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[Guide] How to Score-Send on Yooyuball!


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#26 sLAUGHTER

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Posted 01 June 2013 - 10:26 PM

^ Thanks slaughter. Got another question too - say the opponent's goalkeeper got 2 from saves. Does that count into the score that you sent? Cause i played yyb manually, and the other goalkeeper technically had a ton of saves from my diving. Wouldn't it be suspicious if the number of saves started to drop tremendously?


Unsure. This is why I leave no decisions to the program. :/ (other than random number generation...)

#27 boobface

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Posted 01 June 2013 - 10:27 PM

^ Thanks slaughter. Got another question too - say the opponent's goalkeeper got 2 from saves. Does that count into the score that you sent? Cause i played yyb manually, and the other goalkeeper technically had a ton of saves from my diving. Wouldn't it be suspicious if the number of saves started to drop tremendously?

 

i think it wont be suspicious, actually when playing legit i was able to score 5-8 with the goalkeeper saving 0, it just takes some practice 


Edited by boobface, 01 June 2013 - 10:28 PM.


#28 iKate

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Posted 01 June 2013 - 11:24 PM

Omg thank you!! You're amazing :D



#29 darkmadness

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Posted 01 June 2013 - 11:29 PM

So would it be okay to randomise the times say between 185-195 to allow for sometimes not pressing any key to continue (toilet breaks and the like) or is it not adviseable to go over the 190?



#30 boobface

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Posted 01 June 2013 - 11:35 PM

So would it be okay to randomise the times say between 185-195 to allow for sometimes not pressing any key to continue (toilet breaks and the like) or is it not adviseable to go over the 190?

 

im pretty sure you can even use 300+, sending 180-185 is a bit risky and less than 180 should freeze you (most likely) anything over that should be 100% safe

 

I dont recommend more than 200 because then it will take too long to get wins to up your rank



#31 darkmadness

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Posted 01 June 2013 - 11:47 PM

Thanks for the clarification, boob! +rep for you :D

 

Just one more question, okay, it might possibly be two questions. This will be my first list that I have created (others I have just slightly modified for my needs), with regards to the scores, what is generally an acceptable amount of unique scores before you copy paste and then hit shuffle? Or is it just personal preference?



#32 boobface

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Posted 02 June 2013 - 12:00 AM

what i am using right now is just 5 different lines with (almost) everything random, added them 5 times each and shuffled several times, with random scores there shouldn't be a need for unique scores for this game, probably it will use the same score every once in a while but in a game like yooyuball that happens a lot (scoring with the same character over and over again is also likely if you never change formations)

 

what im doing to make it seem more human is sending 5-10 scores, wait 30 min and repeat, no problems so far



#33 sLAUGHTER

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Posted 02 June 2013 - 12:03 AM

with regards to the scores, what is generally an acceptable amount of unique scores before you copy paste and then hit shuffle? Or is it just personal preference?

 

Well, if you use ranges in your scores, you should be a bit better off. :]



#34 darkmadness

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Posted 02 June 2013 - 12:10 AM

what i am using right now is just 5 different lines with (almost) everything random, added them 5 times each and shuffled several times, with random scores there shouldn't be a need for unique scores for this game, probably it will use the same score every once in a while but in a game like yooyuball that happens a lot (scoring with the same character over and over again is also likely if you never change formations)

 

what im doing to make it seem more human is sending 5-10 scores, wait 30 min and repeat, no problems so far

 

Thank you so much, you also answered the other question I forgot to ask in your last part lol

 

 

Well, if you use ranges in your scores, you should be a bit better off. :]

 

I'm a little unfamiliar with the range thing, is it safe to send it like that, does the program decide what number to use when you give it a choice of 0-3?



#35 sLAUGHTER

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Posted 02 June 2013 - 12:12 AM

I'm a little unfamiliar with the range thing, is it safe to send it like that, does the program decide what number to use when you give it a choice of 0-3?

 

Perfectly safe!

0-1,0,0,0,0-1,1,0-3,0-3,0-2,1

Could turn into

1,0,0,0,0,1,2,3,2,1

For example, and it'd send that. :] The program uses a random number generator (powered by the inside of your computer :v) to determine it.


Edited by sLAUGHTER, 02 June 2013 - 12:13 AM.


#36 Wisdom

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Posted 02 June 2013 - 12:13 AM

Got error sending score and logged out at some point. Should i be worried? :S



#37 sLAUGHTER

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Posted 02 June 2013 - 12:16 AM

Got error sending score and logged out at some point. Should i be worried? :S

 

Happens often. If I could figure out why (I blame the Program Manager), I'd fix it. :/

 

But no, it's actually a good thing to have bigger gaps between sends. So...it's a double-edged sword.



