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#26 Tsunade

Tsunade
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Posted 17 June 2010 - 02:08 PM

We don't need to measure game complexity, we just need to make the best moves. :p


It went over my head I was unsure what it meant. That said is there anything I can do to help this along?

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    #27 Waser Lave

    Waser Lave
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    Posted 17 June 2010 - 02:10 PM

    It went over my head I was unsure what it meant. That said is there anything I can do to help this along?


    Not until it's ready for testing, we're still playing around with algorithms at the moment.


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