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The Return Of Dr Sloth - Official Plot Thread!


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#76 Sweeney

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Posted 05 February 2008 - 07:33 PM

QUOTE(Laser Wave @ Feb 6 2008, 03:30 AM) View Post
I'll try and sort that one out now. Does the cipher work for those too?

Hmm, they have different lengths...

Yeah, the cipher works.
There's five of the three modifier ones with six different symbols, and five with seven.
You have to do the six symbol ones before the sevens are available.

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    #77 Waser Lave

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    Posted 05 February 2008 - 07:34 PM

    QUOTE(Sunscorch @ Feb 6 2008, 03:33 AM) View Post
    Yeah, the cipher works.
    There's five of the three modifier ones with six different symbols, and five with seven.
    You have to do the six symbol ones before the sevens are available.


    But how would it work when they have different lengths? blink.gif

    #78 Sweeney

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    Posted 05 February 2008 - 07:36 PM

    I just can't bring myself to sit there and run through all the possibilites by hand... even knowing the cipher barely helps for the three-mod ones x_X

    QUOTE(Laser Wave @ Feb 6 2008, 03:34 AM) View Post
    But how would it work when they have different lengths? blink.gif

    Only the "Data Incomplete" ones have different length modifiers. They also happen to be the seven symbol ones. You can't complete them until you've done the six symbol ones, I believe.

    #79 Waser Lave

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    Posted 05 February 2008 - 08:46 PM

    Ok, I think I've got the triples sorted now. tongue.gif

    Yep everything is working now. biggrin.gif

    To get the data required to solve it, you'll need to go to the following link:

    http://www.neopets.c...l?id=MESSAGE_ID

    Replace MESSAGE_ID with the Message ID number you can find on the top left of the window in the game. Then if you post them for the triples I'll solve them for you.

    Edited by Laser Wave, 05 February 2008 - 08:59 PM.


    #80 Sweeney

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    Posted 05 February 2008 - 09:03 PM

    MSN me the program tongue.gif

    #81 neil

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    Posted 05 February 2008 - 09:05 PM

    http://www.neopets.c...62eb3f5569aac46

    please and thanks

    #82 Sweeney

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    Posted 05 February 2008 - 09:07 PM

    QUOTE(neil @ Feb 6 2008, 05:05 AM) View Post

    Noone else can access that but you.
    Duh.

    #83 Waser Lave

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    Posted 05 February 2008 - 09:11 PM

    QUOTE(Sunscorch @ Feb 6 2008, 05:03 AM) View Post
    MSN me the program tongue.gif


    11
    18
    27

    But not the actual numbers on the game, you have to count a different way.

    1 = 1
    16 = 2
    2 = 3
    17 = 4
    3 = 5
    18 = 6
    etc

    So 11 is actually number 6.

    #84 Sweeney

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    Posted 05 February 2008 - 09:12 PM

    QUOTE(Laser Wave @ Feb 6 2008, 05:11 AM) View Post
    11
    18
    27

    But not the actual numbers on the game, you have to count a different way.

    1 = 1
    16 = 2
    2 = 3
    17 = 4
    3 = 5
    18 = 6
    etc

    So 11 is actually number 6.

    Gotcha.
    Program me up, so I can do this shizzle myself tongue.gif

    #85 Waser Lave

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    Posted 05 February 2008 - 09:14 PM

    QUOTE(Sunscorch @ Feb 6 2008, 05:12 AM) View Post
    Gotcha.
    Program me up, so I can do this shizzle myself tongue.gif


    Hold on while I clean it up. tongue.gif

    #86 Sweeney

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    Posted 05 February 2008 - 09:14 PM

    Righto.
    Will it do the seven-symbol ones too?

    #87 Waser Lave

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    Posted 05 February 2008 - 09:27 PM

    QUOTE(Kitsune @ Feb 6 2008, 05:16 AM) View Post
    removed


    8
    13
    30

    (read how to count above tongue.gif)

    #88 Sweeney

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    Posted 05 February 2008 - 09:28 PM

    Hokay, I don't care about tidy code... gimme gimme gimme tongue.gif

    *stamps foot*

    #89 Oaken

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    Posted 05 February 2008 - 10:35 PM

    erm...could I get the program please...I have no idea what to do lookaround.gif

    #90 Sweeney

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    Posted 05 February 2008 - 10:35 PM

    Allllll done biggrin.gif

    #91 Trix

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    Posted 05 February 2008 - 11:18 PM

    If anyone could do these, I would love you forever:
    » Click to show Spoiler - click again to hide... «

    Edited by Trix, 05 February 2008 - 11:53 PM.


    #92 Waser Lave

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    Posted 05 February 2008 - 11:33 PM

    » Click to show Spoiler - click again to hide... «


    Remember to count like I said previously in the thread.

