Hey, I was wondering if you guys have an auto pricer already? I'm not a member of the FR Hidden Chat (yet), so I can't check to see. I made one in Javascript that works, but it's still not exactly ready to be released or anything. I've made it so it'll generate a list of Food items (or anything else), price them based on the first item listed by Price->Ascending (it'll divide it by the quantity), and then set the prices based on the multiplier I give it (usually 0.8 to just get rid of it all).
Flight Rising Auto Pricer
#1
Posted 28 March 2016 - 05:43 PM
#2
Posted 28 March 2016 - 05:48 PM
When you say it sets prices, do you mean it puts the items in the AH and prices them? Or does it price your inventory without putting anything in the AH? Either way, we don't have an item pricer but we have a item database with prices in it, which is in the FR hidden chat. I won't link it here, considering it is in a hidden section, and you won't be able to see it anyways. The only really kind of pricer we have is in our coli AP, once again in the hidden section. It lists the loot you got in the Coli and shows how much it's worth based on the item sell value in its description.
#3
Posted 28 March 2016 - 06:14 PM
When you say it sets prices, do you mean it puts the items in the AH and prices them? Or does it price your inventory without putting anything in the AH? Either way, we don't have an item pricer but we have a item database with prices in it, which is in the FR hidden chat. I won't link it here, considering it is in a hidden section, and you won't be able to see it anyways. The only really kind of pricer we have is in our coli AP, once again in the hidden section. It lists the loot you got in the Coli and shows how much it's worth based on the item sell value in its description.
Yeah, I basically set it up with 3 buttons (could've made it 1, but I'm a lazy novice coder).
I go to the sell page, click GET, and it generates a list of all the items on the tab I'm on. Then I click on to the buy page, click Price It!, and it'll price the items based on the multiplier I have for it (i.e. setting to 0.7 would give me 70% off the first listed price of ascending/lowest). Then I copy paste the data, move to the sell page, and click SET. It then sets all of the items based on the prices it found.
It'll auto-exclude anything that doesn't have a price or is only selling for gems.
I'm planning on making it all one button, but I figured there was probably already some kind of auto pricer in the hidden section anyway. I do realize how it kind of sounds like a pain the way I've got it right now. It works, though - that's the important first step.
It's just a tampermonkey script so it just has a small box in the top left that I can use quickly.
#4
Posted 29 March 2016 - 01:30 PM
Actually, to my knowledge, we don't have an autopricer.
It'll auto-exclude anything that doesn't have a price or is only selling for gems.
You might want to tweak it, or I would want you to. See, we have the coli APer, that's a few million treasure a day. We're not hurting in the treasure department.
Anyways, I do know we have groups of people with spare accounts to test the thing for you and make sure no one will get caught.
#5
Posted 29 March 2016 - 03:01 PM
Actually, to my knowledge, we don't have an autopricer.
You might want to tweak it, or I would want you to. See, we have the coli APer, that's a few million treasure a day. We're not hurting in the treasure department.
Anyways, I do know we have groups of people with spare accounts to test the thing for you and make sure no one will get caught.
That's really surprising to me that you guys don't have one yet. Mine's definitely in very early stages at this point, and I'm sure the experts around here could make a better one. Here's what I'm planning to do when I have some time:
- Combine tab changes (i.e. ascending price) with the autopricer script (should be a very quick change, I have it as 2 scripts right now)
- eliminate use of the console & send logs to the GUI
- Start everything using 1 page and 1 button (probably the sell page - it will load the buy page into a small sub-window / div)
- Auto-price gem items (this should be just a switch to set min gem to 1 instead of min treasure to 1 on the search)
- Set specific delays via GUI and randomize them slightly (Right now I have them set internally for specific values that I know work well. I need to make these random, like if I set 400ms on the GUI, it should be anywhere from 350 to 500 ish.)
I'm also thinking I might set some random pause times. Before I can do any of that, I have to clean up my code some because it (almost) looks like a little kid got ahold of it. I'm also going to need to disable the button when the auto pricer is in use, and maybe add a progress bar (also a fairly quick change on its own).
At this point, as long as I change the delays to be a bit more random, it -seems- pretty safe to use. With some sort of access to the item db that coli uses, it sounds like it could be made much quicker. (wouldn't necessarily look as legit though) Right now I've got 30+ pages of items on the AH at one time without much effort, so at least it's doing its basic job.
Edit: A gem-only option or something like that would be easy to implement. Will definitely work on that too.
Edited by Artleyz, 29 March 2016 - 03:03 PM.
#7
Posted 11 April 2016 - 04:02 PM
@DregsandDregs I just implemented that feature (finally). It's awesome already and I haven't even worked out all the bugs quite yet. ![]()
Edit: Version 0.1 released in hidden forum now.
Edited by Artleyz, 13 April 2016 - 02:40 PM.
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