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Legends of Pinball


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#1 GATX

GATX
  • 195 posts

Posted 27 October 2013 - 10:59 PM

c-1118.png

Prevent ball from falling through flippers
2f 1b a2 75 d5

->
24 64 a0 75 d5

 

No speed cap for ball
0e 0f 00 00 60

->
10 0f 00 00 60

 

 

Play the game here.



#2 anewvision

anewvision
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Users Awards

Posted 28 October 2013 - 05:24 AM

YESSSSS!<3 Your presence is required... How are you so good at this? I tried making my own a long time ago and can't find anything T_T



#3 GATX

GATX
  • 195 posts

Posted 28 October 2013 - 10:56 AM

YESSSSS!<3 Your presence is required... How are you so good at this? I tried making my own a long time ago and can't find anything T_T

This game was surprisingly one of the most challenging so far. Many of the core routines were hidden which made finding things more difficult. Not to mention the game was divided into 4 files, which is why if you use cheat engine to find the addresses you will see 4 results. I was continuously trying to create unlimited balls, however it didn't seem possible. So after some long thinking I figured why not just adjust the hitbox of the flippers. Both would accomplish the same tasks anyway. So the "Prevent ball from falling through flippers" was created by setting the hitbox of the flippers to a larger size.

 

Example (Flipper hitbox):

2f 1b a2 75 d5 = radius * 1.8

[2f 1b] = 1.8

[a2] = multiply

[75 d5] = radius

 

Modified to:

24 64 a0 75 d5 = radius + 100

[24 64] = 100

[a0] = addition

[75 d5] = radius


Edited by GATX, 28 October 2013 - 11:04 AM.


#4 anewvision

anewvision
  • 1195 posts


Users Awards

Posted 28 October 2013 - 11:27 AM

This game was surprisingly one of the most challenging so far. Many of the core routines were hidden which made finding things more difficult. Not to mention the game was divided into 4 files, which is why if you use cheat engine to find the addresses you will see 4 results. I was continuously trying to create unlimited balls, however it didn't seem possible. So after some long thinking I figured why not just adjust the hitbox of the flippers. Both would accomplish the same tasks anyway. So the "Prevent ball from falling through flippers" was created by setting the hitbox of the flippers to a larger size.

 

Example (Flipper hitbox):

2f 1b a2 75 d5 = radius * 1.8

[2f 1b] = 1.8

[a2] = multiply

[75 d5] = radius

 

Modified to:

24 64 a0 75 d5 = radius + 100

[24 64] = 100

[a0] = addition

[75 d5] = radius

I wouldn't have even been able to find where the radius was...



#5 Eagles

Eagles
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Posted 22 February 2018 - 01:48 PM

perfect, used this to get the BTY last week. Kinda glitchy, but it works!




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