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Guide to the Battledome


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#1 emerkeng

emerkeng

Posted 05 August 2010 - 05:53 PM

*
POPULAR POST!

The Battledome

I realized that there was a lack on guides on the Battledome on this site so I decided to compile some information I have together

*This is just a basic guide on how the Battledome works it is not a weapons guide or training guide.



One of the first things you need to understand is that the Battledome involves 2 trained pets fighting each other to the death. The overall goal is to lower the opponents health points down to 0 if both pets reach 0 in the same turn it is declared a draw. There are several factors that determines the amount of damage you do one of which is your strength boost.



Here are the strength boosts:
Less than 8 str. = .5 damage per icon
8 str. = .75 damage
13 str. = 1.0 damage
20 str. = 1.25 damage
35 str. = 1.5 damage
55 str. = 2.0 damage
85 str. = 2.5 damage
125 str. = 3.0 damage
200 str. = 4.5 damage
250 str. = 5.5 damage
300 str. = 6.5 damage
350 str. = 7.5 damage
400 str. = 8.5 damage
450 str. = 9.75 damage
500 str. = 11 damage
550 str. = 12 damage
600 str. = 13 damage
650 str. = 14 damage
700 str. = 15 damage



So for example a 13 str boost pet may use the ramtors spellbook and do 10 hp of damage while a 700 str boost pet may do 150 hp of damage with the same weapon.



This is just simple multiplification however there are more factors that determine the amount of damage you do.



Stance Multipliers

If you choose to Defend, you only do 80% of the normal damage. If you choose a normal stance, you do 120% of the damage above. If you choose to Jump & Attack, you do 130% of the damage. If you choose a Fierce attack, you do 140% of the damage. And if you choose a Berserk attack (skill earned at level 50) you do 150% of the damage.

So for example a pet with the glittering faerie dust with 125 str boost (3.0 boost multiplier)

Would do:

Cautious stance: 45 hp damage (15 icons x 3.0 boost x 100%)

Defend: 36 hp damage (15 icons x3.0 boost x 80%)

Normal: 54 hp damage (15 icons x3.0x120%)

Jump & Attack: 65 hp damage (15 iconsx3.0x130%)

Fierce: 63 hp damage (15 iconsx3.0x140%)

Berserk: 67.5 hp damage (15 iconsx3.0x150%)

One little tip: If you choose a fierce attack, you do 140% damage, BUT your opponent also does 140% damage. And these stance multipliers are multiplied together. If you do a Berserk and your opponent does too, it is 150% of 150% damage done to BOTH of you.



So looking at the above example a pet with 125 boost multiplier with the Glittering Faerie Dust that attacks with Berserk would do 101 damage if their opponent also does Berserk.



You can opt not to go for the stance multiplier and instead choose between a faerie ability or species ability. For example, If I did not want to do a Berserk attack I could choose to Burrow (a faerie ability that blocks 97.5% of icons that aren’t Dark and Light) or I could use my Pteri’s Dive however, you are limited to only one choice per turn. I personally prefer using Sink, Burrow, Drain Life, Regeneration, Diamond Dust and 6 iconer species abilities Berserk is best saved for your bomb round.



Finally there are 2 more factors to be taken into consideration. Firstly, there is the “luck factor” which is a random factor that makes your attack slightly inconsistent for each attack the attack can be randomized by +/- 10%. So the pet above could theoretically do a range of 60.75-71.5 damage.



The last important factor to consider is your opponents defense. There are 7 different icon types that can be defended against (air, earth, water, fire, light, dark, physical). Each species have their own resistance(s) to different attacks some however, do not. Noitidart has a good guide on these resistances here: http://www.neocodex....cesweaknesses/. One example of different icon types involves the hidden tower weapons kelpbeards trident, Sword of Skardsen and Pirate Captains Cutlass. They all have the same range of icon numbers (16.5-24). However, Sword of Skardsen uses dark and physical icons while Kelpbeards Trident uses water and physical icons and Pirate Captains Cutlass uses air, light and physical icons.



The kind of icons of damage done matters in terms of defense. For instance the commonly used Ghostkershield blocks all dark, 5 earth, 3 air, 3 light and 5 physical. While the Sword of Skardsen does 15 dark and 1.25-9 physical icons the Pirate Captains Cutlass does 6.25-14 air icons 5 light icons and 5 physical icons and the Kelpbeards Trident does 11.25-19 water. The icon types allow the Ghostkershield to lower a max icon Sword of Skardsen to only 4 icons of damage while Pirate Captains Cutlass is lowered to 13 icons and Kelpbeards Trident can get a massive 19 icons through the shield.



