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Daily Dare 2013 SS dump

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#26 Impulse

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Posted 01 August 2013 - 10:14 AM

Never Lose Life
0B 4F 96 0D 00 06 00 00 00 00 00 00 00 00 04 02
0C 4F 96 0D 00 06 00 00 00 00 00 00 00 00 04 02

 

Jubble Bubble AoB

(annoying but not terribly painful) Credit: GATX



#27 GATX

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Posted 01 August 2013 - 10:16 AM

Here's another one for Jubble Bubble:

Always Hit Targets

9d 02 00 f0 00 96 04 00 04 01 08 11 4e 96 06 00 04 02 08 1b 04 03 47 4e 96 02 00 08 11 4e 96 05 00 07 0f 00 00 00 0b 67 4c 12 9d 02 00 24 00 17 96 04 00 04 01 08 11 4e 96 06 00 04 02 08 1b 04 03 47 4e 96 02 00 08 11 4e 96 05 00 07 0f 00 00 00 47 48 12 9d 02 00 9c 00
->
99 02 00 00 00 96 04 00 04 01 08 11 4e 96 06 00 04 02 08 1b 04 03 47 4e 96 02 00 08 11 4e 96 05 00 07 0f 00 00 00 0b 67 4c 12 9d 02 00 24 00 17 96 04 00 04 01 08 11 4e 96 06 00 04 02 08 1b 04 03 47 4e 96 02 00 08 11 4e 96 05 00 07 0f 00 00 00 47 48 12 99 02 00 00 00



#28 bobholly

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Posted 01 August 2013 - 11:30 PM

you have absolutely no idea how much i appreciate this thread!!



#29 Sinwin

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Posted 02 August 2013 - 12:01 AM

TNT just had to make it troublesome and make a team challenge one...



#30 Scot

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Posted 02 August 2013 - 12:04 AM

"More specifically, score divided by [mod] must = 0"

My understanding is that the mod is the number that the score increases by. So I'm guessing if you divide it, it should equal a whole number? You can't really divide and get 0, unless the numerator is 0. Unless there's some technical coding jargon that I'm missing here.

Yeah I meant the division by [mod] should return a remainder of 0. Or that the score modulus [mod] should = 0.



#31 Syntax

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Posted 02 August 2013 - 01:59 AM

For Goparokko AAA:

 

GameID: 887 Score: 8780-8888 Time: 1300-1600 Mod 2

 

EDIT: It's safe, I've used it myself on about three accounts now. :p


Edited by Syntax, 02 August 2013 - 04:33 AM.


#32 SweetHoney

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Posted 02 August 2013 - 04:14 PM

Thank you kindly~ I tried the AOB and it annoyed more (some reason more the Jubble Bubble)



#33 Neal21

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Posted 02 August 2013 - 07:13 PM

Big big thank-you. Huge helps with these IDs/Scores/Times for these games. Thank you so much 



#34 haoxiangni

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Posted 02 August 2013 - 08:17 PM

I kinda have problems AOB-ing this thing for Goparokko (using the spawn 3 colours). 

 

I copied and pasted this entire code:

 

96 07 00 08 00 07 0a 00 00 00
96 07 00 08 00 07 00 00 00 00

 

It came up with 3 results, of which the second line doesn't appear. And I'm supposed to change everyone of them to the value below right?

 

96 07 00 08 01 07 06 00 00 00
96 07 00 08 01 07 03 00 00 00

 

Nothing has changed though and I'm wondering if I did any of the steps wrong. 



#35 KaibaSama

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Posted 02 August 2013 - 08:20 PM

GATX has posted more codes in the Goparokko AoB thread that work. (Including a max of 2 colors one)
http://www.neocodex....o/#entry1684904
You can use those instead. (I've posted them here as well).

No Game Over At 0 Time
9d 02 00 59 00 96
->
99 02 00 59 00 96
Rotate Locked Blocks
9d 02 00 34 00 96 0e 00 07
->
99 02 00 34 00 96 0e 00 07

2 Colors Max (PART 1)
96 06 00 08 00 04 01 08 00 4e
->
96 07 00 08 00 07 02 00 00 00
2 Colors Max (PART 2)
9d 02 00 0a 00 96 04 00 08 00 08 00
->
99 02 00 0a 00 96 04 00 08 00 08 00

~All credit for these codes to GATX

Edited by Satsuki, 02 August 2013 - 08:22 PM.


#36 Strategist

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Posted 02 August 2013 - 08:23 PM

I kinda have problems AOB-ing this thing for Goparokko (using the spawn 3 colours). 

