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esilim

Member Since 13 Jan 2011
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Topics I've Started

POLL: Would you use a "Guess the Marrow" Neoalert?

10 May 2011 - 07:53 AM

Guess the Marrow is a daily feature on the Neopets site.

Every day, there is a competition in which 10 of the Marrow Items are distributed, several of which are UBs (HTS).

The way it works is that there is a number between 200 and 800, and the first 10 to guess it correctly win.

The neoalert would automatically select for you a random number that hasn't been used by a Codexian yet, until someone won. This increases everyone's chances of winning, until someone actually does, after which the next 9 to enter that number would win.

Please indicate in the poll above whether you would add and use this Neoalert.

Thanks!

Guess the Marrow Collaborative Effort

07 May 2011 - 05:16 PM

Ok, either the neoalert doesn't exist yet to do this properly, or I couldn't figure out how to work it. So, I figured that we could collaborate here. Every day, once the competition starts, if the next person could either list what the marrow weight IS, or (more likely) all of the numbers that it is NOT--in numerical order--then subsequent guessers will have a better chance. There are only 601 possibilities (from 200 to 800), so we should have Codex winners on a regular basis if enough of us will participate. Just guess one that hasn't been tried, and then add it to the list.


Handy Dandy Link to Guess the Marrow
The answer for the Guess the Marrow Contestof 7-May-2011 is NOT:
512

(then the next person would copy/paste that and include whatever number they tried.)

Be Glad You're Not a Rock Star

26 April 2011 - 03:29 AM

I recall that we began toward a discussion of something like this recently, but I couldn't find the thread. Here's the link from the Telegraph

Typing Terror Game Guide

21 March 2011 - 05:14 PM

*if you can't type, this guide is not for you
The nice thing about Typing Terror is that the game takes under 3 minutes to play and is 1000np every single time. Even if you don't get any of the broken or upside down Grundos, if you just type accurately you will score 2500. The multiplier has always been more than .4. viola 1000np.

Other than the minimal difference that perfect typing makes, the main difference in scores is the number of upside-down Grundos eliminated and especially the number of broken Grundos eliminated.

You get 12 grundos on level 1, 14 on L2, 16 on L3, 18 on L4, and 20 on L5
No more than 4 will appear on your screen at any one time.

yellow grundos give you 5pt
upside down (red) give you 20pt
broken (red and purple) give you 100pt

on each level, count the grundos as you eliminate them
when you get to 4 less than the total for that level, slow down--do not eliminate a grundo unless he is about to break through the glass, or unless you have the 4 max on the screen
the reason is that you want to allow a broken to appear in the back, and eliminate him, instead of eliminating a lower-point grundo and ending the level
if you have the max 4, eliminate either the closest to you, or if there are a couple lined up in front of each other and one more off to the side, eliminate the lone one--so that if a broken appears you have a better chance of being able to see the letters on him

there is a temptation to go for upside down reds here, but hear the voice of experience say that they do not make enough of a difference to justify reducing the chances of hitting a broken that appears at the back

That's the strategy for doing the best you can on each level; here is a strategy for getting the avvy (3600pts):
If after level 1 you have less than 600, start over
If after level 2 you have less than 1000, start over
If after level 3 you have less than 1400, start over
If after level 4 you have less than 1900, start over
If after level 5 you have less than 2500, start over

Note--the level 1 value is intentionally high, because I hate playing too much before having to give up.
And after any of the levels you can always go ahead with a lower score and see if you don't end up with a surprisingly good level to make up for it.
But again, this is the voice of experience saying you can either read my guide and trust me, or second-guess me and almost certainly end up frustrated :/

There's math and years of trial and error behind that strategy. Once upon a time (2001-2003 era), Typing Terror was a Virtupets Space Station World Challenge game almost every single day. A score of 3500 was almost guaranteed to get you a puzzle piece that hour. And this strategy (minus 100 in each of the above values) was guaranteed to get a score of 3500 at least once an hour.

So anyway... saw someone complain about getting the avvy in a status, and thought I'd whip off a guide for y'all before I went to bed.

Cheers!

Typing Terror Game Guide

21 March 2011 - 05:14 PM

this is a duplicate topic; please delete it