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Spellbreach - Open alpha!


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#251 Sweeney

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Posted 27 September 2015 - 07:14 AM

Dang I'm accidentally sneakier then I thought.

Also new map! When was this one put up? I was distracting getting trophies for a VN last night.


Just yesterday :)

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    #252 Elindoril

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    Posted 27 September 2015 - 07:15 AM

    Just yesterday :)

    Good thing I grinded 200k gold. Thing's expensive...


    Aaaaaand I'm no match for that place. Gotta go grind at the lake for levels.

    #253 Sweeney

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    Posted 27 September 2015 - 07:16 AM

    Good thing I grinded 200k gold. Thing's expensive...


    Aaaaaand I'm no match for that place. Gotta go grind at the lake for levels.


    The golems are fucking intense, it's true. You guys need better gear options, I think.

    #254 Elindoril

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    Posted 27 September 2015 - 07:22 AM

    The golems are fucking intense, it's true. You guys need better gear options, I think.

    You mean I shouldn't be using the wooden sword and plank shield. :o

    More gear would be nice. I'm pretty sure I (probably) got the best stuff available. Damage output is nice, but I'm unsure how well the antler shield adds to my survivability.

    And I can't even survive the cave at the lake, let alone the new place. :p

    #255 Swar

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    Posted 27 September 2015 - 07:43 AM

    I agree, we need more gear options :p

    #256 Elindoril

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    Posted 27 September 2015 - 08:07 AM

    They're just flying off the shelves so fast there's negative stock!

     

    eabeb293d8.png

     

    Also did we ever figure out how to breathe underwater for the lake?



    #257 Swar

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    Posted 27 September 2015 - 08:21 AM

    They're just flying off the shelves so fast there's negative stock!
     
    eabeb293d8.png
     
    Also did we ever figure out how to breathe underwater for the lake?

    There's a green thing that lets you breathe underwater. I think you can get them with the crabs.
    Duckwood something, I think.

    #258 Elindoril

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    Posted 27 September 2015 - 08:29 AM

    There's a green thing that lets you breathe underwater. I think you can get them with the crabs.
    Duckwood something, I think.

     

    Hah it's seriously the duckweed? I got tons of that.

     

    Guess I should actually read the descriptions of items.



    #259 Sweeney

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    Posted 27 September 2015 - 08:46 AM

    They're just flying off the shelves so fast there's negative stock!
     
    eabeb293d8.png


    Totally crazy xD I tweaked the stock generating formula, and I guess I messed it up! I've set the display up to hide negative stock items in case I screw it up again. In the meantime, it's reverted.

    #260 Swar

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    Posted 28 September 2015 - 05:52 AM

    @Sweeney the Dojo is only taking one hour to train again, even though I'm level 16. Is that supposed to be that way?



    #261 Trichomes

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    Posted 28 September 2015 - 09:37 AM

    @Sweeney the Dojo is only taking one hour to train again, even though I'm level 16. Is that supposed to be that way?

     

    I think it's always an hour, but the price increases with every secondary stat point gained.



    #262 Elindoril

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    Posted 28 September 2015 - 10:15 AM

    Nah even yesterday it said I trained for upwards to four hours and that was my wait time before the next time I could train.

    Now it just says an hour.

    #263 Coops

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    Posted 28 September 2015 - 10:24 AM

    I think it's always an hour, but the price increases with every secondary stat point gained.

    Yeah, I was hitting 2 hours and 30 mins on mine. It's back down to 1 hour again.



    #264 Swar

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    Posted 28 September 2015 - 10:26 AM

    I think it's always an hour, but the price increases with every secondary stat point gained.


    It used to be 12 minutes per level. Yesterday I had to wait 3 hours and 12 minutes :p

    #265 Coops

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    Posted 28 September 2015 - 11:54 AM

    @Sweeney

     

    I'm not entirely sure if this is a bug or not. But it seems like displaying negative health is unintended maybe? Sorry if it's how it was intended, considering I died too. xD

     

    awccch.png



    #266 Sweeney

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    Posted 28 September 2015 - 01:28 PM

    @Swarley, training now costs you crafting hours too, so I reduced the max cool down to an hour. It's also only 6mins per level up to 10, too. The price, however, continues to be ridiculous ^_^ I may revisit that in the future.

    @Coops, the health is not meant to go negative, no. That's something I thought I'd fixed like... 18 months ago. Maybe I inadvertently unfixed it recently -_- I'll look into it. (Edit: Fixed. It was because you died at the same time - it doesn't do the subzero check for enemy HP if you're dead. It does now :p)

    And finally, just now I hotfixed a major gold-generation glitch that I'm disappointed no one found/reported. By depositing a negative value for gold into storage, you could produce as much cash as you wanted. Now you can't :p

    #267 Coops

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    Posted 28 September 2015 - 01:40 PM

    @Swarley, training now costs you crafting hours too, so I reduced the max cool down to an hour. It's also only 6mins per level up to 10, too. The price, however, continues to be ridiculous ^_^ I may revisit that in the future.

    @Coops, the health is not meant to go negative, no. That's something I thought I'd fixed like... 18 months ago. Maybe I inadvertently unfixed it recently -_- I'll look into it. (Edit: Fixed. It was because you died at the same time - it doesn't do the subzero check for enemy HP if you're dead. It does now :p)

    And finally, just now I hotfixed a major gold-generation glitch that I'm disappointed no one found/reported. By depositing a negative value for gold into storage, you could produce as much cash as you wanted. Now you can't :p

    Glad you were able to fix it. I figured it might have been because I died at the same time.

    Fuck, I missed a gold dupe! Dammit! xD I haven't even checked out the gold storage thing yet anyways.. that's too bad. 



    #268 Swar

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    Posted 28 September 2015 - 01:45 PM

    @Swarley, training now costs you crafting hours too, so I reduced the max cool down to an hour. It's also only 6mins per level up to 10, too. The price, however, continues to be ridiculous ^_^ I may revisit that in the future.


    Oh, okay. How do we charge our crafting hours?

    #269 Sweeney

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    Posted 28 September 2015 - 02:05 PM

    Oh, okay. How do we charge our crafting hours?


    Resets at midnight, every day :)

    #270 Coops

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    Posted 28 September 2015 - 02:06 PM

    Resets at midnight, every day :)

    What exactly is the purpose of crafting hours?



    #271 Sweeney

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    Posted 28 September 2015 - 02:10 PM

    What exactly is the purpose of crafting hours?


    You use them to do things in the game - pretty much everything time consuming except adventuring will cost crafting hours. Particularly, crafting!

    #272 Coops

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    Posted 28 September 2015 - 02:12 PM

    You use them to do things in the game - pretty much everything time consuming except adventuring will cost crafting hours. Particularly, crafting!

    Ohh I never noticed I guess. I should pay closer attention >.>



    #273 Sweeney

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    Posted 28 September 2015 - 02:15 PM

    Ohh I never noticed I guess. I should pay closer attention >.>


    Crafting doesn't cost yet. It's on my to-do list, along with limiting the dropdown to near-level crafts and adding a full list. As well as hidden recipes.

    #274 Elindoril

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    Posted 28 September 2015 - 04:09 PM

    Shit I didn't even think about the gold dupe. I mostly accidentally used it to search for items in my storage. -_-

    #275 Sweeney

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    Posted 28 September 2015 - 04:13 PM

    Shit I didn't even think about the gold dupe. I mostly accidentally used it to search for items in my storage. -_-


    lol, you'll get used to the new layout soon :p


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