Currently, dungeon runs would, hypothetically, be competitive by time, damage and defence. There might, perhaps, be collectables to... collect, and an avatar/base to decorate and upgrade.
Let's have some opinions
Posted 09 December 2013 - 01:32 PM
Posted 09 December 2013 - 01:34 PM
Whether or not it's easily bott-able is a big seller for my interest...
Posted 09 December 2013 - 01:39 PM
Whether or not it's easily bott-able is a big seller for my interest...
Posted 09 December 2013 - 01:39 PM
Updated often (not daily, monthly updates work), collectables, possible rewards for doing things, bot-able. And that's all I can think of right now. Oh and some stupid whiny users so I can laugh at them when they complain about tiny things and then get silenced/banned.
Posted 09 December 2013 - 01:41 PM
Updated often (not daily, monthly updates work), collectables, possible rewards for doing things, bot-able. And that's all I can think of right now. Oh and some stupid whiny users so I can laugh at them when they complain about tiny things and then get silenced/banned.
Posted 09 December 2013 - 01:58 PM
Devoted developers / support teams, competition, collection oppurtunities, challenges, emphasis on plot / activity.
Posted 09 December 2013 - 02:05 PM
competition, collection oppurtunities, challenges, emphasis on plot / activity.
Posted 09 December 2013 - 02:07 PM
The last browser game i played was lost power city back when there was a subforum for it on here. I liked that one cause everyone seemed to have each others backs, like i'd get my ass killed then someone else from the codex gang we had would go fuck them up as revenge. We'd all be in one gang which we could actually do without fear of being frozen lol. I haven't played neopets in bear years but from my understanding it's pretty much a solo game here, gotta keep all your details secret from each other, can't be in the same clans, can't talk to each other... etc.
Posted 09 December 2013 - 02:12 PM
i like broswer games that are edutaining.. languages, mathematics, stuff that develops my skills in some way
Posted 09 December 2013 - 02:21 PM
The last browser game i played was lost power city back when there was a subforum for it on here. I liked that one cause everyone seemed to have each others backs, like i'd get my ass killed then someone else from the codex gang we had would go fuck them up as revenge. We'd all be in one gang which we could actually do without fear of being frozen lol. I haven't played neopets in bear years but from my understanding it's pretty much a solo game here, gotta keep all your details secret from each other, can't be in the same clans, can't talk to each other... etc.
Posted 09 December 2013 - 02:23 PM
The biggest thing that motivates me to originally play a game and KEEP playing a game is that my friends play it! So I think a really good game to me has top notch multiplayer capabilities.. like a party system, excellent chat functionality, and plenty of activities to keep us busy
Posted 09 December 2013 - 02:30 PM
I remember LPC. I don't think there's going to be direct player combat in the game, though, so I don't know how clans/guilds would really work. It's not impossible that I could implement direct interaction like that, but I'd have no idea where to even begin.
If I remember right, LPC would have you attack a player, and the combat would be resolved automatically? It wasn't like an active, online back and forth? That would certainly be easier than the Neopets Battledome kind of model.
Oh wait are you making a game? I thought you were looking for new games to try . But yeah the combat was just clicking a button until either you or your opponent win, your opponent didn't have to be online for this. It's like if you logged in and found yourself in hospital, it's cause someone killed you while you were offline.
Posted 09 December 2013 - 02:40 PM
Oh wait are you making a game? I thought you were looking for new games to try . But yeah the combat was just clicking a button until either you or your opponent win, your opponent didn't have to be online for this. It's like if you logged in and found yourself in hospital, it's cause someone killed you while you were offline.
Posted 09 December 2013 - 02:42 PM
Could you be a little more specific?
Competition: Multiple, engaging ways, that challenge all the players in the game to be better than all the rest of them (hundreds of thousands in some cases)
Collection oppurtunities: Achievements, items, points, other currencies
Challenges: Hard, even tedious--but enjoyable--things to keep you occupied and then reward you for the effort
Emphasis on plot / activity: Large plots and activities that can be done solo or with others that reveal new content or expand gameplay
Posted 09 December 2013 - 03:20 PM
a game where I can set goal(s) to attain and it is fun to grind towards that goal(s)
Posted 09 December 2013 - 03:54 PM
a game where I can set goal(s) to attain and it is fun to grind towards that goal(s)
So you like more of a Runescape type game?
Posted 09 December 2013 - 04:28 PM
I'm a very big fan of browser based games such as Zombie Harvest (PM me if you'd prefer the referral link)
Simple and straightforward.
Posted 09 December 2013 - 04:36 PM
I'm a very big fan of browser based games such as Zombie Harvest (PM me if you'd prefer the referral link)
Simple and straightforward.
Posted 09 December 2013 - 04:54 PM
I like stat training, an hourly recharge of a fixed amount with a higher numbered cap, ways to increase both of those, and no end game. Some side plot is nice but I want to battle NPCs and PvP without any "end" to it.
Posted 09 December 2013 - 04:56 PM
A game where the admin does nothing and let the raging fantasies of its fanbase make the magic. Basically something heart-wrenching and exciting.
Posted 09 December 2013 - 06:10 PM
A game where the admin does nothing and let the raging fantasies of its fanbase make the magic. Basically something heart-wrenching and exciting.
Really? I mean I'd like that too, but I still want to see some structure in terms of administration. Anything opposite of Neopets staff/support basically.
Posted 09 December 2013 - 06:14 PM
Really? I mean I'd like that too, but I still want to see some structure in terms of administration. Anything opposite of Neopets staff/support basically.
I guess my statement was a bit extreme, but my point of the fanbase making or breaking the game is still the key. If I had to revise my expectations for such a game, it would must captivate and compel a large userbase though a universal need found in a fantasy world (like how virtual pets is a pseudo-substitution for control in real life).
Posted 09 December 2013 - 06:17 PM
I guess my statement was a bit extreme, but my point of the fanbase making or breaking the game is still the key. If I had to revise my expectations for such a game, it would must captivate and compel a large userbase though a universal need found in a fantasy world (like how virtual pets is a pseudo-substitution for control in real life).
Alright yeah, I could get on board with that, definitely. A game with too much structure, and things become constricted. A game with too little structure, and things fall apart. However, with just the right balance..
Posted 10 December 2013 - 06:46 AM
The biggest thing that motivates me to originally play a game and KEEP playing a game is that my friends play it! So I think a really good game to me has top notch multiplayer capabilities.. like a party system, excellent chat functionality, and plenty of activities to keep us busy
This^^
The last two browser games I really played were Runescape and Tribal wars. RS's combat and skilling system seems to work really well and is quite fun but you could try a Tribal Wars style approach where it takes a certain amount of time to build aspects of you village and research units and what not. (Just incorporate that into a dungeon theme?)
Hope this makes sense and if not I will be happy to elaborate.
Posted 10 December 2013 - 06:51 AM
it [sic] must captivate and compel a large userbase though a universal need found in a fantasy world
The last two browser games I really played were Runescape and Tribal wars. RS's combat and skilling system seems to work really well and is quite fun but you could try a Tribal Wars style approach where it takes a certain amount of time to build aspects of you village and research units and what not. (Just incorporate that into a dungeon theme?)
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