Blackhole always active
5e 83 04 27 ->
5e 83 04 26
If you start seeing black squares under the snowball, start hitting obstacles or the level won't end
Play the game here
15 April 2012 - 09:49 PM
Blackhole always active
5e 83 04 27 ->
5e 83 04 26
If you start seeing black squares under the snowball, start hitting obstacles or the level won't end
Play the game here
14 March 2012 - 11:43 PM
Infinite Lives:
5e 5d 60 5d 93 68 5d 60 5d ->
5e 5d 60 5d 91 68 5d 60 5d
No dizziness P1:
60 4d 66 a0 05 60 4d 66 8? 05 4f 56 01 ->
02 02 02 02 02 02 02 02 02 02 02 02 02
No dizziness P2
5e 88 02 26 ->
5e 88 02 27
No dizziness P3
60 4d 66 9d 09 60 4d 66 87 09 66 9e 09 4f 9f 09 01 ->
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Play the game here
*Note: Not tested, please post if you run into any problems*
13 March 2012 - 12:09 AM
Invincible:
96 06 00 04 01 08 40 05 00 ->
96 06 00 04 01 08 40 05 01
Go through obstacles Pt 1:
00 00 00 04 01 08 84 52 17 96 0d 00 06 00 00 00 00 00 00 00 00 04 01 08 6a ->
00 00 00 04 01 08 84 52 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Go through obstacles Pt2:
96 07 00 04 02 07 80 00 00 00 0d 96 07 00 07 01 00 00 00 08 5f 1c 96 02 00 08 70 52 87 01 00 06 17 ->
96 05 00 07 02 00 00 00 87 01 00 06 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
(This code makes Gwyl go through the statue, reverse the second part to end the level)
Play the game here
*Note: haven't tested with trophy score
15 February 2012 - 04:26 PM
All jellies are rainbow
96 0b 00 06 00 00 00 00 00 00 00 00 08 38 1c 96 02 00 08 6d 52 96 04 00 04 01 08 77 4e 48 12 9d 02 00 20 00 96 08 00 04 01 08 2d 04 01 08 2d 4e 50 4f 96 04 00 04 01 08 78 4e 87 01 00 05 17 ->
96 09 00 06 00 00 00 00 00 00 00 00 02 02 02 02 02 02 02 02 02 96 04 00 04 01 08 77 4e 48 12 9d 02 00 20 00 02 02 02 02 02 02 02 02 02 02 02 02 02 02 96 04 00 04 01 08 78 4e 87 01 00 05 17
Play the game here
Warning: lots of flashing colours, not for epileptics!
13 February 2012 - 04:45 PM
AI doesn't shoot
17 96 0d 00 06 00 00 00 00 00 00 00 00 04 01 08 71 52 ->
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Go through obstacles
17 96 0b 00 06 00 00 00 00 00 00 00 00 08 09 1c 96 02 00 08 dd 52 ->
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Note: be ready to revert the second AoB, the screen gets cluttered with powerups and gets really annoying. Also, let the AI pick up some of them as each one you pick up adds to your score.
Play the game here
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