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1st Beta Open! : Looking for NQII Players


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#51 Noitidart

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Posted 27 September 2006 - 11:18 PM

Could i see a screen shot of the program biggrin.gif

Joe I'm pretty sure I can fix beach3boy's problem do you have the NeoPets Login on another form?

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    #52 Sweeney

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    Posted 27 September 2006 - 11:43 PM

    QUOTE(Noitidart @ Sep 28 2006, 08:18 AM) View Post

    Could i see a screen shot of the program biggrin.gif

    Joe I'm pretty sure I can fix beach3boy's problem do you have the NeoPets Login on another form?

    Yarr, the login is separate.

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    #53 Noitidart

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    Posted 27 September 2006 - 11:43 PM

    Hmmm... What do you load your source into in the login form and what in the main form? *thinks*

    #54 Sweeney

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    Posted 27 September 2006 - 11:46 PM

    Both Dpage

    #55 Noitidart

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    Posted 27 September 2006 - 11:50 PM

    Ahhh! Ok here in your login form put Option Explicit at top if you want to use Dpage still. Option Explicit will make you dim everything tho if you already have tons of undimmed stuff then it's a headache (always best to use option explicit tho tongue.gif) so as a quick fix just go Find/Replace Dpage with LDpage on the login form.

    Don't use Option Explicit after you've done a huge project it might through some things off if you didn't start with keeping Option Explicit in mind.

    That should fix the problem smile.gif

    #56 Sweeney

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    Posted 29 January 2007 - 08:28 AM

    Awesome
    I'll give it a go later happy.gif
    Cheers Noit

    Rawr. The NQII completer project is revived happy.gif

    I've considered my options, and I think an entirely autonomous pathfinder is possible ohmy.gif
    I'll be working on it as we speak, now my exams are finished for this term biggrin.gif

    #57 Raui

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    Posted 29 January 2007 - 09:38 PM

    Awesome Joe. I see you have not let this project go biggrin.gif

    #58 Sweeney

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    Posted 30 January 2007 - 03:48 AM

    Haha! Nevar!
    I've made some neat tweaks already biggrin.gif Like adding a % progress to next level display, and a gp display too.
    Neo changed a bit of coding, so I've had to update the error functions.
    I'm also giving up on both the "account for every possible location" idea and the autopathfinder idea, the former because it's too time consuming, and the latter because it wouldn't work without the full map on display, which NQII doesn't do, obviously. Thus I have resorted to a "navigate to nearest checkpoint, then follow the rest of the checkpoints" method. So if you mess about and get stuck behind a rock, that's your own bloody fault. The program will tell you, but it sure won't waste my time helping you fix it tongue.gif

    #59 Lemonblood

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    Posted 30 January 2007 - 05:44 AM

    Ah.. I remember this..
    Well, is it done? I'm too lazy to read up.

    #60 Sweeney

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    Posted 30 January 2007 - 06:38 PM

    Lolz no tongue.gif
    I haven't had time to work on it since I stopped last time tongue.gif

    #61 Bryan

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    Posted 30 January 2007 - 07:46 PM

    Did you end up getting grids for it?

    #62 Sweeney

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    Posted 31 January 2007 - 05:35 AM

    Nope
    Noone would help me.
    I'm not using that method anymore, because I couldn't possibly do it all myself.

    #63 Tim

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    Posted 31 January 2007 - 03:33 PM

    Awesome, I remember using this when it first started up. happy.gif

    Was it really that long ago? wacko.gif


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