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[Guide]Minimizing the risk of being frozen[out dated]


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#1 Raui

Raui

Posted 20 October 2006 - 05:36 PM

Hey guys.

The past 2 - 3 months i've been breifly looking at flash game code on neopets and i've found a way of minimizing a risk of being frozen using a flash trainer. Just follow these steps keeping in mind if the game has an inbuilt timing system in it, I don't reccomend trainres with this functions as the times you complete the games in are sent and if the game has a maximum of 12 minutes play time and you have played it for 13 using cheats you will be frozen.

1. Run the trainer

2. If the game has a time limit then I can only give you one piece of advice and thats NOT to use trainers with an unlimited time function as they are the trainers that maximize your chances of being frozen if the game doesn't have a time limit just Load the game and wait to emulate a longer game play time.

3. When satisfied with the time you've waited play the game with cheats enabled & send score

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    #2 the_hitman

    the_hitman

    Posted 21 October 2006 - 02:37 AM

    I dont think neopets can measure the time in the flash games but i have a good tip. Start off small then keep going a little bit up each time and never get the same score.
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    #3 ubercow

    ubercow

    Posted 21 October 2006 - 09:54 AM

    They really don't go into as much detail as you guys seem to believe, they most likely just check the source code that they are getting when you click the sendscore button.

    And, you would have to be pretty stupid to get frozen without making the highscore list, because all they have our bots to check those scores, and I don't know a single person who has got banned for a trainer without getting on the Highscore list....
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    #4 trino

    trino

    Posted 21 October 2006 - 10:25 PM

    yea.. same thoughts.. neopets wun check for the time you had played on certain games. but anyway , good reminders =)

    #5 emerych

    emerych

    Posted 21 October 2006 - 10:55 PM

    im sceptical on if this would work, but if it does, good job, ill go try it, but i reckon i will still get iced.


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    #6 beach3boy

    beach3boy
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    Posted 28 October 2006 - 12:25 PM

    Thanks for your concern, I will do this enxt time I use a trainer!

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    #7 mgheco

    mgheco

    Posted 30 October 2006 - 08:05 PM

    thank you!

    #8 Nick

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    Posted 30 October 2006 - 08:22 PM

    QUOTE(mgheco @ Oct 31 2006, 12:05 AM) View Post

    thank you!


    This kid is pathetic.

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    #9 levon

    levon

    Posted 30 October 2006 - 08:25 PM

    QUOTE(mgheco @ Oct 30 2006, 08:05 PM) View Post

    thank you!

    spam should be deleated and user should be warned!!
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    #10 32103940

    32103940

    Posted 12 November 2006 - 06:53 AM

    why do you think that tnt wont put timers in their games?

    ive been programming with flash for years and all it takes is a variable that increases by 1 on every frame. "timer= timer+1", this code will run every frame, so if the game is at 30fps, the timer increases by 30 every second. when score is sent, this timer value can also be sent along. time taken to reach that score would simply be timer/30= x seconds. when staff review your score, this time is compared against other times on the hiscore chart. using time-warping programs like speedgear will affect this timer, such you the cheater obtains a score in a contracted amount of time, ie, when TNT reads the log, they say you playing at a speed faster than non cheaters would. this is how speedgear is detected.

    there are also other antihack methods such as counting the total number of clicks detected until the score is sent. a variable can be set to increase by one when OnEventClick is detected. this, for example can be compared against the score obtained in zurroball, where one click should correspond to 1 point on the score. if the ratio of clicks to points is say, a thousand or ten thousand to one, then TNT have every clue to ban you. this is how autoclickers are detected.

    dont assume that TNT has no security measures in place, unless of course, your accounts have no value to you.

    Edited by asd, 12 November 2006 - 06:54 AM.


