i think it would be pretty cool~
but i know nothing about programming and such.
what do you think?
Posted 08 January 2010 - 01:50 PM
Posted 08 January 2010 - 05:01 PM
Posted 08 January 2010 - 06:12 PM
Posted 08 January 2010 - 06:25 PM
HolyNeoquest 2 is 95% complete. Just potion use outside of battle needs to be done. And then a py conversion.
Posted 08 January 2010 - 09:37 PM
Neoquest 2 is 95% complete. Just potion use outside of battle needs to be done. And then a py conversion.
Posted 08 January 2010 - 10:00 PM
Neoquest 2 is 95% complete. Just potion use outside of battle needs to be done. And then a py conversion.
Posted 09 January 2010 - 12:36 AM
Posted 09 January 2010 - 08:09 AM
Posted 09 January 2010 - 09:10 AM
Posted 09 January 2010 - 09:34 PM
Posted 09 January 2010 - 09:37 PM
From the way the game plays, I doubt it, but I'm always wrong on this stuff.But if an IOM APer came out, I hope other things would come out before, unless IOM would be easy...
Posted 05 February 2010 - 08:19 PM
Posted 11 February 2010 - 02:54 PM
Neoquest 2 is 95% complete. Just potion use outside of battle needs to be done. And then a py conversion.
Posted 11 February 2010 - 03:47 PM
Posted 11 February 2010 - 07:10 PM
Posted 11 February 2010 - 10:09 PM
Posted 11 February 2010 - 10:14 PM
It's up to the python converter. Currently i have no one to read my code and convert so sorry guys. I cant give you guys a date
Posted 11 February 2010 - 10:24 PM
Posted 12 February 2010 - 11:37 AM
Posted 12 February 2010 - 01:34 PM
Posted 12 February 2010 - 04:13 PM
Mid game. Its basically a trainer With some special paths you are givenWill the AP need to start a new game or can it be used mid-game? If it can't be used mid-game, does it store its current progress locally so it knows exactly what it was doing last time as long as the data and the current game haven't been touched. So many questions so I will stop for now except....
Will this AP allow you to switch to manual control (or possibly in the future) for people that just want to play without the loading times from a browser (a specific interface with controls for map, battle, and conversations)?
Posted 12 February 2010 - 10:35 PM
Mid game. Its basically a trainer With some special paths you are given
Posted 26 February 2010 - 02:07 PM
Posted 19 April 2010 - 03:12 PM
Posted 19 April 2010 - 03:25 PM
Didn't NC used to have a NQ2 trainer? I remember using it a loong time about but I recall it being pretty sturdy. I've been trying to play NQ2 with userscripts but havn't found a decent one that works well yet.
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