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Sockopen's NeoQuest2 Trainer


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111 replies to this topic

#76 Cant Stop Me

Cant Stop Me
  • 694 posts

Posted 28 August 2007 - 03:31 PM

My bad, I assumed it would be out of the program list if it was down, I guess I could of read the posts though.

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    #77 BloodyVash

    BloodyVash
    • 5 posts

    Posted 05 September 2007 - 01:20 PM

    This trainer will be back?

    #78 Cant Stop Me

    Cant Stop Me
    • 694 posts

    Posted 15 September 2007 - 11:26 PM

    Yes, when will this be back up?

    #79 Sweeney

    Sweeney
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    Posted 16 September 2007 - 03:51 AM

    This will be back after a full week where noone whines about it being down.

    #80 mdgames3000

    mdgames3000
    • 57 posts

    Posted 17 September 2007 - 01:48 AM

    QUOTE(Sunscorch @ Sep 16 2007, 07:51 AM) View Post
    This will be back after a full week where noone whines about it being down.


    so this should be up somewhere arround next April then? lol

    #81 Cant Stop Me

    Cant Stop Me
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    Posted 30 September 2007 - 03:50 AM

    ok it's been over a week without anyone asking when it will be back up. NOW WHERE IS IT!?

    #82 Sweeney

    Sweeney
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    Posted 30 September 2007 - 03:52 AM

    QUOTE(I'M a Ninja @ Sep 30 2007, 11:50 AM) View Post
    ok it's been over a week without anyone asking when it will be back up. NOW WHERE IS IT!?

    Yeah.
    Still getting bug reports, unfortunately.

    I've renabled it anyway, but I haven't changed it.

    #83 Cant Stop Me

    Cant Stop Me
    • 694 posts

    Posted 30 September 2007 - 04:20 AM

    Ah, so there's nothing wrong with it. It's just idiots ruining it for others? ohmy.gif

    #84 Guest_Rambo_*

    Guest_Rambo_*

    Posted 30 September 2007 - 04:25 AM

    If you guys would stop bitching then maybe Joe wouldn't disable it.

    #85 sLAUGHTER

    sLAUGHTER
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    Posted 10 October 2007 - 07:35 PM

    so theres no fix for runtime error 6?

    right after getting velm, i started getting them.

    #86 bomb

    bomb
    • 1 posts

    Posted 13 October 2007 - 08:34 PM

    Thanks it works great. =) Hope you update. Thanks.

    #87 Guest_Rambo_*

    Guest_Rambo_*

    Posted 14 October 2007 - 05:05 AM

    QUOTE(mOBSCENE @ Oct 11 2007, 04:35 AM) View Post
    so theres no fix for runtime error 6?

    right after getting velm, i started getting them.


    No. Lol.

    #88 Ashaide

    Ashaide
    • 4621 posts

    Posted 14 October 2007 - 05:39 AM

    Mine has been searching for opponents since I started it... sad.gif what's going on?

    #89 phalkon

    phalkon
    • 2399 posts

    Posted 14 October 2007 - 05:58 AM

    QUOTE(Ashaide @ Oct 14 2007, 08:39 AM) View Post
    Mine has been searching for opponents since I started it... sad.gif what's going on?


    maybe you hit a village

    #90 Ashaide

    Ashaide
    • 4621 posts

    Posted 14 October 2007 - 06:55 AM

    How would I know if I hit a village? It just hangs there and does nothing.. do I have to do the first neoquest to do the 2nd?

    #91 phalkon

    phalkon
    • 2399 posts

    Posted 14 October 2007 - 09:19 AM

    no.

    but you have to actually start the neoquest 2 game, and then move rohane at least a few spaces away from any village.

    the prog should do the rest. (it just doesn't work on my comp sad.gif)



    EDIT: for some reason, this now works on my comp... hurray! tongue.gif

    Edited by murderkill 2.2, 19 October 2007 - 07:00 PM.


    #92 b0ng

    b0ng
    • 11 posts

    Posted 21 October 2007 - 04:27 AM

    i'd like to know if u can edit the program and have mipsy use group damage instead of direct damage? ty!



    #93 Sweeney

    Sweeney
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    Posted 21 October 2007 - 05:00 PM

    QUOTE(b0ng @ Oct 21 2007, 12:27 PM) View Post
    i'd like to know if u can edit the program and have mipsy use group damage instead of direct damage? ty!

    No.

    #94 moonscorch(thnx nox4 tag)

    moonscorch(thnx nox4 tag)
    • 587 posts

    Posted 21 October 2007 - 06:43 PM

    whats so good about this game any way?

    #95 Cant Stop Me

    Cant Stop Me
    • 694 posts

    Posted 21 October 2007 - 07:06 PM

    You get a trophy and some rare items if you beat it.

    #96 The Defier

    The Defier
    • 612 posts

    Posted 22 October 2007 - 04:46 AM

    QUOTE(I'M a Ninja @ Oct 21 2007, 08:06 PM) View Post
    You get a trophy and some rare items if you beat it.


    Great program! Kudos!

    If only someone could revive the AutoPlayer, then life at Codex would be 70th heaven wink.gif

    Edited by The Defier, 22 October 2007 - 05:06 AM.


    #97 Cant Stop Me

    Cant Stop Me
    • 694 posts

    Posted 26 October 2007 - 01:34 AM

    QUOTE(The Defier @ Oct 22 2007, 04:46 AM) View Post
    Great program! Kudos!

    If only someone could revive the AutoPlayer, then life at Codex would be 70th heaven wink.gif



    That would be the best program ever. ninja.gif

    #98 dark_ray

    dark_ray
    • 3 posts

    Posted 30 October 2007 - 02:34 PM

    neoquest 2 is not a game anymore

    #99 Sweeney

    Sweeney
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    Posted 30 October 2007 - 02:36 PM

    QUOTE(dark_ray @ Oct 30 2007, 10:34 PM) View Post
    neoquest 2 is not a game anymore

    I think you'll find it is.
    http://neopets.com/g...tml?game_id=372

    #100 Noitidart

    Noitidart
    • Neocodex Co-Founder

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    Posted 30 October 2007 - 02:44 PM

    QUOTE(dark_ray @ Oct 30 2007, 03:34 PM) View Post
    neoquest 2 is not a game anymore

    What made you say that bro do they have plans to take it down?


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