Defence works to defend you from your opponents attack. The boost multiplier works the same for defence. So if a 55 def boost pet (2.0 multiplier) uses the portable cloud it can defend up to 20 hp damage not including stance multiplier. Let’s pretend your opponent has a 55 strength pet and throws a honey potion at you if you use the portable cloud it would defend 5 earth and 5 physical. Honey potion does up to 13 earth and 3 physical so the portable cloud can save you from 16 hp of damage from the honey potion. Stance multipliers for defence are as follows



Cautious Attack - +0% no modifiers
Normal Attack -+20% damage.
Jump and Attack - +30% damage
Fierce Attack - +40% damage
Berserk Attack - +50% damage
Defend - -20% damage

Faerie Abilities

There are many useless faerie abilities but here is a list of abilities that I find important

Burrow (blocks 97.5% of all earth, air, water, fire, physical)
Sink (blocks 97.5% of all light, dark, water, fire, physical)
Drain Life (drains 10% of opponent hit points works similar to Crisp Blue Tunic)
Regeneration/Restore/Healing Vapour (33% healers)
Fiery Gaze/Diamond Dust (freezers: fiery gaze is 1/8 chance of freeze while dust is 1/6)



Optional Abilities

These abilities are not as important but they are viable choices

Steam Shield (blocks all light for one turn)
Water Breathing/Boil (blocks all water for one turn)
Quench (blocks all fire for one turn)
Heal (ONLY for pets with less than 50 HP)




*I hope you find this guide somewhat helpful It was my first attempt and I hope you guys learn some things from it.




Credits/Sources: All credit goes to idb.finalhit.org for their vast battledome information and knowledge





If you guys want to learn more about the battledome idb.finalhit.org is the perfect resource.


Edited by pathentic, 05 August 2010 - 06:11 PM.


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    #2 Noitidart

    Noitidart

    Posted 10 October 2010 - 02:04 AM

    I needed a bd guide and i searched codex and this came up. +rep. This is a really nice guide. Helped me tons. Thanks so much man. People have not taken notice of this awesome guide. Pinned.

    Quote

    Finally there are 2 more factors to be taken into consideration. Firstly, there is the “luck factor” which is a random factor that makes your attack slightly inconsistent for each attack the attack can be randomized by +/- 10%. So the pet above could theoretically do a range of 60.75-71.5 damage.

    Question on that though. Are you sure about the +/- 10%? I never heard of that.
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    #3 iomega

    iomega
    • Trader Score:5

    Posted 10 October 2010 - 02:20 AM

    wow that's actually really informative... thanks!
    i wonder how it only just got noticed O_o

    #4 emerych

    emerych

    Posted 10 October 2010 - 02:54 AM

    pretty unsure about the +- 10 %....


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    #5 Noitidart

    Noitidart

    Posted 10 October 2010 - 12:00 PM

    View Postiomega, on 10 October 2010 - 02:20 AM, said:

    wow that's actually really informative... thanks!
    i wonder how it only just got noticed O_o
    lol i know i was blown away. This is real good guide.


    Can you add up there or someone else in some other topic add about defense in the battledome and why you see so many defended icons and what it means please?
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    #6 bloomer

    bloomer
    • Trader Score:3

    Posted 03 November 2010 - 06:03 AM

    does the level of the pet matter while attacking
    i use the labray and it has decreased my pets level from 50 to 13

    #7 Sockoo

    Sockoo
    • Trader Score:4.94

    Posted 07 November 2010 - 09:52 AM

    View Posthamza, on 03 November 2010 - 06:03 AM, said:

    does the level of the pet matter while attacking
    i use the labray and it has decreased my pets level from 50 to 13

    I think not, the only thing that happen is that you don't have Beserk Attack anymore

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    #8 alphadark

    alphadark

    Posted 07 November 2010 - 12:07 PM

    I'm so close to 85 att/def boost for my pet but now im not sure if i wanna get my def higher than 85 since i rarely use shield

    #9 Aldy

    Aldy
    • Trader Score:34

    Posted 02 December 2010 - 10:44 AM

    Wow, thanks for the info! :p

    #10 SatansCamaro

    SatansCamaro
    • Trader Score:5

    Posted 02 December 2010 - 05:57 PM

    Thanks, helps so much. Look out Balthazar, here I come!

