The purpose of this guide, is for you the player to beat NQII get a sweet throphy, two avatars and a reward.
Trophys:
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Avatars:
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Neoquest II - Weakling Neoquest II - DevilpussNeoquest II - Bionic Cybunny Items:
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Game background:In
NeoQuest II you control a white Blumaroo by the name of Rohane, who has go on journey through, and far beyond the lands of Neopia. You'll meet monsters that would make even the toughest tremble in their boots.
-The point basicly is to save fairyland from some pretty evil people, but to get there you have to go through 4-5 acts of the game.
NQII can be found here.
So we begin..
As you see you start at a place called
Trestin Village, where you somehow get a hold of your old mans sword and decide you want to go save the day. (Your mom kicks you out)
Before we really start, lets get to know the game..
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This is the moving key which move your Character.
UP, Down, Right, Left.
Right Up,Left Up, Up Right, Up left.
This little thing tells you your option, like how much gold you got, how to talk to people:
your choice of travle, or the chouce to return the the main page..
Hunting mode: every second step a monster will pop up, this mode is good for training.
Normal mode: is normal, monster will come up randomly though not as much as hunting mode.
This is your games status bar, it tells the characters name, level, how much exp he has and you can access the skills from here. (thingy in red)
How to battle:
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In NQII, monster will come up randomly and try to kill you as your walking.
Sometime it can be very annoying.
This is what a battle looks like:
With your mouse double click the lupe, in a case of two monsters you have to double click the one you want to kill.
Press attack, and starting killing, though like any rpg your attacks will miss sometimes.
wait for your turn again and then try to attack again.
Once you kill a monster you get EXP, gold and an item some times (monstly potions).
Now press end fight:
Though if you die, you respawn where you last rested
Character Skills/Skill Recommendations:» Click to show Spoiler - click again to hide... «
Rohane's Skills-1-15: Damage Increase
16-30: Critical Attacks31 - 45: Stunning Strikes46 - 59: Innate Melee Haste
Critical attacks: Each melee hit has a chance to cause a Critical Strike, hitting for more than the normal maximum melee damage.
Damage Increase: Average melee damage is increased
Combat Focus: An activated skill that increases defensive ability, at the cost of decreasing damage output.
Stunning Strikes: Each hit has a chance to stun the target, delaying the enemy's next action.
Battle Taunt: Causes enemies to focus their attacks on the taunter, rather than other characters.
-Mipsy-
1 - 15: Obliterate
16 - 30: Group Direct Damage
31-45: Innate Casting Haste
46-59: Group Haste.
or
1 - 15: Group Direct Damage
16 - 30: Innate Casting Haste
31 - 45: Innate Melee Defense
46 - 59: Group Haste.Direct Damage: Destructive magical energy is unleashed at a single enemy.
Group Direct Damage: Destructive magical energy is unleashed at all enemies.
Group Haste: Haste spells make all of the caster's allies move more quickly.
Slowing: Slow spells make one of the caster's enemies move more slowly.
Damage Shields: A shield of energy is placed around an ally, causing damage toany enemy who strikes them.
-Talinia-
1 - 15: Increased Bow Damage
16 - 30: Multiple Targets
31-45: Innate Melee Haste
46-59: Shockwave.
Increased Bow Damage - Increases damage output when using bows.
Multiple Targets - Fires multiple bow shots at once.
Ranged Attacks - Any opponent targeting a character with this skill will take longer to perform the action.
Shockwave - Hits have a chance to cause a shockwave, which stuns all enemies temporarily.
Slowing Strike - Whenever the ranger hits an enemy, the enemy will usually slow down for a period of time.
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Velm-
1 - 15: Group Healing
16 - 30: Celestial Hammer
31 - 45: Innate Melee Haste
46 - 59: Innate Melee Defense
or
1 - 15: Group Healing
16 - 30: Innate Casting Haste
31-45: Group Shielding
46-59: Innate Melee Defense
Healing - Heals a single ally, raising that ally's hit points.
Group Healing - Heals the caster's entire group, raising all their allies' hit points.
