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Official NeoCodex CraftGame Volunteer Alpha


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#451 Sweeney

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Posted 22 March 2014 - 08:55 PM

I'm down to alpha test. Haven't been playing anything but Hearthstone recently and, much as I love Hearthstone, I could use a change.

I'll try not to break all of the things.

 

Added you to the invite PM, Patrick ^_^


 

 

And just before bed, every Vending enemy has at least one drop item ^^ They're useless right now, but patience, padawanawanawaans ^_^



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    #452 Eefi

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    Posted 23 March 2014 - 01:39 AM

    Now it's super hard to get a pit streak of 5.. Or I'm just unlucky and get the Pit Demon all the time -.-"

     

    And omg I have two Turnip legs...



    #453 Sweeney

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    Posted 23 March 2014 - 05:56 AM

    Now it's super hard to get a pit streak of 5.. Or I'm just unlucky and get the Pit Demon all the time -.-"
     
    And omg I have two Turnip legs...


    Try rigged instead :p

    #454 Shinx

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    Posted 23 March 2014 - 06:07 AM

    I would like to try and join too! May I get in on this too, please?



    #455 Sweeney

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    Posted 23 March 2014 - 06:54 AM

    I would like to try and join too! May I get in on this too, please?


    Added you to the URL pm.

    #456 Elindoril

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    Posted 23 March 2014 - 07:47 AM

    A Run doesn't seem to be letting me send my scores.

     

    I just want muh gold :(



    #457 Sweeney

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    Posted 23 March 2014 - 07:52 AM

    A Run doesn't seem to be letting me send my scores.
     
    I just want muh gold :(


    Does it give you an error?

    #458 Elindoril

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    Posted 23 March 2014 - 07:53 AM

    Does it give you an error?


    I click send score, and then nothing happens after that. Nothing even pops up.

    #459 Sweeney

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    Posted 23 March 2014 - 07:54 AM

    I click send score, and then nothing happens after that. Nothing even pops up.


    Probably messed up the htaccess I added. Hold on a tick.

    Yeah, working now. I'll have to look into securing that another way.

    #460 Shinx

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    Posted 23 March 2014 - 09:33 AM

    Suddenly, a decrepit old man leaps out from behind the rock, screaming gibberish at you.
    You think he is saying something about not being allowed to drink here again for at least 00 hours and 01 minutes.

    It's probably best to leave.

    ^can't I just pick up a wooden board and whack him senseless, and then drink all I want? :/

    #461 Sweeney

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    Posted 23 March 2014 - 09:43 AM

    Suddenly, a decrepit old man leaps out from behind the rock, screaming gibberish at you.
    You think he is saying something about not being allowed to drink here again for at least 00 hours and 01 minutes.

    It's probably best to leave.

    ^can't I just pick up a wooden board and whack him senseless, and then drink all I want? :/

     

    It's probably best not to.



    #462 redlion

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    Posted 23 March 2014 - 01:28 PM

    I'm fairly certain I just crafted a Light Tea of Constitution from the Dark tea recipe.

    Either that or I mis-clicked and it happened to be the light tea recipe.

    How many adventures do I have to do beating up trees before I can take a flame imp or a deer? Level 3 now and no end in sight... I've been picking Deftness at level up, just to see if it's really viable or not :p

    #463 Bone

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    Posted 23 March 2014 - 01:31 PM

    I love the new tea pictures!

     

    Ridiculously minor note: when you flee from a battle with the training dummy, it still says its remains are strewn across the floor. :p


    I'm fairly certain I just crafted a Light Tea of Constitution from the Dark tea recipe.

    Either that or I mis-clicked and it happened to be the light tea recipe.

    How many adventures do I have to do beating up trees before I can take a flame imp or a deer? Level 3 now and no end in sight... I've been picking Deftness at level up, just to see if it's really viable or not :p

     

    The two teas come from the same recipe. You have a higher chance of getting dark tea at higher levels, iirc.



    #464 Sweeney

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    Posted 23 March 2014 - 01:35 PM

    I love the new tea pictures!
     
    Ridiculously minor note: when you flee from a battle with the training dummy, it still says its remains are strewn across the floor.


    Heh, interesting. I'll look into that =P

    And yeah, Patrick, the two teas come from the same recipe ^^

    #465 redlion

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    Posted 23 March 2014 - 01:42 PM

    The two teas come from the same recipe. You have a higher chance of getting dark tea at higher levels, iirc.

    Ah, that makes sense then.

    One quirk I've noticed is that while in an adventure, the user is still free to visit the workshop, town center and inventory pages. In the middle of a fight you can navigate away from the Explore page and craft healing items, or an effective weapon, or whatever.

    Seems odd, is all.

