen > lvl*2 or hp > lvl*3:
    next_stat = "Level"
elif defen < stren:
    next_stat = "Defence"
elif stren < lvl*2:
    next_stat = "Strength"
elif defen < lvl*2:
    next_stat = "Defence"
elif hp < lvl*3:
    next_stat = "Endurance"
else:
    next_stat = "Level"

else:
if mov > lvl*2 or stren > lvl*2 or defen > lvl*2 or hp > lvl*2:
    next_stat = "Level"
elif hp < defen:
    next_stat = "Endurance"
elif defen < stren:
    next_stat = "Defence"
elif stren < lvl*2:
    next_stat = "Strength"
elif defen < lvl*2:
    next_stat = "Defence"
elif hp < lvl*2:
    next_stat = "Endurance"
else:
    next_stat = "Level"

 

coding is pretty close to C, so I thought to have a go combining a 'lil bit of some of the ideas taken from inside this thread. I'm trying to achieve where it trains your stats evenly (*excluding Movement) and at the point where you reach level 20,40,60,80 and so on it only trains your HP or Endurance three times your level. I just want to confirm is this a valid and working coding for such situation @Neoquest ?

 

And how would I want to modify this in a random situation where you have achieve a 'training bonus point' say by *2 points* from lvl19 thus reaching lvl21 before it can train your HP three times your level.


Edited by michaelhex, 18 August 2014 - 02:34 AM.


#204 Butterball

Butterball

  • 98 posts


Users Awards

Posted 19 August 2014 - 05:16 PM

Is there any chance the Secret Ninja Trainer could be updated to understand when a training cookie has been used? Currently it crashes at the time remaining step.



#205 abbatoir

abbatoir
  • 51 posts

Posted 27 August 2014 - 04:31 PM

Thanks! I'm off tomorrow, looking forward to trying it out. :)



#206 OvertAnglerfish

OvertAnglerfish
  • 85 posts


Users Awards

Posted 15 September 2014 - 08:30 AM

Is there any way you could PM me the source code for this? I'm a college freshman in computer science and I'm really curious as to how the program works. I'd also like to add the feature that it will check whether or not you're logged in each time it starts a new course and log you in if you aren't.


Edited by OvertAnglerfish, 15 September 2014 - 08:34 AM.


#207 Zildjian

Zildjian
  • 82 posts

Posted 02 October 2014 - 11:49 AM

if mov > lvl*2 or stren > lvl*2 or defen > lvl*2 or hp > lvl*2:
	next_stat = "Level"
elif defen < lvl*2 and defen <= mov and defen <= stren and defen <= hp:
	next_stat = "Defence"
elif stren < lvl*2 and stren <= defen and stren <= mov and stren <= hp:
	next_stat = "Strength"
elif hp < lvl*2 and hp <= defen and hp <= stren and hp <= mov:
	next_stat = "Endurance"
elif mov < lvl*2 and mov <= defen and mov <= stren and mov <= hp:
	next_stat = "Agility"
elif defen < lvl*2:
	next_stat = "Defence"
else:
	next_stat = "Level"

 

Trains all stats evenly with priority of Defence > Strength > Endurance > Agility, but first makes sure that the Level is sufficient.


I have also tested this for about 30 levels + 60 of each stat and it hasn't let me down yet.



#208 Futurama

Futurama
  • The Teacher.


  • 3,752 posts


Users Awards

Posted 11 December 2014 - 01:28 PM

Sorry to bump this, but is this not working anymore, because of the site updates and stuff? It won't load anything after entering my password. (the account isn't iced or anything, I checked)



#209 Lucian

Lucian
  • 874 posts


Users Awards

Posted 11 December 2014 - 01:33 PM

Working for me been using it for the past week.



#210 jonatas121

jonatas121
  • 8 posts

Posted 12 December 2014 - 11:38 PM

can anyone tell me how to auto execute this i've tried with scheduled task windows, and dont load the settings...
please anyone



#211 Cloud9

Cloud9
  • 167 posts


Users Awards

Posted 24 March 2015 - 11:34 PM

Sorry to bump this thread, but the programs no longer work? I log in fine but the program isn't able to locate my pets to train. :X Is it because of the new site updates?



#212 Gnome

Gnome
  • Alpha As Fuck

  • 1,050 posts


Users Awards

Posted 26 March 2015 - 11:56 PM

Sorry to bump this thread, but the programs no longer work? I log in fine but the program isn't able to locate my pets to train. :X Is it because of the new site updates?

Might be that or not being able to look at user lookups right now. 

 

Edit: @Cloud9 ... if you type in autostart=true in the text file and put in your info it will automatically train for you. 


Edited by Gnome, 27 March 2015 - 12:46 PM.


#213 Cloud9

Cloud9
  • 167 posts


Users Awards

Posted 29 March 2015 - 08:41 PM

Aw yissss, works! Thanks so much @Gnome! :)



#214 Gnome

Gnome
  • Alpha As Fuck

  • 1,050 posts


Users Awards

Posted 30 March 2015 - 05:07 AM

No problem @Cloud9 glad I could help! :) Happy training!



