Joe I'm pretty sure I can fix beach3boy's problem do you have the NeoPets Login on another form?
1st Beta Open! : Looking for NQII Players
#51
Posted 27 September 2006 - 11:18 PM
Joe I'm pretty sure I can fix beach3boy's problem do you have the NeoPets Login on another form?
#53
Posted 27 September 2006 - 11:43 PM
#54
Posted 27 September 2006 - 11:46 PM
#55
Posted 27 September 2006 - 11:50 PM
Don't use Option Explicit after you've done a huge project it might through some things off if you didn't start with keeping Option Explicit in mind.
That should fix the problem
#56
Posted 29 January 2007 - 08:28 AM
I'll give it a go later
Cheers Noit
Rawr. The NQII completer project is revived
I've considered my options, and I think an entirely autonomous pathfinder is possible
I'll be working on it as we speak, now my exams are finished for this term
#57
Posted 29 January 2007 - 09:38 PM
#58
Posted 30 January 2007 - 03:48 AM
I've made some neat tweaks already
Neo changed a bit of coding, so I've had to update the error functions.
I'm also giving up on both the "account for every possible location" idea and the autopathfinder idea, the former because it's too time consuming, and the latter because it wouldn't work without the full map on display, which NQII doesn't do, obviously. Thus I have resorted to a "navigate to nearest checkpoint, then follow the rest of the checkpoints" method. So if you mess about and get stuck behind a rock, that's your own bloody fault. The program will tell you, but it sure won't waste my time helping you fix it
#59
Posted 30 January 2007 - 05:44 AM
Well, is it done? I'm too lazy to read up.
#60
Posted 30 January 2007 - 06:38 PM
I haven't had time to work on it since I stopped last time
#61
Posted 30 January 2007 - 07:46 PM
#62
Posted 31 January 2007 - 05:35 AM
Noone would help me.
I'm not using that method anymore, because I couldn't possibly do it all myself.
#63
Posted 31 January 2007 - 03:33 PM
Was it really that long ago?
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