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[GUIDE] The Cost of Training Your Pet


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#1 gwalle

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Posted 25 September 2011 - 02:41 AM

*
POPULAR POST!

Gwalle’s guide to the cost of training your pet (up to the start of Ninja School)

I know a few of these are out there but recently I found the need to know how much it would cost to level a pet to a decent HSD, what would be the cheapest way to do it and how long it would take.

I guess I will first start by giving some simple facts:

Mystery Island Training School
Can train your:
Strength/Defense/Speed: at twice your level
Health points: at triple your level

You can only train Strength/Defense/Speed if no other stat is more than double your level.

E.g. A level 20 pet with 48 HP, 28 Str, 34 Def and 32 Spd must have its level raised to half of the highest stat (48 HP) before you can train other stats.

Below is the table that explains pet level, codestone cost and the time each course takes to complete.

Posted Image



The Swashbuckling Academy
The other beginners training academy is the Swashbuckling Academy. This is cheaper but has downsides when compared to the Mystery Island Training School. These are as follows:

1. The Swashbuckling Academy can only train HP/Str/Def/Spd at twice your level. The difference here is the HP being limited to twice, not triple as in the Mystery Island Training School.

2. The Swashbuckling Academy trains at a significantly slower pace.

3. The Swashbuckling Academy only trains to level 40 and thus 80 of each stat.


However, if you are willing to wait the extra time, you will save 50%+ on your training costs (at the cost of losing around 50% of the speed).

Below is the table that explains pet level, dubloon cost and the time each course takes to complete.

Posted Image


The cost of training with dubloons and codestones
Having prowled through various resources (Neocodex, TDN and Jelly to name the main three) and doing my own research (scoping shop wizard and trade prices), I came up with an estimate of the cheapest way to train a pet from the basic stats of:

Level: 1, STR: 10, DEF: 10 and HP: 10

To the end of normal codestone training:

Level: 250, STR: 500, DEF: 500 and HP: up to 750 (750 HP not advised if you plan on going onto red codestone… 590 is sufficient so you do not pay more in red codestones later).
Spoiler


Stat increasing items
Below are lists of items that increase your pet’s stats. I have used the shop wizard/trading post for the cheapest prices. Some price are well above their ‘actual’ value (namely the ones worth 300,000 or more are usually over price online – especially the ones ‘worth’ millions)

Neggs
Pros: Instant
Cons: Expensive, hunger-limited
Spoiler


Other Stat-Increasing Items

Pros: Instant, No hunger-limitation
Cons: Expensive
Spoiler


Thanks to these people/sites for their data

http://www.neocodex....aining-methods/

http://www.neocodex....-cost-analysis/

http://www.thedailyneopets.com/

http://www.jellyneo.net/

http://www.neocodex.us/

http://www.neopets.c...n=12109&week=96

Big updates 11/10/2011

Would appreciate +rep if anyone finds this guide useful (whether you post a reply or not) - it will give me an indication on if I should continue to update it in the future :)
Also, post anything you would like to see in the guide you feel I have left out or have not explained thoroughly enough.

Edited by gwalle, 22 October 2011 - 05:07 AM.


#2 Epidote

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Posted 25 September 2011 - 04:06 AM

Nice guide. So is this saying that once I get to Level 151, I should buy and use Armoured Neggs to increase my defense instead?

#3 gwalle

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Posted 25 September 2011 - 04:17 AM

Nice guide. So is this saying that once I get to Level 151, I should buy and use Armoured Neggs to increase my defense instead?


Yes, because they will be cheaper than training at the Island AND a hell of a lot faster

The only reason you *may* want to use the Island is because it can add 2-3 stats as well... I'm not sure on the statistics of that, but potentially if you got a +2 every 8-10 trained stats, you would come out around equal with training by neggs. If you got a +3 you would have saved roughly 1 stat point

Edited by gwalle, 25 September 2011 - 04:21 AM.


#4 monkeypie105

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Posted 25 September 2011 - 04:40 PM

hmmm... I like this... it is actually a little better than the neopets guide I use... and a hell of a lot quicker to read :)

#5 gwalle

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Posted 25 September 2011 - 04:43 PM

hmmm... I like this... it is actually a little better than the neopets guide I use... and a hell of a lot quicker to read :)


Tables make short work of paragraphs :)

#6 gwalle

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Posted 28 September 2011 - 07:05 PM

Updated main table a bit to add progression costs and time values. This gives you a representation of how much it will cost up to a specific range of training as well as how long it will take.

E.G. If you only had 200k to spend on your pet training, and you started from pretty much basic stats, you could get a Lv 20, HP/STR/DEF 40 in 24 days for that cost.
Or if you are looking for a length of time say, "If i trained my pet for a year, how strong would it be?" You can look for whatever value is closest to a year (~358 days) and see the pet would get to around Lv 150, STR/DEF 300, HP 400.

Hope this helps people a bit more than the previous table :)

Edited by gwalle, 28 September 2011 - 07:05 PM.


#7 gwalle

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Posted 10 October 2011 - 05:55 AM

Did a BIG update in the Negg section and a minor update in the Other Stat Increaser section - check it out :)

#8 James

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Posted 10 October 2011 - 07:56 AM

Wow, great guide! It helps a lot especially now that I'm training a pet. Thanks! :D

#9 gwalle

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Posted 10 October 2011 - 04:14 PM

Wow, great guide! It helps a lot especially now that I'm training a pet. Thanks! :D


No worries :)
I am currently training a couple of pets too so I thought I'd give my spin on how I do it and what I have found useful for me.
The new Negg section is basically a profitability guide in itself for those who are interested in other avenues of NP making... though my conclusions pretty much found that you're better off buying pre-made 'stat' Neggs rather than buying the token equivalents :p

Glad to be of help if only to a few! Would appreciate +rep if anyone finds this guide useful (whether you post a reply or not) - it will give me an indication on if I should continue to update it in the future.

