did you forget to update the dropbox because im getting messages saying not using required version and i just dled it
ValorSuite (MSAB, ShapeShifter Solver, Auction Sniper, Kad Feeder, Money Tree Grabber, Shop Pricer, USAB, AAA, Daily Automator, ETC)
#601
Posted 28 June 2013 - 11:42 AM
#602
Posted 28 June 2013 - 01:13 PM
did you forget to update the dropbox because im getting messages saying not using required version and i just dled it
It didn't upload for some reason. It's fixed now though.
#603
Posted 29 June 2013 - 12:12 PM
i have another suggestion is have either your starting neopoints or the difference from starting or both beside the current neopoint log so people know how much they made/spent on a session
#604
Posted 29 June 2013 - 12:17 PM
New update:
- AuctionSniper now has configurable price margins multipliers.- ShapeShifter Solver now has a run time multiplier.- Version 0.8.31.0
Just to make sure I understand the run time multiplier correctly:
- What's the default time out?
- When running with laptop or other low-CPU computer, I should make the multiplier bigger (than one) if I wanted to use more time to solve the puzzle, right?
#605
Posted 30 June 2013 - 12:13 AM
Just to make sure I understand the run time multiplier correctly:
- What's the default time out?
- When running with laptop or other low-CPU computer, I should make the multiplier bigger (than one) if I wanted to use more time to solve the puzzle, right?
i believe its like 30 mins or an hour and yes increasing the multiple will make it try and solve it longer the default 1.0 was getting issues on my laptops core 2 duo at about level 70 but after i made it about 2.0 it was solving 84+ without issues i haven't set up my old p4 desktops to run my bots yet so i cant give you times on that but my main issue is i dont have a wireless card in those desktops and/or a long enough wire to run to the router as i moved since i had them set up when i used them all the time for my diablo 2 and runescape bots but that stopped making me money a while ago and im a bit drunk so im running on a tangent that has nothing to do with what your talking about sorry
#606
Posted 30 June 2013 - 11:21 AM
I could not find an answer for this, but it's possible I missed it. If you do not have enough nps on hand to complete a faerie quest does it automatically abandon it for you? I didn't realize I hadn't disabled the AutoQuester and it searched for an item but when I checked Neopets, I had no quests. I was just wondering if it quit the quest or if it was an error.
#607
Posted 30 June 2013 - 05:51 PM
The usershop buyer gets this when the inventory is full
[29/06/2013 19:54:53] UserShop AutoBuyer: Failed to buy 'Greedy Kadoatie Piggy Bank[29/06/2013 19:54:53] PurchaseFromShop: No return document on 'Greedy Kadoatie Piggy Bank'.[29/06/2013 19:54:51] UserShop AutoBuyer: Failed to buy 'Greedy Kadoatie Piggy Bank[29/06/2013 19:54:51] PurchaseFromShop: No return document on 'Greedy Kadoatie Piggy Bank'.[29/06/2013 19:54:49] UserShop AutoBuyer: Failed to buy 'Greedy Kadoatie Piggy Bank[29/06/2013 19:54:49] PurchaseFromShop: No return document on 'Greedy Kadoatie Piggy Bank'.Can you make it deposit everything when the inventory is full?Would come in handy for rubbish and packrat avi
It's on my to-do list.
Just to make sure I understand the run time multiplier correctly:
- What's the default time out?
- When running with laptop or other low-CPU computer, I should make the multiplier bigger (than one) if I wanted to use more time to solve the puzzle, right?
Default timeout is determined by the complexity.
Bigger multiplier increases the timeout multiplicatively.
I could not find an answer for this, but it's possible I missed it. If you do not have enough nps on hand to complete a faerie quest does it automatically abandon it for you? I didn't realize I hadn't disabled the AutoQuester and it searched for an item but when I checked Neopets, I had no quests. I was just wondering if it quit the quest or if it was an error.
Yes it abandons it.
#608
Posted 30 June 2013 - 06:03 PM
When you load an item from a list for the Auction Sniper, it won't ignore duplicate items like the Money Tree Grabber, e.g.:
John Smith Lane John Fred
Is that intended?
#609
Posted 30 June 2013 - 10:19 PM
When you load an item from a list for the Auction Sniper, it won't ignore duplicate items like the Money Tree Grabber, e.g.:
John Smith Lane John FredIs that intended?
