Man, it's really easy to screw up a game of this size. With how much time and effort you need to perfect it, I'm not surprised its faults show more easily than other Zelda games. That is to say that this was experimental, and I hope they perfect the formulas they threw around here in later games.
But besides that this game got me pumped up! I got to explore a ton and see the world, and it deserves all of its praise for being so intuitive and just throwing you out there into the world. I hated how Nintendo parented you in tutorials to unnecessary extremes. World building is important but it's like a burger, smelling it won't do you any good. You really need to sink your teeth into it, but can't with these constant teaching of game mechanics that most casual players can figure out on their own. Aside from that, BotW shows a good tutorial as you're left with little on you, however with weak enemies and the plateau entrapping you, you never feel like it's a drawn out tutorial simply because it wants you to look at the game and get a taste of what it has to offer, not the game wanting to teach you how to play it.
I'm mostly using this as an example here, I could write a whole article about what I loved but it's clear that BotW gets their stuff right in that they aren't scared to try something new, and they understand the people playing their games and have us completely in mind when crafting this epic open world adventure. I'm going to go back once the DLC comes out, and replay it all again.