Edited by gwalle, 10 October 2011 - 04:14 PM.


#10 gwalle

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Posted 21 October 2011 - 06:11 AM

Bumping just for a minor update and put in view of any interested individuals :)

#11 ch33psh33p

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Posted 21 October 2011 - 10:08 AM

I should point out, its more economically feasible if you train your pets to Level 20 STR/Def 40, and then HP to 60 before leveling up again. This way you get the extra 20 hp points at the level 20 rate, instead of having it at the level 40 rate. Etc and so on.

#12 gwalle

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Posted 21 October 2011 - 04:07 PM

I should point out, its more economically feasible if you train your pets to Level 20 STR/Def 40, and then HP to 60 before leveling up again. This way you get the extra 20 hp points at the level 20 rate, instead of having it at the level 40 rate. Etc and so on.


Possibly, but 1x Codestones = likely to be more than 1x Five Dubloon Coin

Codestones range from 3,000-9,500 at the moment (and rising -.- when I first wrote this guide they ranged from 2,500-7,500). (Averaging at 6,250)
Five Dubloon Coin are steady at 5,000 (Also, more than likely people have a decent stash of One and Two Dubloon Coins from recent dailies they can upgrade to Five's).


Certainly there is potential for it being a cheaper option, but you run the risk of getting stuck on Eo/Vo/Lu payments which break the bank more than a Dubloon Coin

Valuable input though, thanks. I'll add it (and credit it) to the guide later for others to consider :)

#13 ch33psh33p

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Posted 21 October 2011 - 04:36 PM

No what I mean is.

Lets say you're level 80. Train up to 160 str/def, and then 240 HP, BEFORE going up to the next tier. This way you save out on countless codestones that would've been spent if you tried to get 160hp to 240hp at the level 100 rate.

This mainly applies once you're unable to train at the Academy. Especially for when you need to spend 6-7 codestones per lesson, saving 1 codestone over 100+ instances is 100 codestones saved.

Edited by ch33psh33p, 21 October 2011 - 04:37 PM.


#14 gwalle

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Posted 21 October 2011 - 05:03 PM

No what I mean is.

Lets say you're level 80. Train up to 160 str/def, and then 240 HP, BEFORE going up to the next tier. This way you save out on countless codestones that would've been spent if you tried to get 160hp to 240hp at the level 100 rate.

This mainly applies once you're unable to train at the Academy. Especially for when you need to spend 6-7 codestones per lesson, saving 1 codestone over 100+ instances is 100 codestones saved.


Ah, i see what you mean... and again I'm afraid that will only INCREASE the cost later on... I'll explain...

Lv 80 is the cut off for 3 codestones.
You have trained your HP/STR/DEF to 160 each.
You must then look at the next tier of codestones (Lv 81-100).
You can only level up a stat (other than HP) if there is no stat more than twice larger than your level, correct?
IF at Lv 80 you increase your HP to 240, you then need to be level 120 (240/2=120) before you can start increasing your STR/DEF.
SO, you only want to increase your HP to ~190 at the Lv 80 tier (give yourself some room for random events, +2/3 bonuses, etc), therefore you can level up to 190/2 = 95, making you still in the Lv81-100 (4 codestone) tier.
Going to 240 may save your HP spending, but ruin your ability to increase STR/DEF for one whole tier.

Hope that explains it :) Might have to add this in the guide too in case others have the same doubts

#15 Persuasion

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Posted 21 October 2011 - 05:11 PM

Yea; you can't go to 240 Health without getting out of the lv 80 tier.

This is interesting; and a little frustrating... 1 year and 8 Mil NPs to get ~1000 HSD, meh

#16 gwalle

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Posted 21 October 2011 - 05:19 PM

Yea; you can't go to 240 Health without getting out of the lv 80 tier.

This is interesting; and a little frustrating... 1 year and 8 Mil NPs to get ~1000 HSD, meh


Assuming all you do is Dubloon/codestone train.
Faerie and Kitchen quests can increase the speed a bit. But they aren't the most reliable methods of stat training (likewise is the case with random event stat increases).

I guess what one could do is simple LV/HP/STR train, then use the 'Dying+Negg trick' to quickly get your defense up [~10 stats per day if you feed the pet once an hour or two...70 days and you have your 700 def (at the significantly higher price of ~35k pet stat though)]

I hadn't actually thought of the above until now... Hmmm, might do that myself... would save A LOT of time i suspect... I'll do the math a little later...
Looks like I have a fair amount to update on! Thanks guys!

#17 ch33psh33p

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Posted 21 October 2011 - 06:29 PM

I used the wrong numbers.

http://battlepedia.t.../Fast-Training/

See the chart, its more cost effective that way.

#18 PUNCHBAGBOB

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Posted 21 October 2011 - 06:35 PM

any other ways besides using vortex neggs to decrease HP?

#19 gwalle

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Posted 21 October 2011 - 06:47 PM

I used the wrong numbers.

http://battlepedia.t.../Fast-Training/

See the chart, its more cost effective that way.


That's the chart I used...

#20 ch33psh33p

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Posted 21 October 2011 - 06:56 PM

Thats what I meant with my first post... @_@ Obviously the 240hp example was wrong, but the general concept is correct.

#21 gwalle

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Posted 22 October 2011 - 05:12 AM

Crunched the numbers and they hold some surprising insights...
Check out the main part (Titled: The cost of training with dubloons and codestone) for my evaluation on not training defense with the school/academy, but with ANeggs.


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