    #93 Oaken

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    Posted 05 February 2008 - 11:33 PM

    I think Ange went offline so could someone explain how the program works please tongue.gif. I read back through the plot thread but still can't figure out what i need to do.

    #94 Waser Lave

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    Posted 05 February 2008 - 11:34 PM

    QUOTE(Oaken @ Feb 6 2008, 07:33 AM) View Post
    I think Ange went offline so could someone explain how the program works please tongue.gif. I read back through the plot thread but still can't figure out what i need to do.


    If you read the thread from the very start you'll get the general idea. tongue.gif

    Go to the data link, copy the parts of the data you need, then just paste them in the appropriate boxes. biggrin.gif

    #95 Sweeney

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    Posted 05 February 2008 - 11:48 PM

    Note that you only need to find the message about loading civilians onto the docking ships, from Commander Garoo in order to complete the step. Once you get that message, refresh.

    #96 Trix

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    Posted 05 February 2008 - 11:50 PM

    » Click to show Spoiler - click again to hide... «

    Thanks alot! Any hints on your formula of solving it?

    #97 Oaken

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    Posted 05 February 2008 - 11:54 PM

    QUOTE(Laser Wave @ Feb 6 2008, 07:34 AM) View Post
    If you read the thread from the very start you'll get the general idea. tongue.gif

    Go to the data link, copy the parts of the data you need, then just paste them in the appropriate boxes. biggrin.gif


    ok...so I got the data I need for the program....I just don't know what goes in which box lookaround.gif

    #98 Waser Lave

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    Posted 05 February 2008 - 11:59 PM

    QUOTE(Oaken @ Feb 6 2008, 07:54 AM) View Post
    ok...so I got the data I need for the program....I just don't know what goes in which box lookaround.gif


    The big long set of data separates with commas are the modifier list. The start key and target are near the start of the data page, look for 2 strings which look pretty similar and have 5-10 characters in them.

    The chars is how many possible characters are in the current puzzle. So if the modifiers contain the letters A-E it would be 5 (A,B,C,D,E), if it was A-G it would be 7.

    #99 Oaken

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    Posted 06 February 2008 - 12:09 AM

    REMOVED from paranoia
    That's what I got on the data page.....

    I think the only thing I'm stuck on is what to put in the 'Modifier List' box. Do I put the whole of the last section in?

    EDIT: Nevermind...Ange must have posted the guide as I was writing my post tongue.gif

    Edited by Kitsune, 06 February 2008 - 12:16 AM.


    #100 Waser Lave

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    Posted 06 February 2008 - 12:14 AM

    QUOTE(Kitsune @ Feb 6 2008, 08:08 AM) View Post
    Ok I'll do a quick tutorial for the prog:

    You should only really use this once you're on the triple mod boxes, but make sure to tick the box at the top as to if you're doing doubles or triples.

    Go to this link:
    http://www.neopets.c...html?id=replace with your message ID

    Lets say you have this:
    g60ee8ac3hhc3f34|0||BEFEFBFCGF|DCAEBBAFBF|3|ABBFFDAEBD,CFEAFGGBGD,GDCHHBEBAF,BBEACFDGED,GCGGCGBBCE,ECDEGFFFBB,CBGFFCDGBA,CEBAEFGFCC,CFFEGBCAEC,DFDCDGADCB,AEGDFGGGAG,ADBDDDDBGB,FEEFFBBBFC,GEEDGAFFGE,CEFBGBCCGC,DDGBBCCGCD,EGBBDEBDDD,BAEGEDEEGD,FFDFEEAECA,FGBFFDBFAD,CGAFFDBEDC,CABGAAGECE,DEGBGFGDBC,CFBFGCEECC,DEGBACEEBC,DACACAAFAB,BAECGCADAC,CDCDBAFEEE,CCGABEGBDF,GGDBBGFAGE|20. Message ID:|Key:|Result:|Target:|Back To Inbox|Modifier 1:|Modifier 2:|Modifier 3:|

    Red is the start key
    Purple is the Target
    Blue is modifier (Make sure to not copy those last couple things at the end of the modifier part.
    Chars: Five for doubles, then for triples:Six for the ones where the Key is eight chars long, Seven for the ones where the Key is ten chars long

    Out-put will show up with 3 numbers. Find them on the following list to find out which number code to choose.
    If you are give the numbers 4, 5 and 6 as output you then choose code number 17, 3 and 18.

    1 = 1
    16 = 2
    2 = 3
    17 = 4
    3 = 5
    18 = 6
    4 =7
    19 =8
    5 =9
    20 =10
    6 = 11
    21 =12
    7 =13
    22 =14
    8 =15
    23 =16
    9 =17
    24 =18
    10 = 19
    25 =20
    11 =21
    26 =22
    12 =23
    27 =24
    13 = 25
    28 =26
    14 =27
    29 =28
    15 =29
    30 =30


    I give my official endorsement to this guide. tongue.gif


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