Also, I'd like to know how they were obtained. Such as, lab, by hand (by clicking and purchasing codestones yourself), or by the auto trainer, or any combo of the sorts.
Right now my boost is 456, all done by hand
Posted 10 March 2010 - 09:57 AM
Posted 10 March 2010 - 11:30 AM
Simple. On your strongest pet, what are the HP + Str + Def?
Also, I'd like to know how they were obtained. Such as, lab, by hand (by clicking and purchasing codestones yourself), or by the auto trainer, or any combo of the sorts.
Right now my boost is 456, all done by hand
i had never understood what people meant when they posted "boost" or whatever
so its just HP+STR+DEF
Posted 10 March 2010 - 11:38 AM
i had never understood what people meant when they posted "boost" or whatever
so its just HP+STR+DEF
if(input < 8) { return 0.5; }else if(input < 13) { return 0.75; }else if(input < 20) { return 1; }else if(input < 35) { return 1.25; }else if(input < 55) { return 1.5; }else if(input < 85) { return 2; }else if(input < 125) { return 2.5; }else if(input < 200) { return 3; }else if(input < 250) { return 4.5; }else if(input < 300) { return 5.5; }else if(input < 350) { return 6.5; }else if (input < 400) { return 7.5; }else if(input < 450) { return 8.5; }else if(input < 500) { return 9.75; }else if(input < 550) { return 11; }else if(input < 600) { return 12; }else if(input < 650) { return 13; }else if(input < 700) { return 14; }else{ return 15; }
Posted 10 March 2010 - 12:02 PM
Boosts are quite as simple as just HP+STR+DEF, boosts are when your strength or defence gets to a point where they give you can extra attack or defence boost in the battledome so they affect how many stats/damage you do and how much you defend.
Here's the boosts from the battledome sim:if(input < 8) { return 0.5; }else if(input < 13) { return 0.75; }else if(input < 20) { return 1; }else if(input < 35) { return 1.25; }else if(input < 55) { return 1.5; }else if(input < 85) { return 2; }else if(input < 125) { return 2.5; }else if(input < 200) { return 3; }else if(input < 250) { return 4.5; }else if(input < 300) { return 5.5; }else if(input < 350) { return 6.5; }else if (input < 400) { return 7.5; }else if(input < 450) { return 8.5; }else if(input < 500) { return 9.75; }else if(input < 550) { return 11; }else if(input < 600) { return 12; }else if(input < 650) { return 13; }else if(input < 700) { return 14; }else{ return 15; }
So if you've got below 8 strength your attack icons will be 'boosted' by 0.5x and if your strength is above or equal to 700 then your attack icons are 'boosted' by 15x.
Posted 10 March 2010 - 01:10 PM
Edited by Scot, 10 March 2010 - 01:11 PM.
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