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Minecraft 1.8 Pre-Release Available! Official Release Tuesday, 2nd September!


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#1 Sweeney

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Posted 22 August 2014 - 04:48 AM


Hello!

It’s time for us to pre-release the next major Minecraft update, the Bountiful Update! This will bring Minecraft to version 1.8, and should be officially be published in the launcher on Tuesday, September 2. This is the update that to date has taken the longest time to create (over 300 days), and is the result of many, many changes.

These changes consist of both new features, and large game structure changes such as replacing the hard-coded “block renderer” with a system that is able to read block shapes from data files, or performance enhancements such as multi-threading the client-side chunk rendering. We hope you will enjoy it!

Here’s a list of the major changes in the game:

  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

The pre-release is available if you have activated development versions in the launcher.

Sincerely, the Minecraft and Minecraft Realms teams

@jeb_
@Dinnerbone
@_grum
@SeargeDP
@TheMogMiner
@danfrisk
@mamirm
@DMarby
@xlson

PS. If you need the default Steve? skin (oh, I wonder why…), you can download it here: steve.png

Cross-platform server jar: https://s3.amazonaws...er.1.8-pre1.jar

Report bugs here:

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH



#2 Bone

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Posted 22 August 2014 - 04:53 AM

A USE FOR LAPIS

#3 Swar

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Posted 22 August 2014 - 05:26 AM

FINALLY.

#4 Trichomes

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Posted 22 August 2014 - 08:21 AM

SO EXCITING



#5 Sweeney

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Posted 22 August 2014 - 08:51 AM

MORE CAPITAL LETTERS!



#6 Bone

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Posted 22 August 2014 - 09:00 AM

AND MUTTON?! HOLY MOLY



#7 Kat

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Posted 22 August 2014 - 09:54 AM

LOUD NOISES!



#8 Chappy

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Posted 22 August 2014 - 11:56 AM

BUNNIES



#9 ShadowLink64

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Posted 26 August 2014 - 09:27 AM

Will requiring Lapis for enchanting sort-of ruin the End Grinder a bit? :p I guess we'll just have to go there with a bunch of Lapis is all.



#10 Strategist

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Posted 26 August 2014 - 12:05 PM

AMERICA! FUCK YEAH!

#11 Sweeney

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Posted 26 August 2014 - 01:35 PM

Will requiring Lapis for enchanting sort-of ruin the End Grinder a bit? :p I guess we'll just have to go there with a bunch of Lapis is all.

 

It will make it a less simple way to do enchanting, for sure, but enchanting will also be taking away fewer levels when you use it. Basically, EXP grinding just won't be as useful - but I think that's a good thing, balance-wise.



#12 Chappy

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Posted 26 August 2014 - 01:54 PM

what do we still do with redstone? XD



#13 Sweeney

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Posted 26 August 2014 - 02:09 PM

what do we still do with redstone? XD

 

Redstone? You build incredible and complex machines to automate boring and repetitive tasks.

By looking up tutorials on YouTube.



#14 Romy

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Posted 26 August 2014 - 02:11 PM

noooooo

 

I used all my Lapis to make dye T_T



#15 Sweeney

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Posted 26 August 2014 - 02:16 PM

Hope you saved some slime balls :p



#16 Romy

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Posted 26 August 2014 - 02:19 PM

I can't wait for the slime machines.

 

I'll officially launch my attack on Neocodexia.

I've been meaning to have a word with it's mayor.....

 

PREPARE FOR THE ATTACK FROM THE EAST!



#17 Chappy

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Posted 26 August 2014 - 02:27 PM

Redstone? You build incredible and complex machines to automate boring and repetitive tasks.

By looking up tutorials on YouTube.

 

at this point just make a whole building out of them >:C



#18 Romy

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Posted 26 August 2014 - 02:41 PM

at this point just make a whole building out of them >:C

Speaking of building.....

 

:p
Let's get on tonight!



#19 Swar

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Posted 26 August 2014 - 03:23 PM

Will requiring Lapis for enchanting sort-of ruin the End Grinder a bit? :p I guess we'll just have to go there with a bunch of Lapis is all.


Just 3 levels and 3 lapis for a level 30 enchant! AND you also get to know at least one of the enchants you'll get!

#20 Sweeney

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Posted 26 August 2014 - 04:33 PM

Just 3 levels and 3 lapis for a level 30 enchant! AND you also get to know at least one of the enchants you'll get!

 

I believe you get to know one enchant ahead of time, and you may or may not get hidden extras.



#21 Swar

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Posted 26 August 2014 - 05:22 PM

I believe you get to know one enchant ahead of time, and you may or may not get hidden extras.

 

Exactly, I meant to say that, but I used the wrong words xD



#22 Strategist

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Posted 26 August 2014 - 05:42 PM

I cant wait to see my auto farmer working!!! :D (It better work.... *shakes fist*)

#23 Sweeney

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Posted 26 August 2014 - 07:17 PM

I cant wait to see my auto farmer working!!! :D (It better work.... *shakes fist*)

 

It won't, to begin with.

The plan is to completely convert to vanilla this week so we can use 1.8 on Tuesday - at that point, we will be totally mod-less, and all our server settings will stay the same. Once we can add Bukkit back to the server, once Bukkit is updated, we will add WorldEdit and WorldGuard. This will allow us to turn mobGriefing back on (required for villager farming) while using WorldGuard to keep creeper explosions safe for our builds.


BREAKING UPDATE:

Server is now in 100% Vanilla mode :p Everything should be fine post-switcheroo, but let me know if anything has gone awry. I took an update snapshot immediately prior to making the change, so worst-case we can just roll back :)



#24 Romy

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Posted 26 August 2014 - 10:40 PM

Thank you for keeping everything running so smoothly @Sweeney!

You're awesome!



#25 Sweeney

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Posted 27 August 2014 - 03:58 AM

You're welcome :D





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