I figured we could compile a basic guide to @Sweeney's Spellbreach game! This way we don't clutter his alpha-test thread with unrelated information and he can efficiently get bug information. This is a work in progress!
Character Creation
Phew! That was so hard.
Beginner Basics
Firstly, view the Spellbreach information page for a quick list of newbie questions.
Once you have the map, it will automatically be added to your explore map. Any obtained maps later must be manually added to your explore map to gain access to those dungeons.
Now that you have access, you can enter the Forest and begin adventuring! Click the forest and you will be able to fight scary trees. Every dungeon you clear will reward you with a variety of gold, experience and items. However, you must complete the entire dungeon to obtain the loot. The dialogue box "complete your adventure" is necessary to complete a dungeon and get loot.
Other important shit you need to know:
Crafting hours are fundamental to this game (probably why Sweeney called this Craftgame originally). The game isn't meant to be played all day, every day. Crafting hours are used to craft items, train in the Dojo, mine and explore "unexplored territory". You get 8 hours every day. You need to use your hours wisely! Hours reset at midnight UTC/GMT (UK time).
Zones
- Forest (recommended level 1-5)
Accessible by going to Mac's Maps and receiving the map from Mac.
- Run-down Dojo (training, no recommended level)
Accessible by obtaining Dusty Map
- Fountain of Life (healing, no recommended level)
Accessible only after dying for the first time; the Softly Glowing Map blows in your direction.
- Elemental Cave (recommended level 5-8)
Accessible after obtaining Odd Cave Map
- Yellow Wood (recommended level 7+)
Accessible after obtaining Curiously Damp Map
Has a hidden area (available with a magic detection ring) the icy lake to fight a Frost Construct.
- Torrent Lake (recommended level ?+)
Accessible after obtaining Bottled Map
- Fighting Pits (recommended level 8+)
Accessible after obtaining Scuffed-up Map
Restricted to level 8+
Every 5 levels you win a streak steak (currently the best healing item that I know of)
- Vending Machine (recommended level ?+)
Accessible after obtaining Sticky Map
Sticky Map is a reward for completing a streak of 10 in the Fighting Pits
If you guess the 4 digit combination, a portal to Candy Kingdom will open.
Hint:SpoilerThe combination is a word translated into a 4-digit number. The key to unlocking the combination is at your fingers tips.
- Mercenary's Cabin (quests, no recommended level)
Accessible after obtaining Blood-stained Map
Blood-stained Map is a reward for completing the Cabin Map quest.
- Candy Kingdom (recommended level ?+)
Accessible only after guessing the correct 4 digit combination at the Vending Machine
You must reopen the portal every single time you wish to visit Candy Kingdom
Monsters
Organized by difficulty:
Training Dummy (500hp)
- Available behind Run-down Dojo (after level 8?)
- Rewards Slayer of Straw feat.
Tree (5hp)
- Drops Ooni Tree Bark and Wood Log
Pit Beginner (8hp)
- Fighting Pits only
Fire Imp (8hp)
- Drops Fire Stone, Imp Poop, Imp-grown Broccoli and Small Bottle of Water
- Quest Item: Cabin Map ???
Ice Imp (10hp)
- Drops Ice Stone, Imp Poop, Imp-grown Broccoli and Small Bottle of Water
- Quest Item: Cabin Map ???
Electric Imp (12hp)
- Drops Lightning Stone, Imp Poop, Imp-grown Broccoli and Small Bottle of Water
- Quest Item: Cabin Map ???
Minor Bird (14hp)
- Drops Small Feather
Pit Novice (16hp)
- Fighting Pits only
Rabbit (16hp)
- Drops Carrot
Deer (16hp)
- Drops Antler
Shivering Grouse (18hp)
Rimey Bear (20hp)
- Drops Bear Claw
Angry Tree Sprite ()
Sad Tree Sprite (18hp)
Pit Gladiator (20hp)
- Fighting Pits only
Circuit Crab (22hp)
Frost Construct (30hp)
- Hidden area of the Yellow Wood
- Drops Frostbound Key (used to open chest at the end of Yellow Wood, which drops Ecclesiastical Ring of Ice)
Quests
Map Hunt: Cabin Map - obtained from Mac's Maps at level 6 (???):
- Go to the Elemental Cave and fight until you find the Cabin Map. Return the map to Mac and he will make you a copy!
- Go to the Forest and fight 100 trees.
Mercenary Quests
Items
Catcher Boxes - These are used to get "tokens". Simply add to your battle pack and use while in combat with a monster.
Monster Tokens - Tokens can be collected, or used at the Abandoned Vending Machine. The tokens must be placed in your battle pack before you can use it at the vending machine.
Feats
Explorer - rewarded automatically after getting your first map piece. You also get a nifty title: "Newbie"
Dungeon Master - rewarded for completing a total of 50 dungeons in one day
I Shouldn't Have Done That - rewarded for eating Imp Poop. You also get a nifty prefix: "Stupid"
Exterminator - Be the first to report a glitch/bug. You also get a nifty title: "Exterminator"
Pit Droid - rewarded for a 25 streak in the Fighting Pits. You also get a nifty prefix: "Gladiator"
Levels
Level 1: starting level
Level 2: 75 exp
Level 3: 300 exp
Level 4: 675 exp
Level 5: 1200 exp
Level 6: 2700 exp
Level 7: 3675 exp
Level 8: 4800 exp
Level 9: 6075 exp
Level 10: 7500 exp
Level 11: 9075 exp
Level 12: 10800 exp
Level 13: 12675 exp
Level 14: 14700 exp
Level 15: 16875 exp
Level 16: 19200 exp
Level 17: 21675 exp
Level 18: 24300 exp
Attributes
Health
- Base HP is 10
- Increases +1 per level
Toughness
- Base toughness is 1
- Can +1 per level (either/or toughness/deftness)
- +1 health (for every 2 toughness points)
Deftness
- Base deftness is 1
- Can +1 per level (either/or toughness/deftness)
- ???
Vitality
- You can level this by training at the Run-down Dojo
- Cost increases each time you train it
- +1 health (for every 2 vitality points) & defense (???)
Moxie
- You can level this by training at the Run-down Dojo
- Cost increases each time you train it
- +1 attack (probability?) & damage
Mobility
- You can level this by training at the Run-down Dojo
- Cost increases each time you train it
- +1 evasion (??) & damage (??)
Edited by Coops, 11 October 2015 - 02:49 AM.