 

I copied and pasted this entire code:

 

96 07 00 08 00 07 0a 00 00 00
96 07 00 08 00 07 00 00 00 00

 

It came up with 3 results, of which the second line doesn't appear. And I'm supposed to change everyone of them to the value below right?

 

96 07 00 08 01 07 06 00 00 00
96 07 00 08 01 07 03 00 00 00

 

Nothing has changed though and I'm wondering if I did any of the steps wrong. 

Your problem would be this:

 

Only spawn 3 Colors on hard mode: (Credits to Coilvect)

96 07 00 08 00 07 0a 00 00 00 < original code to search for
96 07 00 08 00 07 00 00 00 00 < code to change all values to

 

96 07 00 08 01 07 06 00 00 00 < original code to search for

96 07 00 08 01 07 03 00 00 00 < code to change all values to



#37 haoxiangni

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Posted 02 August 2013 - 09:01 PM

Thanks guys! 



#38 Scot

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Posted 02 August 2013 - 11:28 PM

8F5fI.gif



#39 TheOneAndOnly

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Posted 03 August 2013 - 02:45 AM

Time for GadsGads?



#40 Fikri

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Posted 03 August 2013 - 02:48 AM

Time for GadsGads?

 

refer to this https://www.youtube....h?v=eLuqEZakq-Y

 

should be around 8-9 minutes or so.



#41 Syntax

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Posted 03 August 2013 - 03:03 AM

Gadgadsgame AAA SS Score:

 

GameID: 159 Score: 1210-1400 Time: 650-850

 

Yes, tested on three accounts again.



#42 Hummingway

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Posted 03 August 2013 - 03:19 AM

Gadgadsgame is really easy. Just hold the right/left button to align them all right/left. They all eventually get bombed and as long as the 4th column doesn't add up its fine. I got the avatar and the Daily Dare easy peasy just then.



#43 Nalah

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Posted 03 August 2013 - 04:26 AM

refer to this https://www.youtube....h?v=eLuqEZakq-Y

 

should be around 8-9 minutes or so.

 

Thats only part one, there was another video with part 2 for another 4/5 minutes as well I think :/ 

 

I'm slightly worried though, I aob'd a kinda fast score,  quite a bit <10 minutes I think, and it got accepted and all, but is there any chance it might be flagged/get reviewed? :/



#44 Fikri

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Posted 03 August 2013 - 04:42 AM

Thats only part one, there was another video with part 2 for another 4/5 minutes as well I think :/

 

I'm slightly worried though, I aob'd a kinda fast score,  quite a bit <10 minutes I think, and it got accepted and all, but is there any chance it might be flagged/get reviewed? :/

 

i just selected one of the scores from the video, copied the score and time and score send it actually. towards the end of the video, it is 1200+ which is enough to beat AAA.



#45 Speedracer

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Posted 04 August 2013 - 12:29 PM

I used this video ( http://www.youtube.c...h?v=Dp7xtprEMrM ) to base my SS off of for Attack of the Revenge. I just doubled the time to be safe.

Game id: 527



#46 Syntax

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Posted 04 August 2013 - 01:21 PM

Attack of the Revenge AAA:

 

GameID: 527 Score: 1210-1300 Time: 450-550


Edited by Syntax, 04 August 2013 - 01:21 PM.


#47 Neal21

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Posted 05 August 2013 - 12:15 AM

Thank you Syntax for the Attack of the Revenge AAA.

The best that i can manually played/send yesterday after almost 2 hours practicing, the score was just over 450. 



#48 Syntax

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Posted 05 August 2013 - 03:36 AM

Sorcerer's Skirmish AAA:

 

GameID: 1202 Score: 7150 Time: 450-550

 

You can also put any feasible score (eg: 7250 or 7350) but max score is 7950 so don't go too far.

 

DO NOT PUT A SCORE ENDING WITH 00. It's impossible to get a 00 score in this game. That's why I'm not giving a range.



#49 Fikri

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Posted 05 August 2013 - 04:07 AM

uhhh i'm not sure whether or not i should SS the AAA score... the score is just so high. i don't wanna be in the HST. :unsure:



#50 Syntax

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Posted 05 August 2013 - 04:11 AM

uhhh i'm not sure whether or not i should SS the AAA score... the score is just so high. i don't wanna be in the HST. :unsure:

 

To get on the HST right now you need 7250. I sent 7150 for my own account, to stay under the radar, but I've tested with higher, and they passed.


Edited by Syntax, 05 August 2013 - 04:15 AM.



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