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[Chapter 12] The Shattered Plain


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#101 panzerwraith

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Posted 20 November 2010 - 08:00 AM

Ugh, this is driving me mad....I'm yet to fuck up, but every other person/people I play with mess it up :|

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    #102 vrtx

    vrtx
    • 170 posts

    Posted 20 November 2010 - 08:08 AM

    Ugh, this is driving me mad....I'm yet to fuck up, but every other person/people I play with mess it up :|


    I really don't get how the containment works.. Like one second I'm at contained and next second its at rupturing. And it seems like once its at "rupturing", the next turn I'm guaranteed to lose. Can you use more than two hands?

    #103 Converge

    Converge
    • 39 posts

    Posted 20 November 2010 - 08:22 AM

    If you just join a random group for the group challenges you're practically guaranteed to fail. Start your own group and recruit on the neoboards.

    #104 vrtx

    vrtx
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    Posted 20 November 2010 - 08:23 AM

    If you just join a random group for the group challenges you're practically guaranteed to fail. Start your own group and recruit on the neoboards.


    Still, I don't want to do that yet cause I'll probably be the one killing the grp. lol

    #105 Converge

    Converge
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    Posted 20 November 2010 - 08:27 AM

    Jellyneo has a good guide for the different roles, that's how I learnt

    #106 vrtx

    vrtx
    • 170 posts

    Posted 20 November 2010 - 08:34 AM

    Jellyneo has a good guide for the different roles, that's how I learnt


    Yea, apparently my reading comprehension skills aren't fantastic though, because I can't figure out how to survive more than 7-8 rounds. Like are we allowed to use more than two hands in one turn?
    Also, it seems like I'll go from all green, then two or 3 yellow (which I use the appropriate hands for) and them BAM 3 reds. (Rupturing) and then auto-lose on the next round.

    #107 flashraven

    flashraven
    • 552 posts

    Posted 20 November 2010 - 08:38 AM

    -

    Edited by flashraven, 20 November 2010 - 08:52 AM.


    #108 flashraven

    flashraven
    • 552 posts

    Posted 20 November 2010 - 08:52 AM

    I really don't get how the containment works.. Like one second I'm at contained and next second its at rupturing. And it seems like once its at "rupturing", the next turn I'm guaranteed to lose. Can you use more than two hands?


    You can fill all six squares with hands if you want :D. In essence, you will need to keep the percentage of the shield in the range of 50 - 70 for the core to be safely contained.

    Contained: All six are within range
    Volatile: Some are slightly out of range i.e. 40 - 50, 70 - 80
    Rupturing: Some are dangerously out of range i.e. <40, >80 and if you fail to rectify the problem and the status indicates rupturing the second time, it's game over for your team.

    You can actually find quite a few useful guides at neoboards and here's one of them.


    I'd call that guidance's fault for not going faster. Suppression probably just ran out of shields after so long. :(


    It's not entirely the guidance's fault because the core will tend go haywire when it's <20 metres away from the barrier. Therefore it might take some luck for the core to reach the barrier. I suppose TNT deliberately made it that way to annoy the shit of out people.

    Edited by flashraven, 20 November 2010 - 08:54 AM.


    #109 carrice

    carrice
    • 660 posts

    Posted 20 November 2010 - 09:47 AM

    the stupid group people dont know how to play
    is there any good groups who know how to play properly
    the people who are my group members are alway sucky and keep loosing

    #110 Sasha

    Sasha
    • 633 posts

    Posted 20 November 2010 - 10:50 AM

    I HATE team work.

    #111 carrice

    carrice
    • 660 posts

    Posted 20 November 2010 - 11:04 AM

    sasha ,
    ur so right i also hate teamwork
    its so annoying your doing your part correctly but the other group member do nothing

    #112 Converge

    Converge
    • 39 posts

    Posted 20 November 2010 - 12:28 PM

    Finally got Jack of all Stations!!!! :D
    It took soooooooo long!!!! D:

    So glad it's finish, team plot challenges suck hairy elephantis balls.

    Also got Annihilator cap *gloat* *gloat* *gloat*

    Edited by Converge, 20 November 2010 - 12:30 PM.


    #113 Scot

    Scot
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    • 3935 posts

    Posted 20 November 2010 - 02:26 PM

    3 new challengers are up

    #114 Lineage

    Lineage
    • 498 posts

    Posted 20 November 2010 - 04:14 PM

    3 new challengers are up


    Caps are 40, 30, and 25, for anyone who needed to know.

    #115 tb20

    tb20
    • 68 posts

    Posted 20 November 2010 - 06:17 PM

    Whew, was able to cap everything without drawing, a couple of close calls with the last one. Just missing "cast away" now, which is probably bugged knowing neo...

    #116 Kraftwerk

    Kraftwerk
    • 187 posts

    Posted 21 November 2010 - 12:04 AM

    I can't beat the tormentor >/ My Honey potion is not good enough xD Or maybe my pet =(

    #117 Noitidart

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    Posted 21 November 2010 - 12:52 AM

    What are the caps on all the enemies?

    #118 iomega

    iomega
    • 1070 posts

    Posted 21 November 2010 - 01:03 AM

    Shadow Phantom Minion: 50
    Shadow Phantom Destroyer: 40
    Shadow Phantom Commander: 30

    Shadow Phantom Brute: 45
    Shadow Phantom Conqueror: 35
    Shadow Phantom Annihilator: 25

    Shadow Phantom Fury: 40
    Shadow Phantom Zealot: 30
    Shadow Phantom Tormentor: 20

    #119 Scot

    Scot
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    • 3935 posts

    Posted 21 November 2010 - 01:08 AM

    What are the caps on all the enemies?


    pathetically low

    #120 Noitidart

    Noitidart
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    • 23214 posts

    Posted 21 November 2010 - 01:31 AM

    Thanks omega. Scio also let me know and I updated it at top.

    I need help with the puzzle thing, is that the group thing?

    #121 Zacharus

    Zacharus
    • 589 posts

    Posted 21 November 2010 - 01:43 AM

    Errand Spelling
    Posted Image
    Decipher one spell and complete at least one of the four group activities. ( Containment, Guidance, Stabilization and Supression )


    Jack of All Stations
    Posted Image
    Successfully complete all four stations. ( Containment, Guidance, Stabilization and Supression )

    Cast Away!
    Posted Image
    Not known to the public yet.

    Edited by Pizzacato, 21 November 2010 - 01:43 AM.


    #122 Noitidart

    Noitidart
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    Posted 21 November 2010 - 01:44 AM

    Thanks man Ill put that up. Any links to a guide I can put there too? Is the puzzle thing the same as the group thing?

    #123 Zacharus

    Zacharus
    • 589 posts

    Posted 21 November 2010 - 01:47 AM

    Yes, http://www.neopets.c...pticy#stepeight
    There is another one which is http://www.neopets.com/;/~forbodes but in my own honest opinion, I believe the one by hoieva (Cripticy) is much better.

    EDIT :
    Puzzle ? You mean the spell deciphering? That's different :) There's two methods to go about it, one is to do it by "trial and error" aka "guess and check". Or you can also try to find the 3 least appeared letters from a page of text.

    Edited by Pizzacato, 21 November 2010 - 01:57 AM.


    #124 iomega

    iomega
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    Posted 21 November 2010 - 02:01 AM

    or you can use waser's GM script :p

    #125 flashraven

    flashraven
    • 552 posts

    Posted 21 November 2010 - 02:23 AM

    or you can use waser's GM script :p


    There isn't any spell left at the moment, I think. Have to wait for TNT to refresh the spellbook.


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