- Viewing Profile: Posts: SlaughterHouse
SlaughterHouse
Member Since 13 Feb 2012Offline Mar 22 2012 07:42 AM
About Me
I'm Skyler.
I enjoy music but can't fathom how people can have 500 songs on an mp3 player...
I web design, and in the distant future, there may be money made from it.
Computers Are Awesome!
I like to think privately a lot, about my position in life and the raw truth of things. I'm...different in real life, but quite content with such a position. I like to think myself a fairly strong writer/speaker, although I could be mistaken. I think Scottish public schools are a joke (which I am a part of) and tend to take a more conservative-approach to Scottish politics. I like to read, but only when it's on my own accord, almost NEVER when it is assigned reading by a teacher. I prefer email to texting- I don't even know if my phone can text. I am learning German. And fractions are our friends.
But you will never see a good portion of who I am online.
Feel free to ask me about stuff. I don't run a multi-million dollar website, so I tend to be pretty open.
And unlike some people, I have a soul! Many people have tried, but I made my own Soul Firewall.
Yeah.
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- Active Posts 34
- Profile Views 3802
- Age 31 years old
- Birthday November 10, 1992
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In Topic: Ongoing Maintenance
06 March 2012 - 12:58 AM
In Topic: Neoquest's Neoquest II AP
23 February 2012 - 01:44 PM
Wich is the frezee rate?
(My main language is spanish, so I apologize about my english.)
I believe no one has reported being frozen and you are unlikely to get frozen unless you use insane and impossible refresh times.
In Topic: Neoquest's Neoquest II AP
22 February 2012 - 05:52 PM
For the suggestion - I was thinking about implementing something like that, but all the methods of implementation didn't seem very flexible, would a stop when exp is no longer being gained suffice?
Yeah I think that would make a great addition.
In Topic: Neoquest's Neoquest II AP
22 February 2012 - 09:53 AM
The training function could be extended to add a feature such as train for x minutes or hours. Train until x level or x levels gained. Suggested this as when I went out today I was going to leave it on for a few levels but I was gone for awhile so it would of ran non-stop so I couldn't run it.
Bug:
1). It occurred for a second time, where the fight is complete but it fails to end fight without picking up with it via the fail safe. Script was running for longer than 4 minutes after it beating the mobs and failing to end fight without picking it up. This only seems to occur for me when running move scripts. (EDIT: 1 Further Occurrence)
2). I opened the AP and went into settings after altering most settings and exiting from it I went to start a move script. AP crashes with an "unbound error". Occurred after retrying it again on opening the AP. But when I opened the AP a third time and never went to the settings the AP worked as normal. (EDIT: Another Occurrence of this, it appears it has nothing to do with settings but rather if you run a move script and the first move it encounters a mob or set of mobs. This was the case also with the previous two cases I reported this happening.)
3). Unsure if this is a bug or not or intended but the AP does not output who the fight is with when encountering it. It did do this before updating to 0.7.
Overall:
It's running much more smoothly than it was in version 0.6 and as far as I can see so far those are the only bugs I have picked up on.
In Topic: Neoquest's Neoquest II AP
21 February 2012 - 08:05 PM
Wouldn't that kind of make it redundant to have it as a setting? Glad to know I don't have to fix anything. And unless I say it's necessary in the release notes you probably don't need to update the config.
A way around it then could be as soon as you log in detect if one of the characters you have has a setting needing configured if it does request it to be set?
Or have a hidden value if settings are defaults and prompt at first login to configure them and if they decide to leave as defaults then remove it next login.
It's just I think more people will make the same mistake as me as I did trying to get it to work.
EDIT:
Just as I posted this bug came up. It won a fight outputted it in the log and continued looping out seconds as if it was working. I am running a move script. So I thought it was just moving. Script finishes running and I log in to check it and it got stuck at an end fight screen.
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