#215 Branlaur

Branlaur
  • 871 posts


Users Awards

Posted 08 April 2015 - 10:30 AM

How do I get this to work on a mac without using bootcamp or similar program?


Edited by tinfoot, 08 April 2015 - 10:35 AM.


#216 Neoquest

Neoquest
  • 1,680 posts


Users Awards

Posted 08 April 2015 - 07:58 PM

Yeah, there have been some issues with my programs because of the general instability of the site, and because I used userlookups to obtain pet names.

@tinfoot You could try Wine, but I have no idea if that would actually work.



#217 Branlaur

Branlaur
  • 871 posts


Users Awards

Posted 09 April 2015 - 12:28 PM

@tinfoot You could try Wine, but I have no idea if that would actually work.

I've tried winebottler and I don't understand how to get it work (even with youtube guides) so guess I just won't use it then.



#218 ruihaoid

ruihaoid
  • 2 posts

Posted 24 April 2015 - 11:15 AM

May I know what is the difference between setting autostart to ON and OFF? 


Edited by ruihaoid, 24 April 2015 - 12:16 PM.


#219 Neoquest

Neoquest
  • 1,680 posts


Users Awards

Posted 24 April 2015 - 08:55 PM

May I know what is the difference between setting autostart to ON and OFF? 

 

You can fill the info in autostart.txt and just double click the .exe. It will start training without having to fill in your account info each time.



#220 ruihaoid

ruihaoid
  • 2 posts

Posted 24 April 2015 - 09:16 PM

You can fill the info in autostart.txt and just double click the .exe. It will start training without having to fill in your account info each time.

Thank you! Repped you. Awesome program!!!



#221 driz

driz
  • 27 posts


Users Awards

Posted 11 May 2015 - 08:05 PM

Hey, I'm having an error in the ninja training school. Right now, I have multiple of every codestone in my inventory, but the trainer will still go out and buy a new codestone for each course. Is there a configuration somewhere I have to set to make it use codestones from my inventory, or do the codestones need to be in a specific location in my inventory?



#222 dboyisdanman

dboyisdanman
  • 127 posts


Users Awards

Posted 12 May 2015 - 06:00 PM

I just downloaded the auto trainer prog. Every time I open it, it keeps prompting me to select a program to,run. Which program do I,choose to run the auto trainer program?

#223 Limeh

Limeh
  • 169 posts


Users Awards

Posted 14 May 2015 - 06:20 AM

Anyway to make this automatically relogin if it get's logged out rather than creating and error?



#224 driz

driz
  • 27 posts


Users Awards

Posted 14 May 2015 - 04:11 PM

Anyway to make this automatically relogin if it get's logged out rather than creating and error?

The autostart file seems to cover that base - set the first line to be 'true' instead of 'false' and fill out the other fields. I'd assume that works

 

Although why are you getting logged out?


Edited by driz, 14 May 2015 - 04:12 PM.


#225 jonatas121

jonatas121
  • 8 posts

Posted 29 October 2015 - 09:20 AM

if mov > lvl*2 or stren > lvl*2 or defen > lvl*2 or hp > lvl*2:
    next_stat = "Level"
elif defen < lvl*2 and defen <= mov and defen <= stren and defen <= hp:
    next_stat = "Defence"
elif stren < lvl*2 and stren <= defen and stren <= mov and stren <= hp:
    next_stat = "Strength"
elif hp < lvl*2 and hp <= defen and hp <= stren and hp <= mov:
    next_stat = "Endurance"
elif mov < lvl*2 and mov <= defen and mov <= stren and mov <= hp:
    next_stat = "Agility"
elif defen < lvl*2:
    next_stat = "Defence"
else:
    next_stat = "Level"

 

Trains all stats evenly with priority of Defence > Strength > Endurance > Agility, but first makes sure that the Level is sufficient.


I have also tested this for about 30 levels + 60 of each stat and it hasn't let me down yet.

coundn't be \/ ?
 

if mov > lvl*2 and stren > lvl*2 and defen > lvl*2 and hp > lvl*2:
    next_stat = "Level"
elif defen < lvl*2 and defen <= mov and defen <= stren and defen <= hp:
    next_stat = "Defence"
elif stren < lvl*2 and stren <= defen and stren <= mov and stren <= hp:
    next_stat = "Strength"
elif hp < lvl*2 and hp <= defen and hp <= stren and hp <= mov:
    next_stat = "Endurance"
elif mov < lvl*2 and mov <= defen and mov <= stren and mov <= hp:
    next_stat = "Agility"
elif defen < lvl*2:
    next_stat = "Defence"
else:
    next_stat = "Level"

 

because this way prioritize level  if i hade level 10 and 21 hp and 1 str will level up instead build str.
anyone help me




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users