Now that you know the formula, you can make your own list and randomly select the scores you'll send. Don't forget to take into consideration the remaining time and the fact that the game lasts ~60 seconds.
So, I listed all the possible scores, based on the formula above.
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About the remaining time:
Why start at 53? Because it takes time to get a goal and that's the fastest I've scored.
Why stop at 40? Well, because when I was playing, the shortest rt i got was 42 and that's because I got distracted. So, to somehow account for distractions or what have you, I kept it at 40.
You can adjust this and add/subtract times. It's up to you. Just follow the pattern above.
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Please read the text below.
In this example, I've generated 10 scores.
random number (r #) returns a random number, N, between 1 and 42. 42 because that's the number of scores we've derived from the formula above. If you decide to use scores with low remaining times, count the number of scores possible for those times and change your r # formula.
Here's a scenario:
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Say, you only want times between 45-53 seconds because you know that's how fast you are when you play legit. Delete the cells with times exceeding 50 then count the number of possible scores
Then change your r # formula to =RANDBETWEEN(1,18)
It will get the Nth score and its corresponding remaining time.
The last column, time to send, is the time the SS program will send the score. The game on its own takes 60 seconds. So, this formula assumes that it takes you 2-8 seconds to click all the other stuff (thus, the 62,68 range). Again, you can adjust this and maybe make it 62,67 or 61,80 or other ranges. Up to you.
I now have some scores to send, it's time to take it to the SS. We need the game id, the score and the time it'll wait to send.
1106 is the Game ID for Shootout Showdown, so, don't change that.
As you can see below, I did not include a title for the "gameid,score,time" column making the scores move up one spot. I did this to make it easier to copy the scores. Just highlight column M, copy then paste the whole thing to your notepad.
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Note that the more scores you generate, the more repeated scores will show and I think it's okay because when I played this, I sometimes get the same score over and over. You can try for yourself first if you want to be sure.
Sometimes when you copy the scores to your notepad, it leaves excess "new line/s" so just delete those to keep it clean and it should look like this.
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Save this note and load it on the score sender and send away!
What I do:
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On my accounts, I generate 150 scores, save and then score send (I get around 100-140 successfully sent scores at a time) then rest for a while then do it again several mins/hrs later. I've never been iced on any of them. I'm not in any way assuring that you won't be, though.
On my main, I remove all the scores with bonus = 0 and my rt range = 48-53 seconds. So, it's really up to you to tweak these variables and formulas to kind of simulate your skill for the game.
I have attached an excel file in case you don't want to make a new one for yourself and just want to base it off of mine.
If you want to generate new scores:
Please do this. You don't want to be sending the same group of scores over and over.
Click on any r # number (column H)
Click on =RANDBETWEEN(1,42) on top
Press enter. You can generate all you want until you're satisfied
Save then SS.
Thanks to TDN's guide about this game and all your comments. This is my first guide/contribution to Codex so please be kind to me, if you don't understand something please let me know so I can find a way to better explain it. I am not very good at expressing my thoughts.
I'm not sure, if I understood you right, cause i'm not a native speaker, but you generate even the scores random? There a few scores that are possible to reach.
Also you can randomize the time more easy in the ScoreSender, if it includes a random-between function like the one from Slaughter.
I'm not sure, if I understood you right, cause i'm not a native speaker, but you generate even the scores random? There a few scores that are possible to reach.
Also you can randomize the time more easy in the ScoreSender, if it includes a random-between function like the one from Slaughter.
The scores came from the formula. I generate a random number, N, then get the Nth possible score and its corresponding time.
Randomization of time using SS is great but this is a timed game so I thought doing this would make it more "believable".
Example:
let's say you got the possible score of 1035, then your range of time on the SS is 10-15 seconds, so you got 15 seconds.
Based on the list of possible scores, a score of 1035 at 15 seconds is impossible, because the game lasts 60 seconds.
My list can, on the other hand, adjust to that and maybe give you a time between 22-28 seconds.