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Knocturne

Member Since 25 Apr 2012
Offline Feb 22 2016 02:28 PM

Posts I've Made

In Topic: Could anybody post a Neoquest 1 auto trainer?

22 February 2016 - 01:33 AM

Awesome. Glad to hear it works. I agree a full auto-player would be nice. The game can be very tedious. Have you noticed, btw, that you can spam click a directional button and move 10+ spaces (if you're sneaking) in one page refresh. It's made it a bit more bearable for me. I think I'll actually just complete the game now. It seems much quicker than NQ2.

 

Haha yes, I noticed that right away.  I did that all the way to completion, but you will have to stop at several spots and use your script to level up. However, I think I used your script excessively. I walked over the last few bosses like they were nothing. The max level is 50.

 

I'll see how well the NQ2 autoplayer works.


In Topic: Could anybody post a Neoquest 1 auto trainer?

21 February 2016 - 11:28 PM

To answer your question, I believe you get "Standard" at the end of the first dungeon in the caves, you get the "Strong" in the Jungle Ruins, the Greater in the Temple of Roo, the Superior in the Techo Caves, and the Spirit are very rare potions you get in the Palace of the Two Rings.

 

Honestly, by the time you get spirite potions you should have the Moonstone staff which heals you for 4hp every single turn and has a 40% chance of casting a spell automatically on "Attack" that heals you for 25 hp. Basically, it replaces most healing potions.

 

Your script, in the form you have most recently posted, works wonderfully for most intensive purposes. It could use perfection for Insane players, but otherwise,

 

Thank you very much for your contributions. You have provided the only truly working Neoquest 1 training script in public existence. (Believe me, I've spent hours looking). It may have started from someone else's script, but I believe you've done enough work to consider the majority part yours. It's now your script. So thank you very much

The only thing Neoquest 1 needs now is a full on "Auto-player" script that actually goes through the entire journey on its own, but that is extremely wishful thinking.

 

So thank you for your service gerbil123. I hope other people find this topic on google searches in the future and recognize your work. I know Neopets is a somewhat dead game, but I'm sure there are a few that will do so.


In Topic: Could anybody post a Neoquest 1 auto trainer?

21 February 2016 - 11:32 AM

Alright so it definitely fixed the "Do Nothing" thing. Im fighting a lot of monsters that stun and it works fine.

 

However, the potions appear to still be broken. I have some of each of "weak, standard, strong, greater, and superior". It just doesn't try to use any of them though. It just lets me die without ever trying to use a potion even when my health is at like 10%.

 

Is this because there is no "if health <0.5" line before the potions? It doesn't try to use my Spirit of Growth ability on my life staff either (which can only be used once every 10 turns).


EDIT: Ah. I think I found the problem. It comes from your misunderstanding of how "Spirit of Growth" and the Life Staff work. The "Spirit of Growth" ability doesn't trigger automatically from the attack option, it is a separate option called "Cast Spirit of Growth from your Life Staff" and it can only be used once every 10 turns I believe.

 

So what was happening was every time my health would get low and your script detected that I had a Life Staff equipped, it was set to click "attack" assuming that would heal me when in reality it did no healing.

 

I just deleted the line about Spirit of Growth and now it will use potions.

 

 

EDIT 2:

So it works, but just so you know it chooses to use the "weakest" potion you have in stock, not the best. I'm not sure if that's what you intended, but that's how it's working, which I suppose is fine.


In Topic: Could anybody post a Neoquest 1 auto trainer?

19 February 2016 - 05:00 PM

Yeah, it's not quite that simple. There seems to have been some small changes made to the Neoquest I interface since that AutoPlayer was written. I'll check it out tonight. I also plan to write the Healing Potions so it'll automatically select the potion that'll heal you closest to full that you have in stock. That way you won't have to constantly fiddle around with the script itself.

 

Another question: What is "Spirit of Growth"? Is that another healing potion with a different name?

 

 

 

I've never actually gotten far enough into NQ1 to be sure, but I believe "Spirit of Growth" is a special ability on a late-game weapon that you can use to heal yourself instead of a potion.

 

Thanks a lot for looking into this by the way.  If this ends up fully working it will be the only one still in existence for NQ1 lol.


Another problem it has is stopping on minions that stun you.

 

When a monster stuns you, all you can click is "do nothing" and for some reason the script can't click "do nothing".


In Topic: Could anybody post a Neoquest 1 auto trainer?

19 February 2016 - 12:25 PM

I think I can fix the healing potion part! The one I pasted is set to use a certain potion's ID.

 

The "'item', 220004" part is what you edit to use the healing potion.
220000 is Weak Healing Potion
220001 is Standard Healing Potion
220002 is Strong Healing Potion
220003 is Greater Healing Potion
220004 is Superior Healing Potion
220005 is Spirit Healing Potion

 

You probably have to edit the text to say the name of hte potion too on the search. I haven't tried your fix for attacking but I will now.

 

EDIT: I thought it'd be as simple as editing the potion ID to the right number, but that didn't fix the healing part. The attacking is working though.