Bad Scoops dont hit (Credit to Saruchan2)
96 08 00 04 01 08 11 04 01 08 0a ->
02 02 02 02 02 02 02 02 02 02 02
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Ice Cream Machine
Started by Graz, Aug 21 2011 01:30 PM
4 replies to this topic
#1
Posted 21 August 2011 - 01:30 PM
POPULAR POST!
#2
Posted 03 December 2011 - 05:22 AM
All powerups slow down ice cream projectiles until it has reached a certain speed at which each powerup will give you 25 points instead (Balanced to stay under review score)
Original bytes:
96 07 00 04 03 07 01 00 00 00 49 12 9D 02 00 44 00 96 0E 00 07 05 00 00 00 07 01 00 00 00 04 02 08 31 52 17 96 04 00 04 01 08 15 4E 96 09 00 07 15 00 00 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 33 33 C3 3F 33 33 33 33 47 4F 99 02 00 68 05 96 07 00 04 03 07 02 00 00 00 49 12 9D 02 00 44 00 96 0E 00 07 05 00 00 00 07 01 00 00 00 04 02 08 31 52 17 96 04 00 04 01 08 15 4E 96 09 00 07 15 00 00 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 33 33 C3 3F 33 33 33 33 0B 4F 99 02 00 13 05 96 07 00 04
Replace with:
96 04 00 04 01 08 15 4E 96 09 00 07 15 00 00 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 33 33 C3 3F 33 33 33 33 0B 4F 96 04 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 9D 02 00 45 00 96 04 00 04 01 08 15 4E 96 0E 00 07 15 00 00 00 06 33 33 C3 3F 33 33 33 33 4F 96 0E 00 07 19 00 00 00 07 01 00 00 00 04 01 08 64 52 17 96 0E 00 07 07 00 00 00 07 01 00 00 00 04 02 08 31 52 17 99 02 00 13 00 96 0E 00 07 05 00 00 00 07 01 00 00 00 04 02 08 31 52 17 99 02 00 0F 05
It's really long because I just wrote a new method and injected the bytecode instead of screwing around with the logic of the original swf. Enjoy! The method has been balanced to make sure you have to play every level to reach the gold trophy score.
Original bytes:
96 07 00 04 03 07 01 00 00 00 49 12 9D 02 00 44 00 96 0E 00 07 05 00 00 00 07 01 00 00 00 04 02 08 31 52 17 96 04 00 04 01 08 15 4E 96 09 00 07 15 00 00 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 33 33 C3 3F 33 33 33 33 47 4F 99 02 00 68 05 96 07 00 04 03 07 02 00 00 00 49 12 9D 02 00 44 00 96 0E 00 07 05 00 00 00 07 01 00 00 00 04 02 08 31 52 17 96 04 00 04 01 08 15 4E 96 09 00 07 15 00 00 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 33 33 C3 3F 33 33 33 33 0B 4F 99 02 00 13 05 96 07 00 04
Replace with:
96 04 00 04 01 08 15 4E 96 09 00 07 15 00 00 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 33 33 C3 3F 33 33 33 33 0B 4F 96 04 00 04 01 08 15 4E 96 05 00 07 15 00 00 00 4E 96 09 00 06 00 00 00 00 00 00 00 00 67 12 12 9D 02 00 45 00 96 04 00 04 01 08 15 4E 96 0E 00 07 15 00 00 00 06 33 33 C3 3F 33 33 33 33 4F 96 0E 00 07 19 00 00 00 07 01 00 00 00 04 01 08 64 52 17 96 0E 00 07 07 00 00 00 07 01 00 00 00 04 02 08 31 52 17 99 02 00 13 00 96 0E 00 07 05 00 00 00 07 01 00 00 00 04 02 08 31 52 17 99 02 00 0F 05
It's really long because I just wrote a new method and injected the bytecode instead of screwing around with the logic of the original swf. Enjoy! The method has been balanced to make sure you have to play every level to reach the gold trophy score.
Edited by Andy, 03 December 2011 - 05:22 AM.
#3
Posted 17 March 2012 - 02:33 AM
I find the new method doesnt work, but the original does.
#4
Posted 17 March 2012 - 03:31 AM
It didn't work for me either, I don't know why. Original code is good enough to get a trophy if you ask me. (and for those who are having trouble beating AAA's score)
#5
Posted 16 August 2013 - 12:21 PM
Bumpin dis
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