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[Program] Neoquest's Auto Trainers


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260 replies to this topic

#26 andyhoi

andyhoi
  • 70 posts

Posted 01 February 2013 - 07:19 PM

Thank you so much! Hope you can make it withdraw codestones from a sdb soon.



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    #27 kidbit

    kidbit
    • 159 posts

    Posted 01 February 2013 - 07:42 PM

    could you please please please consider making a mac version of this? please? :c



    #28 Habanero

    Habanero
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    Posted 01 February 2013 - 09:45 PM

    Please make the program create a folder to put the errors in? ^^"

    I got logged out of my account while it was running and it put over 500 errorx.html in my main folder.



    #29 Neoquest

    Neoquest
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    Posted 01 February 2013 - 10:27 PM

    Please make the program create a folder to put the errors in? ^^"

    I got logged out of my account while it was running and it put over 500 errorx.html in my main folder.

     

    Fixed any potential issues like this.



    #30 Habanero

    Habanero
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    Posted 02 February 2013 - 10:26 AM

    Fixed any potential issues like this.

    Still getting it.

    error2et.png



    #31 Carialle

    Carialle
    • 289 posts


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    Posted 03 February 2013 - 05:39 AM

    Cool! +rep

    Is it possible to make one for the Ninja School as well? My Pet is nearly Level 250



    #32 Kuragehime

    Kuragehime
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    Posted 03 February 2013 - 03:40 PM

    Awesome! Thanks for this~ +rep 



    #33 shrouded

    shrouded
    • lil'cluck

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    Posted 03 February 2013 - 08:34 PM

    Great work. Still just as talented I see. :)



    #34 Lucian

    Lucian
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    Posted 04 February 2013 - 09:42 PM

    We have one but apparently its very glitchy/doesn't work at this moment ;)

    Also, massive thanks for releasing this mate (although I already had a copy :p )

    *Edit* Slight issue that others will probably run into as well... I have a neocash training fortune cookie activated and it seems that after buying the codestones and paying for the course, the program crashes (it still activates the course, but the pop up from the cookie telling you how much time is reduced from the training causes a problem with the source code I think and closes the trainer :( ).

    I think I still encounter that problem.



    #35 Lightsora65

    Lightsora65
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    Posted 05 February 2013 - 01:46 PM

    Thank you I hope i won´t lose time with this before the plot starts



    #36 Brennon

    Brennon
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    Posted 05 February 2013 - 03:06 PM

    Okay I was gonna say I think mine is crashing because I have a training cookie. Is there currently a way to fix it?



    #37 Neoquest

    Neoquest
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    Posted 05 February 2013 - 04:29 PM

    Okay I was gonna say I think mine is crashing because I have a training cookie. Is there currently a way to fix it?

     

    Yeah, it is a quick fix, but I really don't have much time atm. I'll see what I can do about it tonight. It is because the training cookie changes the HTML of the page, so the trainer can't get the time until course finish.



    #38 Brennon

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    Posted 05 February 2013 - 04:38 PM

    Ah that would make sense. Thanks!



    #39 Neoquest

    Neoquest
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    Posted 05 February 2013 - 05:44 PM

    Alright, I implemented something using the source code that Ivysaur sent me. I can't actually test how it'll work in action, so I'll need people with cookies to report if it's still crashing or not.



    #40 Strategist

    Strategist
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    Posted 05 February 2013 - 05:48 PM

    Will get onto testing it when I get home this arvo.

    #41 Romy

    Romy
    • Neocodex Elite Four Member

    • 4877 posts


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    Posted 05 February 2013 - 05:55 PM

    Alright, I implemented something using the source code that Ivysaur sent me. I can't actually test how it'll work in action, so I'll need people with cookies to report if it's still crashing or not.


    It detects the training cookie.
    I won't be able to tell you whether or not it crashes for another hour or so.

    Spoiler

    I changed the icon for lolz.

     

     

    Edit: Works perfectly. Great job Neoquest!

    Spoiler

    Edited by Ivysaur, 05 February 2013 - 07:07 PM.


    #42 Brentm

    Brentm
    • 16 posts

    Posted 07 February 2013 - 05:44 PM

    Is there a way I can make it only train endurance?



    #43 pataton

    pataton
    • 18 posts

    Posted 08 February 2013 - 12:11 PM

    This is wonderful! I haven't run into any problems so far. Thank you for this program :)



    #44 stachro

    stachro
    • 10 posts

    Posted 11 February 2013 - 09:00 AM

    I know you said it doesn' train agility so will it do anything if I add an "agility" line to the algo file?

     

    EDIT: just tried and it works. Thanks for the program :)


    Edited by stachro, 12 February 2013 - 08:40 AM.


    #45 Thii

    Thii
    • 206 posts

    Posted 12 February 2013 - 08:11 AM

    Just wanted to note that you can train Endurance up to 3* Level and you could add a feature to check for codestones on invent/sdb :3



    #46 Xarieste

    Xarieste
    • 54 posts

    Posted 12 February 2013 - 09:39 AM

    I can't get the program to start beyond the launcher at all.

    ddI7JoD.png



    #47 Neoquest

    Neoquest
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    Posted 12 February 2013 - 05:04 PM

    I can't get the program to start beyond the launcher at all.


    You are supposed to type the number on the left that corresponds to your pet. Not the pet name itself.

    #48 Singer

    Singer
    • 490 posts


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    Posted 14 February 2013 - 12:40 PM

    Thank you. I thought it was about Neoquest by the name. I need it!! :) +rep



    #49 Badger

    Badger
    • 340 posts

    Posted 17 February 2013 - 12:46 PM

    Awesome! Any plans on making a Mac-friendly version?

    I've been missing having an auto trainer.



    #50 Thii

    Thii
    • 206 posts

    Posted 18 February 2013 - 04:11 AM

    Well, now it's giving me "Started PETSNAME training STAT" and keeps saying that.




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