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Minecraft 1.8: it is finally here!


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#1 Swar

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Posted 02 September 2014 - 01:33 AM

https://mojang.com/2...untiful-update/

 

 

The 1.8 update is now published to the launcher! Your game should be updated automatically.

 
See this post for a list of changes and features: Pre-release info
 
Get the cross-platform server jar here: https://s3.amazonaws..._server.1.8.jar
 
Report bugs here:
 
Minecraft issue tracker!
// The Minecraft Team

 



#2 Strategist

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Posted 02 September 2014 - 02:55 AM

Yussssssssssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Gotta wait for @Sweeney to update the server though to play online :(



#3 Sweeney

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Posted 02 September 2014 - 06:51 AM

As soon as I get home from doing the work/school runs this morning, we will be offline for a hardcore backup and an update.

Then we will be go for BUNNIES!

Edit: I am now home! Unpacking groceries, and then THE UPDATE.

Edit edit: 1.8 Server is on-fucking-line :D

#4 Strategist

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Posted 02 September 2014 - 12:08 PM

And now I'm at work for another 8 hours :( WHYYYYYYYYYYY??!?!?!!!?1?!

#5 Sweeney

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Posted 02 September 2014 - 01:06 PM

And now I'm at work for another 8 hours :( WHYYYYYYYYYYY??!?!?!!!?1?!


Plenty of time to think about what to do when you can get online :p

I've had a quick whizz around after the update, and now I'm afking at the gold farm to work towards our first beacon pyramid. Ocean monuments are definitely generating in some of our explored deep ocean chunks, which is awesome (although all our ocean is freaking miles away from spawn). Rabbits work, spectator mode works, new doors, fences, etc all seem to work.

I'm thinking of building the slime elevator from the Spawn portal up to the void.

#6 Strategist

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Posted 02 September 2014 - 02:37 PM

Plenty of time to think about what to do when you can get online :p

I've had a quick whizz around after the update, and now I'm afking at the gold farm to work towards our first beacon pyramid. Ocean monuments are definitely generating in some of our explored deep ocean chunks, which is awesome (although all our ocean is freaking miles away from spawn). Rabbits work, spectator mode works, new doors, fences, etc all seem to work.

I'm thinking of building the slime elevator from the Spawn portal up to the void.

Ohh nice I like that idea :) would make that damn climb a bit more bearable/fun xD

Also, I might have to start searching for monuments around the Mushroom Biome since its surrounded by ocean/deep ocean :)

#7 Sweeney

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Posted 02 September 2014 - 04:50 PM

Ohh nice I like that idea :) would make that damn climb a bit more bearable/fun xD

Also, I might have to start searching for monuments around the Mushroom Biome since its surrounded by ocean/deep ocean :)


They seem to be pretty common in deep ocean ^^ Only there, though, they don't spawn in regular ocean.

#8 Strategist

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Posted 02 September 2014 - 06:40 PM

How easy/hard are they to spot?

#9 Sweeney

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Posted 03 September 2014 - 05:01 AM

How easy/hard are they to spot?


Pretty easy from above the water. Very easy from above if you drink a night vision potion.
Visibility underwater, though, is much more limited.

#10 Strategist

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Posted 03 September 2014 - 12:16 PM

Pretty easy from above the water. Very easy from above if you drink a night vision potion.
Visibility underwater, though, is much more limited.


Found one whilst 'boating' around Mushroom Isle, but, now I'm infected by that fucking ghost Elder Guardian and can't mine until I kill all three of them inside the monument -_-

#11 Sweeney

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Posted 03 September 2014 - 02:52 PM

It will wear off if you leave the area of the temple or drink some milk ^^
@Strategist

#12 Strategist

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Posted 03 September 2014 - 04:17 PM

It will wear off if you leave the area of the temple or drink some milk ^^
@Strategist

Leaving the area of the temple did not work :( Time to try some milk :/



#13 Sweeney

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Posted 03 September 2014 - 04:53 PM

Leaving the area of the temple did not work :( Time to try some milk :/


Not sure why it wouldn't wear off O_o When you're near the guardians, the effect refreshes every minute, but away from them it should wear off. If you open your inventory, it should show you how long until it expires. The effect is called "Mining Fatigue".

#14 Strategist

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Posted 03 September 2014 - 05:07 PM

Not sure why it wouldn't wear off O_o When you're near the guardians, the effect refreshes every minute, but away from them it should wear off. If you open your inventory, it should show you how long until it expires. The effect is called "Mining Fatigue".

Yup, it works now, but wasn't yesterday. Like you said though, could have been a server issue. Good to see it's working properly though :D Now I just need to get some potions and a decent set of enchanted armour/weapons to attack that shit with lol.



#15 Sweeney

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Posted 03 September 2014 - 06:34 PM

Yup, it works now, but wasn't yesterday. Like you said though, could have been a server issue. Good to see it's working properly though :D Now I just need to get some potions and a decent set of enchanted armour/weapons to attack that shit with lol.


Don't forget we have water breathing potions in the speakeasy ;)

(Not a coincidence, either :p)

#16 Romy

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Posted 03 September 2014 - 06:38 PM

I'll be getting on again! Been gone for too long xDDD



#17 Strategist

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Posted 03 September 2014 - 06:43 PM

Don't forget we have water breathing potions in the speakeasy ;)

(Not a coincidence, either :p)

Yup, stocked up on them when I was there with you guys before :p



#18 Sweeney

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Posted 03 September 2014 - 08:00 PM

I'll be getting on again! Been gone for too long xDDD


Good!

In other news, Cristen and I took down the first Ocean Monument on the server tonight! YEAH!
Too busy being swarmed with Guardians to take screenshots though, I think :p Those things are a freaking nightmare.

#19 aurag2

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Posted 18 September 2014 - 08:42 AM

Love this update so much!!!



#20 Sweeney

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Posted 19 September 2014 - 12:08 PM

Server-wide teleportation system is active! Currently, the only teleport locations are at Spawn and in the Mushroom Island. I'll add more when you want :p

The cost is one level per teleport to the Hub - teleporting out of the hub is free. You must also have a minimum of five levels to use the system. All subject to change, of course.

We also have an ETP item, now - an Emergency Teleporter, that you can throw on the ground to summon. It takes up a 3x3x5 area, though, so watch where you drop it! These can be purchased in the Hub for 30 levels each - and still follow the level requirements for the other teleporters. They are single use, and one-way.

Go, play with them :p

#21 Swar

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Posted 19 September 2014 - 12:42 PM

That's awesome! I'll try it later today :D

#22 Strategist

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Posted 20 September 2014 - 02:48 AM

Sweeeeeet! Been flat out all day with Jaysons birthday party but have some time to check things out now :D



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