Group Shielding - Strengthens the caster's allies by increasing their magical and melee defense.
Mesmerization - Mesmerizes an enemy, causing them to be distracted for long periods. Enemies who are healed or damaged while mesmerized will become un-mesmerized.
Celestial Hammer - Strikes an enemy with a magical blow, damaging and stunning them.
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Common skills-
Innate Melee/Magic Defense/Resistance -
Increases innate melee/magic defense/resistance. Innate Casting/Melee Haste -
Increases innate spellcasting/melee attack speed. Now your ready..
Leave
Trestin Village, set travle mode to hunting and begin training get to level 5 before heading out for the Dark Cave.
I recommend training by the redish area, incase your low on HP you can go back and talk to your mother and she will heal you for free.
TIP: If you die to a
a plains lupe you get a avatar.
This most likely will take some time.
Once you reached level 5 you should be ready to fight the first boss.
Though The Miner Foreman is a optional boss (meaning you don't really have to fight him) its good exp if you do choose to go and fight him, this will also give you a little more game experience on bosses and maps.
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The Miner Foreman
HP: 50|62|75
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(use the teleporter)
More to the story..
After you beat the The Miner Foreman start heading out to
Northern Marches, stop at
White River City and check into the inn incase you die, you don't have to walk from
Trestin Village. Also don't forget to buy a new sword (
Iron shortsword, Dmg 8, Cost:400 gold) Northern Marches is a good place to train for a bit before heading out to the
Undeground Cave, monsters in the next map could get a litte tough so train to around level 8-9.
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Tebor's Shop» Click to show Spoiler - click again to hide... «
Anyways as you enter the city you notice that the path to Southern Meridell is flooded (same place you get Mipsy to join party.) This is because a guy named
Zombom flooded it
, once again you have to go on a long adventure to defeat
Zombom to lift the curse.
Go through
Mysterious Tower1,
Mysterious Tower2,
Mysterious Tower3 and finally
Mysterious Tower4 were
Zombom is located.
TIP: Try to be at level 11 when you encounter
Zombom, he is a annoying boss at a low level, you shouldn't really have a problem though besides the weak damge you do, so I suggest you buy some damge potions as well as well HP ones.
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Zombom
HP: 120|150|180
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Once you have defeated Zombom go back to
White River City and start heading out to
Southern Meridell, as you noticed the curse is broken and you could walk accross the bridge.
Don't forget to pick up
Mipsy!!!
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Before you go to
Town of Lakeside, don't forget to train at Southern part of Meridell, this place has good monsters and a good place to train and make some money which you'll need because at the next town (
Town of Lakeside) they got some good upgrades which might be a little costy.
At the
Town of Lakeside check in the inn, buy upgrades and talk to the Hermit for the secert word which will let you in the
Lost City of Phorofor, the Hermit in on the far left of the map!
So when you get the secert word, go to
Lost City of Phorofor!These is were your going to have to fight the
Sand Grundo.
If you are at level 10-11 you should be fine.
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Sand GrundoHP: 130|162|195
Alright once you beat him you got one more boss to go in this act! Well now when you beat him you teleport to
Tower on The Hill 2walk through it and walk through
Tower on The Hill 1after you'v done this you should be at South East MeridellI suggest training at South East Meridell for a bit, good monsters and good exp!
Go to
Village of Seaside talk to Uthyni and buy some upgrades.
Ok now head out to
Plains of Retreat + Castle of Meridell and get ready to fight
Ramtor.
In
Meridell Castle you'll fight
Ramtor for the first time, but half away he'll run away and you'll have to go to his tower and fight him there.
You should be level 17-18 and shouldn't have any problem killing ramtor.
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Ramtor
HP: 200|250|300 Go through
Ramtor's Tower: Base Level,
Ramtor's Tower: Dungeon 1,
Ramtor's Tower: Dungeon 2Then go to
Ramtor's Tower: Towerand Fight Ramtor for the last time.
-Act 1 done-Sorry guys, for this long wait, but I'm waiting from digfort, for there ok if I use there maps.