@Sweeney I have a suggestion. When we're in someone's profile, we can see 4 feats they choose. Could you add something that lets us hover the feat and know what the name is? Hopefully this makes sense lol
Spellbreach - Open alpha!
#326
Posted 02 October 2015 - 08:19 PM
#327
Posted 02 October 2015 - 08:21 PM
@Sweeney I have a suggestion. When we're in someone's profile, we can see 4 feats they choose. Could you add something that lets us hover the feat and know what the name is? Hopefully this makes sense lol
Yeah, already done on the forum and your own select. I'll add it to the profile.
Edit: Done. In fact, it was already done, but I'd forgotten to make the border overlays ignore mouse events
#328
Posted 02 October 2015 - 09:16 PM
Joe was so excited that my feat popped up with the badge image in it!

#329
Posted 03 October 2015 - 09:56 AM
#330
Posted 03 October 2015 - 04:49 PM
No updates today until way later tonight. Having a day out with the girls =P
Teach the girls to program. You spend time with them, and get slave labor!
Oh ho what's this?
#331
Posted 03 October 2015 - 05:08 PM
Oh ho what's this?
I may be working
#332
Posted 03 October 2015 - 05:09 PM
I may be working
They better actually rob you if you happen to lose.
Also used up all my exploring time. Need to get them feats though!
#333
Posted 03 October 2015 - 06:23 PM
They better actually rob you if you happen to lose.
Also used up all my exploring time. Need to get them feats though!
Not yet, but they're gonna
Aaaand, now they do.
Update:
#334
Posted 03 October 2015 - 06:47 PM
#335
Posted 03 October 2015 - 07:01 PM
Damn, dude. Gimme that much health.
When I'm testing, I hax hardcorrrrrrrrrrrrre.
#336
Posted 03 October 2015 - 07:47 PM
I feel so proud to have accomplished SOMETHING! ![]()

#337
Posted 03 October 2015 - 07:55 PM
I feel so proud to have accomplished SOMETHING!
Yay! I'm so glad you're playing at last
#338
Posted 03 October 2015 - 08:00 PM
Yay! I'm so glad you're playing at last
I'm really happy to be checking it out...even if I only get a little bit done daily, I plan to make it a daily thing. ![]()
#339
Posted 03 October 2015 - 08:02 PM
I'm really happy to be checking it out...even if I only get a little bit done daily, I plan to make it a daily thing.
That's cool
#340
Posted 03 October 2015 - 08:04 PM
That's cool
It's really meant to be a "play a little while once a day, but don't stress about missing shit" game
That's what makes this game so fucking glorious.
#341
Posted 03 October 2015 - 08:06 PM
That's what makes this game so fucking glorious.
Exactly, and that's actually quite refreshing.
#342
Posted 03 October 2015 - 08:08 PM
Exactly, and that's actually quite refreshing.
Yeah. I mean, I have so much going on this weekend because I'm trying to get ahead in classes to prepare for my brain surgery. So, not feeling like I'm gonna miss something (which I'm currently feeling with Neolames).. is really, really nice.
#343
Posted 03 October 2015 - 08:12 PM
#344
Posted 03 October 2015 - 08:23 PM
Now, that said, there are going to be seasonal events now and then
So, you might feel the pressure there
Yeah, that's to be expected. But otherwise, it's a low-pressure type game and that is something I like about Spellbreach. When I play MMORPGs, I always feel pressure to play and keep up with guildmates/friends.
#345
Posted 03 October 2015 - 08:46 PM
Yeah, that's to be expected. But otherwise, it's a low-pressure type game and that is something I like about Spellbreach. When I play MMORPGs, I always feel pressure to play and keep up with guildmates/friends.
Hopefully, I can keep it that way
(@Kord, what happened when you just went exploring? I was working on it, so things may have gone a little sideways with probabilities. Especially since I'm adding the negative events and testing them at high-prob! I can fix anything that happened, if you feel extra-unlucky
#346
Posted 03 October 2015 - 08:49 PM
Hopefully, I can keep it that way
(@Kord, what happened when you just went exploring? I was working on it, so things may have gone a little sideways with probabilities. Especially since I'm adding the negative events and testing them at high-prob! I can fix anything that happened, if you feel extra-unlucky)
Oh nothing too unusual, I ran into some foe and got killed, but that's pretty much my usual unless I am "fighting trees" (hey we all start somewhere!). ![]()
#347
Posted 03 October 2015 - 08:54 PM
Oh nothing too unusual, I ran into some foe and got killed, but that's pretty much my usual unless I am "fighting trees" (hey we all start somewhere!).
Yeah, you can encounter enemies up to +5 levels from you, so it's pretty dangerous for very new players. Maybe I'll tweak that for lower levels. (Done)
#348
Posted 03 October 2015 - 09:14 PM
#350
Posted 04 October 2015 - 07:56 AM
@Sweeney I just realized that in the first screenie I posted (for the Explorer feat), the spelling should be "received" rather than "recieved".
Oh, man. That's embarrassing xD Fixed!
I've overhauled the Workshop screen. No more trawling through lists of 50+ items - everything is now grouped by type, and displayed with a count. "3x Wood Log" instead of "Wood Log, Wood Log, Wood Log". I hope this makes things a lot easier (and more visually appealing). Please keep an eye out for things I've fucked up in there
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