Neopets - New Duping Glitch
#76
Posted 13 December 2005 - 12:59 PM
#77 Guest_fonkeymonkey_*
Posted 13 December 2005 - 01:00 PM
#78
Posted 13 December 2005 - 01:15 PM
he just cant tell it
#79
Posted 13 December 2005 - 01:25 PM
#80 Guest_fonkeymonkey_*
Posted 13 December 2005 - 02:54 PM
I dont know for sure the glitch, but I am working on it, I just cant test to see if it works :-/
#81
Posted 13 December 2005 - 03:02 PM
#82 Guest_fonkeymonkey_*
Posted 13 December 2005 - 03:06 PM
#83
Posted 13 December 2005 - 03:34 PM
#84
Posted 13 December 2005 - 03:40 PM
#85
Posted 13 December 2005 - 04:03 PM
#86
Posted 13 December 2005 - 04:05 PM
#87
Posted 13 December 2005 - 04:06 PM
edit:
Injections are injecting javascript into the page at runtime. Your better off adding the script you inject directly into the source and doing it then.
And unless you happen to know their Cpanel password your out of luck...
Doesn't that entirely contridict the whole point of your arguement? if you cant add it to the source then injections are the only way to go.
Edited by Solance, 13 December 2005 - 04:09 PM.
#88
Posted 13 December 2005 - 04:11 PM
Edited by Solance, 13 December 2005 - 04:13 PM.
#89
Posted 13 December 2005 - 04:15 PM
Yes this is all I noticerd my self, I tried some minor form modifications but as I said before I had no luck Ohh but while I was snooping I noticed that neo gives each item a new uniquie ID when its deposited and removed from the SDB so this could be a Perm method, if we do find a dupe.
Great Observation.
#90
Posted 13 December 2005 - 04:23 PM
#91
Posted 13 December 2005 - 04:31 PM
Edit
Now that I think about it the SDB probally does not keep a actual item it just adds a refrence to the item to your SDB that way neopets is saving space and just using one refrence for all types of EX: codestone, and when you withdraw one it creates a new instance of that item in your player file, very producitve system if you think about it but I might lead to some....Lets call them side effects.
Edited by Solance, 13 December 2005 - 04:40 PM.
#92 Guest_fonkeymonkey_*
Posted 13 December 2005 - 06:16 PM
That was theo dl dupe day
I am currently working o ncrackign this 1, but its alot of work :-/ There could be many ways to do it, but only 1 out of the 1000 will work :-/ If I find out, codex will deffinately be the first to know.
edit- also about he ID changing, thats how the last dupe day was about, they had diff IDs... but TNT still easilly found them as they know how many of each items there are and who the original owners are, which si why it was so easy to get rid of the FFS's
Edited by fonkeymonkey, 13 December 2005 - 06:18 PM.
#93 Guest_fonkeymonkey_*
Posted 13 December 2005 - 06:20 PM
#94
Posted 13 December 2005 - 08:40 PM
#95
Posted 13 December 2005 - 10:30 PM
Dupe is bad, the item will go up millions of neopoints.
nope the items would become cheaper
#96
Posted 14 December 2005 - 09:06 AM
blackmoon46
is sellin wor's and other weaps yet has never played neoquest, she said she got them at money tree... hmmm
#97
Posted 14 December 2005 - 12:58 PM
We will need more solid proof and info on the glitch if there really is one, and I think all the people that say they have a dupe should stop tuanting everyone with hints, and such.
#98
Posted 14 December 2005 - 03:54 PM
#99
Posted 14 December 2005 - 04:02 PM
#100
Posted 15 December 2005 - 03:54 AM
do reckon thatd b duping of jst saving alot of them? lol
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