    #11 zachafer

    zachafer

    Posted 12 November 2006 - 07:25 AM

    QUOTE(asd @ Nov 12 2006, 07:53 AM) View Post

    why do you think that tnt wont put timers in their games?

    ive been programming with flash for years and all it takes is a variable that increases by 1 on every frame. "timer= timer+1", this code will run every frame, so if the game is at 30fps, the timer increases by 30 every second. when score is sent, this timer value can also be sent along. time taken to reach that score would simply be timer/30= x seconds. when staff review your score, this time is compared against other times on the hiscore chart. using time-warping programs like speedgear will affect this timer, such you the cheater obtains a score in a contracted amount of time, ie, when TNT reads the log, they say you playing at a speed faster than non cheaters would. this is how speedgear is detected.

    there are also other antihack methods such as counting the total number of clicks detected until the score is sent. a variable can be set to increase by one when OnEventClick is detected. this, for example can be compared against the score obtained in zurroball, where one click should correspond to 1 point on the score. if the ratio of clicks to points is say, a thousand or ten thousand to one, then TNT have every clue to ban you. this is how autoclickers are detected.

    dont assume that TNT has no security measures in place, unless of course, your accounts have no value to you.

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    #12 LinSama

    LinSama

    Posted 12 November 2006 - 06:07 PM

    Good advice. I'm nervous about using a cheat device, because TNT seems to love freezies. Maybe I'm overly cautious? I just wanna have a more efficient income on neo so I can do the things I wanna do, like paint my Bori and have the biggest plushie collection on the site (well, maybe not that big...they'd prob ice someone who had the collection via legit means).
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    #13 ghostly

    ghostly

    Posted 17 December 2006 - 08:14 PM

    theres a average of like 100k people playing a single flash game everyday......no way they will be able to check the time..but ya......dont make it too obvious

    #14 Johnbon

    Johnbon

    Posted 18 December 2006 - 04:20 AM

    QUOTE(ghostly @ Dec 18 2006, 04:14 AM) View Post
    theres a average of like 100k people playing a single flash game everyday......no way they will be able to check the time..but ya......dont make it too obvious


    thats why they don't thumbsup.gif

    they use a program to filter out the suspicious times whistling.gif
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    #15 its_da_gurl

    its_da_gurl

    Posted 24 January 2007 - 04:31 PM

    nice... tho i never tried a trainer be4

    #16 dolphinbomb

    dolphinbomb

    Posted 24 January 2007 - 04:40 PM

    While we appreciate that you're trying to contribute to the community, please refrain from gravedigging (bumping old topics with little to no input or relevance in your reply). Thank you! smile.gif


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    #17 Ayami

    Ayami

    Posted 08 March 2007 - 04:12 AM

    A better way to not get caught is get 2 crappy scores at first then get 1 good one, makes it seem less noticable

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    #18 eddie213

    eddie213

    Posted 04 April 2007 - 10:25 AM

    lol ill try that out...or u could jus use tha potato counter trainer on nts n get tha trophy...they cant tell if ur cheatin lol jus start off small n go bigger evry time u send tha score n you wont get frozen lol aha biggrin.gif

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    #19 pkhero

    pkhero

    Posted 23 April 2007 - 12:17 PM

    Game cheating is relatively safe in terms of just getting the 1,000np. Depending on the game getting over the review score can be safe too since some games TNT can't tell if its done by cheats (i think) whilst others will just be instant freeze, especially if you send score quick and yes they have timers.

    #20 slipstream

    slipstream

    Posted 24 April 2007 - 08:01 PM

    Good idea :] i'll have to do that.

    #21 tidus4eva

    tidus4eva

    Posted 24 April 2007 - 11:04 PM

    also a good tip is to not get a score which is 'impossible'

    take Wingo-ball for example. an impossible score is 1090 (i think), and i've seen scores of 1093 in the high score list. so just be careful you don't go too high for some games

    #22 serina

    serina

    Posted 25 April 2007 - 07:43 AM

    great ideas thanx will try these


    #23 Enzo

    Enzo

    Posted 06 May 2007 - 02:16 PM

    Nice tips but I think ill stick to not messing with trainers... Dont want to get frozen tongue.gif

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    #24 serina

    serina

    Posted 11 May 2007 - 02:52 AM

    to not get frozen dont i just stay below the reveiw scores?????


    #25 Enzo

    Enzo

    Posted 11 May 2007 - 06:57 PM

    Sometimes the review scores change or if your like in the top 200 or something they may review your score...

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