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    #11 Ziz

    Ziz
    • Trader Score:9

    Posted 02 December 2010 - 06:03 PM

    View Postbloomer, on 03 November 2010 - 06:03 AM, said:

    does the level of the pet matter while attacking
    i use the labray and it has decreased my pets level from 50 to 13


    Actually it does affect the species abilities, wich in battles that last longer can affect a lot (like with tanks or your labrat)
    At higuer levels those neopets natural abilities usually should attack with 6 icons (some species doesnt have 6 icons attacks)

    It can be only two or four icons of difference, but (as i stated before) in larger battles it can affect a lot.


    #12 bloomer

    bloomer
    • Trader Score:3

    Posted 03 December 2010 - 02:42 AM

    What is your oppinion should a person use the labray for training
    Like useing lab and codestone both things at the same time
    The lab ray is making my pet loose alot of levels

    #13 Acheron

    Acheron
    • Trader Score:4.94

    Posted 16 December 2010 - 12:53 AM

    Yeah, what are the disadvantage for a pure lab rat assuming I only play in 1-player.

    #14 Chobo

    Chobo

    Posted 04 January 2011 - 11:21 PM

    Good guide for starters :]
    Utilizing the lab ray while training can be very effective or detrimental.
    Lab ray has a tendency (statistics show) to boost the hp of your pet way up, followed by raising your strength, while not giving much boost to defense, and subtracts levels.

    If you want to codestone train and lab at the same time, just keep in mind you have to keep your level balanced with your hp so you can train defense if needed. You won't be able to lab everyday if you want to keep your stats relatively even or balanced for a league-trained pet.
    a pure lab rat can be effectve in 1p, defense based on defense boost isnt as effectve in 1p because you know what weapons your opponent has ahead of time, and you can usually just buy reflectors/full blockers to counter those. if you are not planning to fight in leagues for either 1p or 2p, lab training is probably the cheapest way in the long run since you can mass a ton of hp and decent strength.

    #15 ElPinapple

    ElPinapple

    Posted 07 June 2011 - 07:07 AM

    bookmarking this as a reference

    thanks

    #16 SweetHoney

    SweetHoney
    • Trader Score:1

    Posted 12 June 2011 - 07:19 PM

    Bookmarking this until my pet has better stats.
    Thank you very much for this guide!

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    #17 lonewolf

    lonewolf

    Posted 02 July 2011 - 02:36 PM

    O thanks for this. I oly have 50 str tho :p and i need a better bd set. Will use this later when i get stronger

    #18 birdfeed

    birdfeed

    Posted 06 July 2011 - 04:48 PM

    i've only just started training my pet so this will definitely come in handy

    #19 lonewolf

    lonewolf

    Posted 06 August 2011 - 12:21 PM

    View Postbirdfeed, on 06 July 2011 - 04:48 PM, said:

    i've only just started training my pet so this will definitely come in handy

    Good luck with your training!

    #20 copley

    copley
    • Trader Score:1.94

    Posted 24 August 2011 - 07:56 AM

    Very nice guide. Been looking for a good list of multipliers.

    #21 DoNotAnnoyMe

    DoNotAnnoyMe

    Posted 24 August 2011 - 08:09 AM

    View Postemerkeng, on 05 August 2010 - 05:53 PM, said:

    Finally there are 2 more factors to be taken into consideration. Firstly, there is the “luck factor” which is a random factor that makes your attack slightly inconsistent for each attack the attack can be randomized by +/- 10%. So the pet above could theoretically do a range of 60.75-71.5 damage.

    there surerly is some sort of "luck factor" involved, but not, damage values aren't randomized, at least not normally.
    however many weapons (e.g. the acronym swords, skarls sword, sword of white lies/gsword, ...) deal varying amounts of damage that follow certain random distributions which are mostly normal distributed (as by the central limit theorem).

    the actual "luck factor" with regards to the BD is getting good rolls for weapons/abilities (e.g. fiery gaze) that actually are random, however there really is no "luck factor" in the sense that it'd be applied to the damage in the end

    #22 trixz1

    trixz1

    Posted 01 September 2011 - 02:07 PM

    nice guide

    #23 Musician

    Musician
    • Trader Score:1

    Posted 05 October 2011 - 09:20 PM

    Detailed, well-written guide.
    Great work!

    Now, time for me to actually understand it...

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    Thank you so much, California! <3


    #24 pigchicken

    pigchicken

    Posted 06 October 2011 - 10:57 PM

    I am wonder if labray changes anything?

    #25 Toxserx

    Toxserx

    Posted 05 November 2011 - 03:04 PM

    Wow!! Nice guide!! Now I should be able to go battle easily =3 Thx a lot!!


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