No. It's fixed now.
#610
Posted 01 July 2013 - 07:44 AM
I have a new problem with the Kitchen Quest bot.
It's not a huge problem though.
For me it doesn't stop when the daily quest limit has been reached. It will keep trying to do quests and I get the message 'KitchenQuest: No kitchen quest items?'.
I have 111 messages of 'Daily Quest Limit Reached'.
#611
Posted 01 July 2013 - 09:01 AM
I have a new problem with the Kitchen Quest bot.
It's not a huge problem though.
For me it doesn't stop when the daily quest limit has been reached. It will keep trying to do quests and I get the message 'KitchenQuest: No kitchen quest items?'.
I have 111 messages of 'Daily Quest Limit Reached'.
This should now be corrected.
I'm considering utilizing ClickOnce deploy for this Suite. It will automatically keep the software up to date but some complexity will be added if running multiple copies are something you wish.
Edited by Valorous, 01 July 2013 - 10:06 AM.
#612
Posted 01 July 2013 - 11:54 AM
Hi Valorous. Downloaded the newest file and I'm still getting the same error:
SQL logic error or missing database
no such table: SuiteSettings.
when I try to run the mtg. The kad feeder seems to work, and it's contributing prices to the database. Any ideas on what I can do?
#613
Posted 01 July 2013 - 12:26 PM
Hi Valorous. Downloaded the newest file and I'm still getting the same error:
SQL logic error or missing database
no such table: SuiteSettings.
when I try to run the mtg. The kad feeder seems to work, and it's contributing prices to the database. Any ideas on what I can do?
Delete your ValorousDatabase.db file. It will make a new one with default settings.
#614
Posted 01 July 2013 - 12:50 PM
ShapeShifter seems to be stuck on level 48 for me and it seems to be taking an extremely long time despite the fact that I'm on an i5-3570K @ 3.8 GHz
[7/1/2013 1:20:59 PM] ShapeShifter Solver: LEVEL 48 (8x7, 18 shapes, 3 states) this may take a while (complexity = 1.37E+25). [7/1/2013 1:20:41 PM] ShapeShifter Solver: Getting new game... [7/1/2013 1:20:41 PM] ShapeShifter Solver: Time allotment exceeded. Getting new puzzle. [7/1/2013 1:02:09 PM] Retrieved 0 prices and 6 unbuyables. [7/1/2013 12:47:06 PM] Retrieved 15933 prices and 79 unbuyables. [7/1/2013 12:32:41 PM] ShapeShifter Solver: LEVEL 48 (8x7, 18 shapes, 3 states) this may take a while (complexity = 1.42E+26). [7/1/2013 12:32:40 PM] ShapeShifter Solver Started.
#615
Posted 01 July 2013 - 12:53 PM
Delete your ValorousDatabase.db file. It will make a new one with default settings.
Just tried this. Still getting the error.
#616
Posted 01 July 2013 - 01:06 PM
ShapeShifter seems to be stuck on level 48 for me and it seems to be taking an extremely long time despite the fact that I'm on an i5-3570K @ 3.8 GHz
[7/1/2013 1:20:59 PM] ShapeShifter Solver: LEVEL 48 (8x7, 18 shapes, 3 states) this may take a while (complexity = 1.37E+25). [7/1/2013 1:20:41 PM] ShapeShifter Solver: Getting new game... [7/1/2013 1:20:41 PM] ShapeShifter Solver: Time allotment exceeded. Getting new puzzle. [7/1/2013 1:02:09 PM] Retrieved 0 prices and 6 unbuyables. [7/1/2013 12:47:06 PM] Retrieved 15933 prices and 79 unbuyables. [7/1/2013 12:32:41 PM] ShapeShifter Solver: LEVEL 48 (8x7, 18 shapes, 3 states) this may take a while (complexity = 1.42E+26). [7/1/2013 12:32:40 PM] ShapeShifter Solver Started.
Yes. That puzzle is base two and frequently highly intensive due to it's complex calculation tree.
Divide 1.37x10^25 (1370000000000000000000000000) by 3.8 billion and you have a best-worst-case scenario of 360,526,315,789,473,684.21052631578947 seconds. An amount of time that eclipses the existence of the earth.
