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Daily Dare 2013 SS dump

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#1 Scot

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Posted 29 July 2013 - 04:41 PM

*
POPULAR POST!

ITT: I post ss times for games that I score send if the AoB is not available or the game is still really painful to play with cheats.

 

Legend:

Score: Min(minimum score to defeat Chad)-AAA Score-Max(maximum possible score under the review score)

Time: Minimum number of seconds to not raise flags. Consistent with normal gameplay time. Overall pretty conservative but considering there's is no upper limit on time it's best to wait an extra minute than to get frozen in haste.

Mod: In the scope of neo, this represents the increment that scoring is based on. More specifically, score divided by [mod] must = 0 or the score is an impossible score.

 

Day Veinte: Kiko Match II

 

250-1050

AoB: Dat Fucking GATX strikes again

 

Always Correct (regardless of color)
9d 02 00 03 01 96 04 00 04 01 08 23 ->
99 02 00 00 00 96 04 00 04 01 08 23

 

Cheats aren't needed for this game.

 

Day Nineteen: Spellseeker

185000-???

AoB

 

Fun: 9/10

 

Day 18: Nice Cream Machine

ID: 507

7100-20000

AoB:

 

Ice Cream Machine

Bad Scoops dont hit (Credit to Saruchan2)
96 08 00 04 01 08 11 04 01 08 0a ->
02 02 02 02 02 02 02 02 02 02 02

 

Fun: 7/10

 

 

Day 17: Escape To Kreludor

ID: 400

1100-1250-1500*

*Note that AAA's score is higher than the review score.

Mod: 5

AoB (Thanks Gatx)

 

 

 

Gay 16: Freaky Factory

ID: 390

650-1000-2100

 

AoB:

Freaky Factory

Remove the Thief: (Credits to Coilvect)
96 02 00 08 2B 52 17 96 0d 00 04 01 08 28 06 00 00 00 00 00 00 00 00
02 02 02 02 02 52 17 96 0D 00 04 01 08 28 06 00 00 00 00 00 00 00 00

Waste Meter Never Goes up: (Credits to Coilvect)
96 02 00 08 14 1c 47
96 02 00 08 14 1c 0b

Any blob fills any container: (Credits to Coilvect)
96 02 00 08 21 1c 0b
96 02 00 08 21 1c 47

Bonus does not reset (Credits to Qweable, so rep them!)
96 0d 00 06 00 00 00 00 00 00 00 00 04 01 08 33 ->
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

 

Fun level: 11/10

Day 15: Bruno's Backwoods Breakingbad

 

ID: 734

1400-2400-5180

AoB

 

Fun level: -2/10

 

Day 8-14

Spoiler

 

Day 1-7

Spoiler



#2 Adam

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Posted 29 July 2013 - 04:41 PM

love you bby



#3 Hummingway

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Posted 29 July 2013 - 06:07 PM

Thank you :)



#4 tri

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Posted 29 July 2013 - 06:32 PM

I didn't even need to SS this game.  :lol2: TNT should make it a little harder.  :p



#5 Romy

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Posted 29 July 2013 - 07:02 PM

I didn't even need to SS this game.  :lol2: TNT should make it a little harder.  :p

no1curr


Thanks Scot!!!! <3



#6 haoxiangni

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Posted 29 July 2013 - 07:13 PM

So just to confirm, if I were to post a score of 697, it would mean 836.4 seconds? 

 

Sorry I can be quite paranoid when SS-ing lol.



#7 ceterisparibus

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Posted 29 July 2013 - 07:16 PM

Thanks scot! One question through - if I were to miss out on winning on the first day, will I get penalised from the trophy?



#8 Underwatered

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Posted 29 July 2013 - 07:53 PM

thanks for the awesomeness :) keep them coming :x



#9 VaultBoy

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Posted 29 July 2013 - 08:11 PM

Thanks Scot!



#10 nkk

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Posted 29 July 2013 - 08:20 PM

Thanks Scot =D



#11 blue

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Posted 29 July 2013 - 09:49 PM

Thanks scot! One question through - if I were to miss out on winning on the first day, will I get penalised from the trophy?

From the DD FAQ
 
What are the Daily Dare trophy levels?
There are four trophy levels this year for Daily Dare:
Gold – Beat Chadley at each challenge.
Silver – Complete all challenges before the end of Daily Dare, beating Chadley at least once.
Bronze – Beat Abigail at each challenge.
Participant – Beat or match at least one Chadley or Abigail score by the end of the event.
Whether or not you participate every day does not play into the trophy tiers.

If you're talking about getting the exclusive prize for beating Chadley within the time constraints everyday then this is from viola on the Neoboards.
"No, the first day is a day and a half. You have time to complete the 1st challenge."



#12 Katya

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Posted 30 July 2013 - 05:47 AM

thanks! +rep



#13 Scot

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Posted 31 July 2013 - 01:47 AM

So just to confirm, if I were to post a score of 697, it would mean 836.4 seconds? 

 

Sorry I can be quite paranoid when SS-ing lol.

yeah but round up to a whole number



#14 poetrytoprose

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Posted 31 July 2013 - 03:01 AM

thank you! these are so helpful.



#15 TheOneAndOnly

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Posted 31 July 2013 - 03:02 AM

Sorry, I'm still new to all of this.

 

What is the mod and where would I enter that in the settings? /Noob.



#16 Fikri

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Posted 31 July 2013 - 03:13 AM

Sorry, I'm still new to all of this.

 

What is the mod and where would I enter that in the settings? /Noob.

 

uhhh score list > add scores > mod

 

the mod is 2, hence it's impossible to get a score of 547.



#17 TheOneAndOnly

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Posted 31 July 2013 - 04:50 AM

I see, thanks a lot.



#18 Chiro

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Posted 31 July 2013 - 05:03 AM

Thanks!



#19 mintpro

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Posted 31 July 2013 - 07:04 AM

Thanks Scot! :)



#20 Psyduck

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Posted 31 July 2013 - 04:19 PM

If I'm using sLaughter's SS, where do the AoB number/codes go into? 

 

Currently I entered a score of 560 with a time of 460. Should I be safe? Sorry kinda new at all this



#21 Sinwin

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Posted 31 July 2013 - 04:23 PM

AoB is for cheat engine not score sender. I would recommend using this SS http://www.neocodex....and-incomplete/ for small amount of games.



#22 luvsmyncis

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Posted 31 July 2013 - 06:08 PM

There's no rules against it, but I don't know how I feel about letting Scot take a dump in here.  :nono:

AND I was very disappointed to learn the game is not actually called Fagma Blasters, so I'm like double mad.



#23 Scot

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Posted 31 July 2013 - 11:23 PM

 

AND I was very disappointed to learn the game is not actually called Fagma Blasters, so I'm like double mad.

Oh you will really love the next game



#24 ic3doom

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Posted 01 August 2013 - 12:36 AM

There are AOBs for Jubble Bubble http://www.neocodex....-jubble-bubble/


Sending a score above 1500 in Jubble Bubble also earns you an extra prize related to messaging AAA about Chad


Edited by ic3doom, 01 August 2013 - 12:37 AM.


#25 Sorner

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Posted 01 August 2013 - 08:12 AM

"More specifically, score divided by [mod] must = 0"

My understanding is that the mod is the number that the score increases by. So I'm guessing if you divide it, it should equal a whole number? You can't really divide and get 0, unless the numerator is 0. Unless there's some technical coding jargon that I'm missing here.




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