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Rate My Pokemon Team Thread

pokemon team rating help

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#1 Yung

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Posted 16 May 2014 - 07:42 AM

Rate My Pokemon Team Thread

 

 

You may post your competitive team builds here to get advice on them, from how to improve the overall functionality of your team to helping you gap holes you may have otherwise overlooked. An example of this would be as follows:

 

Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- ExtremeSpeed
- Fire Punch
- Thunder Punch
- Waterfall
 
What I'm going for here is a bulky Dragonite with coverage to combat about half of the threats the OU tier has. Fire Punch handles Bisharp which has grown increasingly popular. ExtremeSpeed gives the priority to make up for lack of speed. Thunder Punch handles bulky water types and Waterfall handles my Rock, Ground, and Fire threats.
 
In a typical RMT thread you'd expect responses such as:
 
Well it's bulky sure and you've got decent coverage but you're not addressing your real threats which are going to be either dragons or Ice types. What are you going to do against a Dragonite or Haxorus that has Outrage? Or even Dragon Claw? Try this build instead:
 
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- ExtremeSpeed
- Fire Punch
- Dragon Dance
- Outrage/Dragon Claw/Ice Punch

 

You'll find that Dragon Dance will more than make up for losing Thunder Punch (water types aren't really enough of a threat to you to ever need coverage for it.). Outrage gives you the coverage you need against Dragons or you can use Ice Punch and get coverage against Grass type as well.



#2 Galadriel

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Posted 16 May 2014 - 08:04 AM

What will you do against a bulky bug pokemon? Huh? What then?



#3 Vibe

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Posted 17 May 2014 - 07:52 AM

Gen 3 OU:

I'm a complete newbie when it comes to the playing competitively and would really appreciate some advice. :3

 

Forretress @ Leftovers

Ability; Sturdy // Nature: Careful // EVs: 252 Hp, 4 Def, 252 SDef

Earthquake

Spikes

Rapid Spin

HP Bug

 

The one that comes first in my team to lay out three layers of spikes (if possible)

 

Blissey @ Leftovers

Natural Cure // Bold // EVs: 252 HP, 252 Def, 4 SDef

Wish

Seismic Toss

Protect

Toxic

 

The status absorber and inflicter. Also a 'healer'.

 

Dusclops @ Leftovers

Pressure // Careful // EVs: 252 HP; 36 ATK; 20 Def; 200 SDef

Pain Split

Will-o-Wisp

Focus Punch

Night Shade

 

Another status inflicter. The rapid spin (and normal/fighting type etc.) blocker.

 

Celebi @ Leftovers

Natural Cure // Timid // Evs: 252 hp;80def; 176 speed

Recover

Swords Dance

HP Fighting

Leech Seed

 

The wallbreaker (sorta) <.<

 

Zapdos @ Leftovers

Pressure // Calm // EVs: 252 HP; 32 def; 224 SDef

Rest

Sleep Talk

Thunderbolt

Roar

 

The scouter. I'm considering replacing sleep talk for substitute but I'm not sure ;v;

 

Suicune @ Leftovers

Pressure // Bold // EVs: 252 hp; 252 def; 4 speed

Calm Mind

Surf

Ice Beam

Rest

 

Erm.. the sweeper? lol

Ice beam to get rid of threats such as Salamence/Dragonite

Surf.. STAB owo

 

Spoiler


#4 Yung

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Posted 17 May 2014 - 08:21 AM

Gen 3 OU:

I'm a complete newbie when it comes to the playing competitively and would really appreciate some advice. :3

 

Forretress @ Leftovers

Ability; Sturdy // Nature: Careful // EVs: 252 Hp, 4 Def, 252 SDef

Earthquake

Spikes

Rapid Spin

HP Bug

 

The one that comes first in my team to lay out three layers of spikes (if possible)

 

Blissey @ Leftovers

Natural Cure // Bold // EVs: 252 HP, 252 Def, 4 SDef

Wish

Seismic Toss

Protect

Toxic

 

The status absorber and inflicter. Also a 'healer'.

 

Dusclops @ Leftovers

Pressure // Careful // EVs: 252 HP; 36 ATK; 20 Def; 200 SDef

Pain Split

Will-o-Wisp

Focus Punch

Night Shade

 

Another status inflicter. The rapid spin (and normal/fighting type etc.) blocker.

 

Celebi @ Leftovers

Natural Cure // Timid // Evs: 252 hp;80def; 176 speed

Recover

Swords Dance

HP Fighting

Leech Seed

 

The wallbreaker (sorta) <.<

 

Zapdos @ Leftovers

Pressure // Calm // EVs: 252 HP; 32 def; 224 SDef

Rest

Sleep Talk

Thunderbolt

Roar

 

The scouter. I'm considering replacing sleep talk for substitute but I'm not sure ;v;

 

Suicune @ Leftovers

Pressure // Bold // EVs: 252 hp; 252 def; 4 speed

Calm Mind

Surf

Ice Beam

Rest

 

Erm.. the sweeper? lol

Ice beam to get rid of threats such as Salamence/Dragonite

Surf.. STAB owo

 

Spoiler

 

Okay... first off:

 

Forretress

Spoiler

 

Standard Blissey build, looks fine to me.

 

Your Dusclops is interesting, I'd favor Toxic over Burn since Toxic will result in the eventual death of the opponents pokemon unless immune. Is there a specific reason for this coverage on your team or are you just trying to cover a little bit of everything?

 

Celebi:

Spoiler

 

Your last two are their standard builds and work fine for the roles you've selected for them. I'd favor other pokemon but that's me. Overall not a bad looking team for Gen 3 OU.



#5 Bone

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Posted 17 May 2014 - 09:22 AM

Okay... first off:

 

Forretress

Spoiler

 

Standard Blissey build, looks fine to me.

 

Your Dusclops is interesting, I'd favor Toxic over Burn since Toxic will result in the eventual death of the opponents pokemon unless immune. Is there a specific reason for this coverage on your team or are you just trying to cover a little bit of everything?

 

Celebi:

Spoiler

 

Your last two are their standard builds and work fine for the roles you've selected for them. I'd favor other pokemon but that's me. Overall not a bad looking team for Gen 3 OU.

 

I'd say burn is worth the 1/2 attack reduction, especially considering the lack of eviolite in gen III.



#6 Yung

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Posted 06 June 2014 - 03:23 AM

I'll post a team for real:

 

385.png
@ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Iron Head
- U-turn
- Ice Punch
- Fire Punch

 

308.png
@ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Psycho Cut
- Hi Jump Kick
- Ice Punch
- Bullet Punch

 

709.png

@ Lum Berry
Ability: Harvest
EVs: 252 HP / 180 Def / 76 Spd
Impish Nature
- Leech Seed
- Will-O-Wisp
- Horn Leech
- Rest

 

deoxys-defense.gif

@ Red Card
Ability: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Thunder Wave

 

aggron-mega.gif

@ Aggronite
Ability: Sturdy
EVs: 10 Def / 252 HP / 6 Atk / 240 SDef
Careful Nature
- Curse
- Heavy Slam
- Rest
- Sleep Talk

 

Infernape_XY.gif

@ Choice Band
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Mach Punch
- Close Combat
- U-turn
- Flare Blitz





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