[Guide]Minimizing the risk of being frozen[out dated]
#1
Posted 20 October 2006 - 05:36 PM
The past 2 - 3 months i've been breifly looking at flash game code on neopets and i've found a way of minimizing a risk of being frozen using a flash trainer. Just follow these steps keeping in mind if the game has an inbuilt timing system in it, I don't reccomend trainres with this functions as the times you complete the games in are sent and if the game has a maximum of 12 minutes play time and you have played it for 13 using cheats you will be frozen.
1. Run the trainer
2. If the game has a time limit then I can only give you one piece of advice and thats NOT to use trainers with an unlimited time function as they are the trainers that maximize your chances of being frozen if the game doesn't have a time limit just Load the game and wait to emulate a longer game play time.
3. When satisfied with the time you've waited play the game with cheats enabled & send score




#2
Posted 21 October 2006 - 02:37 AM

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#3
Posted 21 October 2006 - 09:54 AM
And, you would have to be pretty stupid to get frozen without making the highscore list, because all they have our bots to check those scores, and I don't know a single person who has got banned for a trainer without getting on the Highscore list....
#4
Posted 21 October 2006 - 10:25 PM
#5
Posted 21 October 2006 - 10:55 PM

#6
Posted 28 October 2006 - 12:25 PM

#7
Posted 30 October 2006 - 08:05 PM
#10
Posted 12 November 2006 - 06:53 AM
ive been programming with flash for years and all it takes is a variable that increases by 1 on every frame. "timer= timer+1", this code will run every frame, so if the game is at 30fps, the timer increases by 30 every second. when score is sent, this timer value can also be sent along. time taken to reach that score would simply be timer/30= x seconds. when staff review your score, this time is compared against other times on the hiscore chart. using time-warping programs like speedgear will affect this timer, such you the cheater obtains a score in a contracted amount of time, ie, when TNT reads the log, they say you playing at a speed faster than non cheaters would. this is how speedgear is detected.
there are also other antihack methods such as counting the total number of clicks detected until the score is sent. a variable can be set to increase by one when OnEventClick is detected. this, for example can be compared against the score obtained in zurroball, where one click should correspond to 1 point on the score. if the ratio of clicks to points is say, a thousand or ten thousand to one, then TNT have every clue to ban you. this is how autoclickers are detected.
dont assume that TNT has no security measures in place, unless of course, your accounts have no value to you.
Edited by asd, 12 November 2006 - 06:54 AM.
#11
Posted 12 November 2006 - 07:25 AM
why do you think that tnt wont put timers in their games?
ive been programming with flash for years and all it takes is a variable that increases by 1 on every frame. "timer= timer+1", this code will run every frame, so if the game is at 30fps, the timer increases by 30 every second. when score is sent, this timer value can also be sent along. time taken to reach that score would simply be timer/30= x seconds. when staff review your score, this time is compared against other times on the hiscore chart. using time-warping programs like speedgear will affect this timer, such you the cheater obtains a score in a contracted amount of time, ie, when TNT reads the log, they say you playing at a speed faster than non cheaters would. this is how speedgear is detected.
there are also other antihack methods such as counting the total number of clicks detected until the score is sent. a variable can be set to increase by one when OnEventClick is detected. this, for example can be compared against the score obtained in zurroball, where one click should correspond to 1 point on the score. if the ratio of clicks to points is say, a thousand or ten thousand to one, then TNT have every clue to ban you. this is how autoclickers are detected.
dont assume that TNT has no security measures in place, unless of course, your accounts have no value to you.
thats good for a new member


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#12
Posted 12 November 2006 - 06:07 PM
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#13
Posted 17 December 2006 - 08:14 PM
#14
Posted 18 December 2006 - 04:20 AM
thats why they don't
they use a program to filter out the suspicious times
#15
Posted 24 January 2007 - 04:31 PM
#16
Posted 24 January 2007 - 04:40 PM
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#17
Posted 08 March 2007 - 04:12 AM






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#18
Posted 04 April 2007 - 10:25 AM

#19
Posted 23 April 2007 - 12:17 PM
#20
Posted 24 April 2007 - 08:01 PM
#21
Posted 24 April 2007 - 11:04 PM
take Wingo-ball for example. an impossible score is 1090 (i think), and i've seen scores of 1093 in the high score list. so just be careful you don't go too high for some games
#22
Posted 25 April 2007 - 07:43 AM
#23
Posted 06 May 2007 - 02:16 PM

#24
Posted 11 May 2007 - 02:52 AM
#25
Posted 11 May 2007 - 06:57 PM

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