#38 darkmadness

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Posted 02 June 2013 - 12:17 AM

You're a deadset legend sLAUGHTER, thank you! (:



#39 Trey

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Posted 02 June 2013 - 12:58 AM

Is there a limit to the number of goals you could reasonably score in YYB?



#40 sLAUGHTER

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Posted 02 June 2013 - 01:05 AM

Is there a limit to the number of goals you could reasonably score in YYB?

 

Well, The game starts with 3 minutes, and each goal takes 8 seconds off the clock. Let's say it takes you 0 seconds to shoot the ball into the goal from the ball dropping.

 

The max you could make is 22.

 

The max you can REASONABLY make (assuming you're really good) is probably maxed at like 14...15...

 

I mean, using AoB's, I got like 12 max going as fast as I could with nobody stopping me.



#41 darkmadness

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Posted 02 June 2013 - 01:06 AM

Is there a limit to the number of goals you could reasonably score in YYB?

 

I've not managed to get over 9 playing legit, I'm not terribly great at it though.


Edited by darkmadness, 02 June 2013 - 01:06 AM.


#42 joltally

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Posted 02 June 2013 - 01:29 AM

so question....

If I use 0-1,0,0,0,0-1,1,0-3,0-3,0-2,1 which has been listed as perfectly safe

 

Can I use this for a list of 50 games of YYB or should I use more random lines?

Can someone give more examples of safe lines?

 



#43 Nentusia

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Posted 02 June 2013 - 01:31 AM

Wow, you are amazing :wub:  Thanks a lot! I propably won't use it unless someone puts up a list  :rolleyes:  But still.. you made it work. a+ !


Edited by Nentusia, 02 June 2013 - 01:32 AM.


#44 boobface

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Posted 02 June 2013 - 01:34 AM

so question....

If I use 0-1,0,0,0,0-1,1,0-3,0-3,0-2,1 which has been listed as perfectly safe

 

Can I use this for a list of 50 games of YYB or should I use more random lines?

Can someone give more examples of safe lines?

 

 

almost anything is perfectly safe on this game with the use of ranges

 

another example : 0-1,0-1,0,0,0-1,1,1-2,1-2,0-2,0-1



#45 StudMuffin

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Posted 02 June 2013 - 01:45 AM

im pretty sure you can even use 300+, sending 180-185 is a bit risky and less than 180 should freeze you (most likely) anything over that should be 100% safe

 

I dont recommend more than 200 because then it will take too long to get wins to up your rank

 

Just for the record my Actual YYB games from clicking "Start Game" to "Send Score" takes 150-160 seconds on average.. Out of my last 10 games, not one was over 180 seconds and I've been playing legitimately. I've not even had one score reviewed yet either. I'd consider 180 seconds to be on the safe side, as long as you score a couple goals of course.



#46 boobface

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Posted 02 June 2013 - 02:06 AM

Just for the record my Actual YYB games from clicking "Start Game" to "Send Score" takes 150-160 seconds on average.. Out of my last 10 games, not one was over 180 seconds and I've been playing legitimately. I've not even had one score reviewed yet either. I'd consider 180 seconds to be on the safe side, as long as you score a couple goals of course.

 

yeah, the amount of time the game takes depend on how many goals you score, but with ranges its impossible to know what kind of score you are going to get, with 2 goals its impossible to get anything lower than 164 

 

But you are right, saying  "less than 180 should freeze you (most likely) " is wrong, thanks for the correction :p im sticking with 185-195 tho i like to be 100% safe 


Edited by boobface, 02 June 2013 - 02:06 AM.


#47 darkmadness

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Posted 02 June 2013 - 02:26 AM

I'm with you, boob. (I find myself giggling like a kid when I tack boob onto the end of a sentence haha) I'd much rather go longer rather than end up frozen!



#48 iKate

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Posted 02 June 2013 - 06:01 AM

Doesn't work for me.. the status is always 'starting...' Does anyone have a solution?


Edited by Thediaryofjane, 02 June 2013 - 06:51 AM.


#49 Adam

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Posted 02 June 2013 - 06:13 AM

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Is there a limit to how many times you can send a score for this game?

If not here's a list of (60) scores where I both heightened and lowered score ranges.

Just to be safe, make sure you 'shuffle' the scores when you load them into the program.

 

Spoiler


Edited by Adam, 02 June 2013 - 12:48 PM.


#50 ic3doom

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Posted 02 June 2013 - 07:26 AM

Thank you Adam. +1 rep.

 

 

BTW has anyone figured out the correlation between the time of 8 seconds off per goal and the final time to SS. Say 180 to 190. How does the number of goals affect the final time?


That's what I found too.

 

You should be able to figure out the order easily using this: http://www.neopets.c...eum/teams.phtml

 

If the Goal Keeper isn't the Captain then swap them (GK and C) around and then read from top to bottom.

 

(at least this seems to be the case for the 4 teams I have access to)

 

I'm quite clueless about the swapping part.




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