    #466 Sweeney

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    Posted 23 March 2014 - 02:37 PM

    Ah, that makes sense then.One quirk I've noticed is that while in an adventure, the user is still free to visit the workshop, town center and inventory pages. In the middle of a fight you can navigate away from the Explore page and craft healing items, or an effective weapon, or whatever.Seems odd, is all.


    You should not be able to view the inventory. The other places, I'm not so bothered about. People can RP it if they want to, but so long as they can't cheat things into their battle pack, I'm unconcerned ^^

    #467 redlion

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    Posted 23 March 2014 - 02:46 PM

    You should not be able to view the inventory. The other places, I'm not so bothered about. People can RP it if they want to, but so long as they can't cheat things into their battle pack, I'm unconcerned ^^

    Yeah, I spoke too soon with the inventory.

    So you can craft mid battle, but not equip what you craft. Any plans for mouse-over text for items? I've got about 5 items that I have no idea what they do, including the Elemental Beads.

    #468 666

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    Posted 23 March 2014 - 02:51 PM

    Where the picture is there (item wise) now after defeating a monster , there used to be a text saying what it was.

     

    What are your opinions on having both the text and the pictures?  

     

    Now it isn't too much of an issue, because there are only so many items dropped, however as the game increases in size/a player progresses, it might be difficult to know what exactly they found without checking the inventory.


    Edited by Andrewb, 23 March 2014 - 02:52 PM.


    #469 Sweeney

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    Posted 23 March 2014 - 02:52 PM

    Where the picture is there (item wise) now, there used to be a text saying what it was.

     

    What are your opinions on having both the text and the pictures?  

     

    Now it isn't too much of an issue, because there are only so many items dropped, however as the game increases in size/a player progresses, it might be difficult to know what exactly they found without checking the inventory.

     

    On the "you got" pages, you can mouseover for the item names.



    #470 666

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    Posted 23 March 2014 - 02:53 PM

    On the "you got" pages, you can mouseover for the item names.

     

    Ahh that does work ^__^ Nevermind my question



    #471 Sweeney

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    Posted 23 March 2014 - 02:54 PM

    So you can craft mid battle, but not equip what you craft. Any plans for mouse-over text for items? I've got about 5 items that I have no idea what they do, including the Elemental Beads.

     

    Not sure about mouseover descriptions, but I will definitely be adding descriptions to the item management page for every item.

     

    (And the elemental beads are just a level two component. They don't do anything except get made into other things :))


    Ridiculously minor note: when you flee from a battle with the training dummy, it still says its remains are strewn across the floor. :p

     

    Not so minor as first appears, actually - it was even awarding the achievement for defeating the dummy to people who flee :p Now fixed, though, so nice catch :)



    #472 666

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    Posted 23 March 2014 - 02:56 PM

    Also I haven't read all of the pages in this thread, so I am not sure if this has been asked already.

    With that in mind, is there a limit on how many scores you can send in the arcade?

    Depending on the score each time I got around 1300-2000g per send, and I feel as though a cap might make less abuse occur later on.

    Seeing as its only in the beginning stages it may not be needed as of now, but it seems a better source as of right now (level 7) than battling.  



    #473 Sweeney

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    Posted 23 March 2014 - 02:57 PM

    (Oh, also, @Andrewb, it's probably easier for me if you post feedback on the forum where I invited you :p I keep forgetting that you're 666 when I see you post here xD)


    Also I haven't read all of the pages in this thread, so I am not sure if this has been asked already.

    With that in mind, is there a limit on how many scores you can send in the arcade?

    Depending on the score each time I got around 1300-2000g per send, and I feel as though a cap might make less abuse occur later on.

    Seeing as its only in the beginning stages it may not be needed as of now, but it seems a better source as of right now (level 7) than battling.  

     

    Yeah, there is a small note on the bottom of the arcade page - 5 sends per day, 2k limit per send.



    #474 Elindoril

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    Posted 23 March 2014 - 03:27 PM

    I had an idea for the arcade where you "unlock" access to it at a certain point. Say level 10 or so. That way it isn't abused at a low level and it's something else to work towards.

    "You've done quite a bit of adventuring! Maybe take a break and play an arcade game or two!"

    #475 Sweeney

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    Posted 23 March 2014 - 03:49 PM

    I had an idea for the arcade where you "unlock" access to it at a certain point. Say level 10 or so. That way it isn't abused at a low level and it's something else to work towards.
    "You've done quite a bit of adventuring! Maybe take a break and play an arcade game or two!"


    I'm not sure, tbh. A huge amount of the content is gated behind level, or map purchases, or game achievements. The arcade is sort of an incidental addition - I don't think it needs to be gated :)

    I may end up reducing the max payout, though.


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