Good thing the algorithm doesn't try to brute force this huh?
Wait until you see some of the even more complicated ones.
Just tried this. Still getting the error.
I'll send you a PM...
EDIT: Fixed it.
Edited by Valorous, 01 July 2013 - 01:43 PM.
#617
Posted 01 July 2013 - 01:16 PM
Yes. That puzzle is base two and frequently highly intensive due to it's complex calculation tree.
Divide 1.37x10^25 (1370000000000000000000000000) by 3.8 billion and you have a best-worst-case scenario of 360,526,315,789,473,684.21052631578947 seconds. An amount of time that eclipses the existence of the earth.
Good thing the algorithm doesn't try to brute force this huh?
Wait until you see some of the even more complicated ones.
I'll send you a PM...
I'm just gonna throw out a guess and say ShapeShifter is NP complete ![]()
So what's my best method of action here? Just have it grab a new puzzle?
#618
Posted 01 July 2013 - 01:37 PM
I'm just gonna throw out a guess and say ShapeShifter is NP complete
So what's my best method of action here? Just have it grab a new puzzle?
Let it run. It will automatically expire a puzzle after a determined amount of time and get a new one.
#619
Posted 01 July 2013 - 02:04 PM
Let it run. It will automatically expire a puzzle after a determined amount of time and get a new one.
Is there a way to change the amount of time it expires or is it going to be stuck at an hour?
By the way, ![]()
[7/1/2013 2:58:57 PM] ShapeShifter Solver: LEVEL 48 Solution Found! 00:01:22.5345293 elapsed. [7/1/2013 2:57:34 PM] ShapeShifter Solver: LEVEL 48 (8x7, 18 shapes, 3 states) this may take a while (complexity = 2.08E+27).
Edited by idontknow951, 01 July 2013 - 02:04 PM.
#620
Posted 01 July 2013 - 03:20 PM
Is there a way to change the amount of time it expires or is it going to be stuck at an hour?
By the way,
[7/1/2013 2:58:57 PM] ShapeShifter Solver: LEVEL 48 Solution Found! 00:01:22.5345293 elapsed. [7/1/2013 2:57:34 PM] ShapeShifter Solver: LEVEL 48 (8x7, 18 shapes, 3 states) this may take a while (complexity = 2.08E+27).
"Puzzle Runtime Multiplier"
Hovering over the text field tells you to increase if you have a slow computer.
In 99.99% of all cases if you have a quad core you're better off leaving this at 1.0.
#621
Posted 04 July 2013 - 11:51 AM
I think there's something wrong with the shop till withdrawal. During auction sniping, the program reports multiple times that it has withdrawn NP from the till (always the same amount), but when I check manually the NP is still there. And yes my shop is PIN protected, but I'm pretty sure that I typed my PIN correctly during login.
#622
Posted 04 July 2013 - 01:57 PM
I think there's something wrong with the shop till withdrawal. During auction sniping, the program reports multiple times that it has withdrawn NP from the till (always the same amount), but when I check manually the NP is still there. And yes my shop is PIN protected, but I'm pretty sure that I typed my PIN correctly during login.
What is a list of the things (and URLs) that uses a PIN? I may have forgotten to implement it.
#623
Posted 04 July 2013 - 02:05 PM
What is a list of the things (and URLs) that uses a PIN? I may have forgotten to implement it.
Edited by Barcodite, 04 July 2013 - 02:06 PM.
#624
Posted 04 July 2013 - 06:12 PM
Let me know how the latest update goes.
I feel compelled to let everyone know that after extremely hard testing of this Suite nearly all of my shells have been frozen. 26/33 of my shells were frozen after a 3 day long queue was executed on them trying to see what it takes to get frozen while using my Suite. I lost roughly half a billion neopoints in the process but it's good to know what it takes!
Summary: You'll get frozen if you run bots for 72 hours straight.
#625
Posted 05 July 2013 - 02:45 AM
*runs for 71 hours straight instead* ![]()
Sorry about the loss of shells! Great programs!
Also tagged with one or more of these keywords: auction sniper, kad feeder, money tree grabber, shop auto pricer, aaa autobuyer, msab, aaab, shapeshifter, kitchen quest, food club
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