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[Program] Neoquest's AutoBattler

this thing pwns noobs

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#1 Neoquest

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Posted 20 February 2013 - 07:48 PM

*
POPULAR POST!

bdtrophy_1.gif

 

Neoquest's AutoBattler

 

I plan to update this depending on how TNT changes the battledome to work with plot opponents.

 

Features:

Spoiler

 

Usage:

Spoiler

 

Other Info/Disclaimer:

Spoiler

 

tl;dr:

Spoiler

 

Please leave comments/suggestions/thoughts. :)

Attached Files


Edited by Neoquest, 18 March 2013 - 06:53 PM.


#2 blue

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Posted 20 February 2013 - 07:54 PM

1rd!

And just in time for the plot ;)

 

Will be dling later on in the night. Thanks for all of your hard work Neoquest!



#3 Romy

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Posted 20 February 2013 - 07:56 PM

I'm out of f*cking rep .

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#4 Elegy

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Posted 20 February 2013 - 07:57 PM

+ Rep. Thank you for creating this Neoquest!



#5 Strategist

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Posted 20 February 2013 - 08:42 PM

Massive thanks ONCE AGAIN for the programs you have developed and keep on developing for us mate. +rep for sure.



#6 Keil

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Posted 20 February 2013 - 08:44 PM

Works perfectly for me. 

 

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#7 HappyAccident

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Posted 20 February 2013 - 08:47 PM

Dude, great job I'll be testing this later.

 

+rep



#8 mintpro

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Posted 20 February 2013 - 10:54 PM

Thanks a lot! I will be testing it later too. Is the program able to detect when you reach NP/item limit per day AND/OR does it log the item prizes?

 

Nevertheless +rep



#9 blue

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Posted 20 February 2013 - 11:38 PM

Working like a charm so far with my noob accounts!

 

Maybe there should be an option for a freezer/bomb + primary in the first round of attacking and then after that just use the primary + secondary weapons.



#10 Waser Lave

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Posted 21 February 2013 - 08:14 AM

Good job Neoquest. :)



#11 introman

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Posted 21 February 2013 - 06:41 PM

Oh, this sounds awesome. Didn't try it yet, but does it/will it support the new abilities that were just released?  Anyhow if it works thanx :o



#12 Neoquest

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Posted 21 February 2013 - 07:37 PM

Updated to v1.1. Added option to stop after getting all your prizes for the day, low level prize logging, and fixed a bug related to healing.



#13 Strategist

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Posted 21 February 2013 - 08:22 PM

Updated to v1.1. Added option to stop after getting all your prizes for the day, low level prize logging, and fixed a bug related to healing.

Just noticed that before :) Thanks mate. A quick question, if we want to battle an opponent on 'hard' do we put in 3 as the difficulty in the 'options' file?

#14 Neoquest

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Posted 21 February 2013 - 08:36 PM

Just noticed that before :) Thanks mate. A quick question, if we want to battle an opponent on 'hard' do we put in 3 as the difficulty in the 'options' file?

 

Yup. I'll add that to the OP now.



#15 Bertrude

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Posted 21 February 2013 - 08:46 PM

i have battledome god mode ill fuck you over slowly with a level 2 mynci



#16 Elindoril

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Posted 21 February 2013 - 08:57 PM


i have battledome god mode ill fuck you over slowly with a level 2 mynci


Oh no? Should anyone be worried?

#17 Keil

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Posted 21 February 2013 - 09:14 PM

i have battledome god mode ill fuck you over slowly with a level 2 mynci

 

I*  Battledome* mode.*   I'll*   Mynci.*

 

Please practice your threats before posting again. Remember kiddies, the only thing scarier than a half meter monkey humping your leg is bad grammar. 



#18 Romy

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Posted 21 February 2013 - 10:30 PM

i have battledome god mode ill fuck you over slowly with a level 2 mynci

 

tumblr_lmj1tu7ieH1qh4ymo.gif

 

  

But on a more serious note...

 

I have noticed that when my pet is defeated, the ABDer just keeps keeps repeating the same move over and over again.

It doesn't seem to recognize that the battle has ended.

*pokes spoiler*

Spoiler

Edited by Ivysaur, 22 February 2013 - 12:18 AM.


#19 Waser Lave

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Posted 22 February 2013 - 01:51 AM

Oh no? Should anyone be worried?

 

No.



#20 blue

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Posted 22 February 2013 - 02:03 AM

 

I have noticed that when my pet is defeated, the ABDer just keeps keeps repeating the same move over and over again.

It doesn't seem to recognize that the battle has ended.

 

 

For me the autobattler actually closes when my pet is defeated.



#21 Elindoril

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Posted 22 February 2013 - 02:16 AM

No.


I built a new pillow fort for nothing, then.



#22 Waser Lave

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Posted 22 February 2013 - 02:17 AM


I built a new pillow fort for nothing, then.

 

I always thought pillow forts were for impressing the ladies rather than protection.



#23 Elindoril

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Posted 22 February 2013 - 02:21 AM

I always thought pillow forts were for impressing the ladies rather than protection.


Well I can't impress my inanimate objects so I just use it as a safe house for a lack of other reasons.



#24 Neoquest

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Posted 22 February 2013 - 07:33 AM

tumblr_lmj1tu7ieH1qh4ymo.gif

 

  

But on a more serious note...

 

I have noticed that when my pet is defeated, the ABDer just keeps keeps repeating the same move over and over again.

It doesn't seem to recognize that the battle has ended.

*pokes spoiler*

Spoiler

 

I'm guessing it's due to you healing on the turn you died.

 

For me the autobattler actually closes when my pet is defeated.

 

That was the intended behavior.

 

I've redone the death detection a bit and it should be fine now.



#25 txtsd

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Posted 23 February 2013 - 03:10 AM

Is the secondary weapon actually supposed to be a second weapon, or can it be a shield. If not, will you be adding support to use a defensive item?

 

Does the bot differentiate between pre-healers and post-healers?

 

Also, do I just ctrl+C to stop the bot, or is there a way to gracefully exit?




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