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Spellbreach - Open alpha!


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#176 Coops

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Posted 24 September 2015 - 08:16 PM

I didn't even know it existed xD Sure, you can finish it :)

I draw slow. XD



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    #177 Sweeney

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    Posted 24 September 2015 - 08:16 PM

    O9b8lPh.gifeS1vLBP.gif
     
    I still need to draw the ores :p Someone could try drawing some clothes ;) ;) ;)

    @Sweeney do you have a list of all the items that need an image?


    I don't -have- a list, but I can get one :D

    I'll add the bars. Thank you ^_^

    #178 Swar

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    Posted 24 September 2015 - 08:17 PM

    I draw slow. XD

    Me too, unless I already have an idea of what to draw :p

     

     

    I don't -have- a list, but I can get one :D

    I'll add the bars. Thank you ^_^

    Awesome, thanks!

     

    No problem :)



    #179 Sweeney

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    Posted 24 September 2015 - 08:41 PM

    Missing image list, turned out to be a lot smaller than I expected:

    Yellow Wood Backdrop
    Chubby Wing
    Bat Pelt
    Cloudy Eyeball
    Grey Scales
    Ink Pouch
    Abandoned Tentacle
    Tiny Spine
    Tinier Pebble
    Bioluminescent Bulb
    Gaping Maw
    Bufish Fang
    Battered Armor
    Sprite-hair Crossbow
    Coded Map Fragment
    Prospecting Pick


    (Also, fun fact, we didn't actually have a copper ingot item until just now! xD)

    #180 Coops

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    Posted 24 September 2015 - 08:43 PM

    I drew the abandoned tentacle and it looks like a penis. :| 



    #181 Sweeney

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    Posted 24 September 2015 - 08:44 PM

    If anyone wants to turn their attention to making cosmetics images, for the character customisation, that would be amazing. Bear in mind, please, that anything made has to have a male and female version! And be in PNG format, 140x200!

    #182 Swar

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    Posted 24 September 2015 - 08:44 PM

    I drew the abandoned tentacle and it looks like a penis. :| 

    We already have a dildo item :/



    #183 Sweeney

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    Posted 24 September 2015 - 08:45 PM

    I drew the abandoned tentacle and it looks like a penis. :|


    Add more cowbell! I mean, wiggles. MORE WIGGLES!

    We already have a dildo item :/


    Which, funnily enough, looks nothing like a penis.

    #184 Swar

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    Posted 24 September 2015 - 08:46 PM

    Which, funnily enough, looks nothing like a penis.

    I haven't seen it yet, so I have no idea how similiar (or different) it is :p



    #185 Coops

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    Posted 24 September 2015 - 08:46 PM

    Add more cowbell! I mean, wiggles. MORE WIGGLES!


    Which, funnily enough, looks nothing like a penis.

    I really want to contribute artwork but I'm beginning to think I should leave this to the professionals.  :rolleyes:



    #186 Sweeney

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    Posted 24 September 2015 - 08:48 PM

    I really want to contribute artwork but I'm beginning to think I should leave this to the professionals.  :rolleyes:


    Many of the item images were made by Cristen and me. And believe me, we are far from professional :p

    #187 Coops

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    Posted 24 September 2015 - 08:50 PM

    Many of the item images were made by Cristen and me. And believe me, we are far from professional :p

    If I wasn't so ashamed of my penis tentacle, I'd show you and then you might understand how terrible my abilities are when it comes to pixel art. xD I think I'm going to try again and spare all Codexians the shame of my penis tentacle. 



    #188 Swar

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    Posted 24 September 2015 - 08:51 PM

    If I wasn't so ashamed of my penis tentacle, I'd show you and then you might understand how terrible my abilities are when it comes to pixel art. xD I think I'm going to try again and spare all Codexians the shame of my penis tentacle. 

    What program are you using? (also, nothing wrong with penis tentacles)



    #189 Coops

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    Posted 24 September 2015 - 08:58 PM

    What program are you using? (also, nothing wrong with penis tentacles)

    Well, the first one I made in Photoshop CS5. But it was so bad. xD Now I'm using piskel. I'll show you the second version. I'm less ashamed of that one... but still.. not good enough! xD

    Spoiler

    Don't.. don't laugh.. it's.. yeah. I already know this. xD



    #190 Swar

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    Posted 24 September 2015 - 09:03 PM

    Well, the first one I made in Photoshop CS5. But it was so bad. xD Now I'm using piskel. I'll show you the second version. I'm less ashamed of that one... but still.. not good enough! xD

    Spoiler

    Don't.. don't laugh.. it's.. yeah. I already know this. xD

    :mellow:

     

    I use clip studio paint (not original, of course) and paint tool sai (also not original), and they're great to do these.



    #191 Coops

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    Posted 24 September 2015 - 09:07 PM

    :mellow:

     

    I use clip studio paint (not original, of course) and paint tool sai (also not original), and they're great to do these.

    Thanks for not laughing. XD
     

    I'ma check those out!



    #192 Alexiel

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    Posted 24 September 2015 - 09:52 PM

    Anyone else notice this?

     

    Not entirely certain... but I think I'm not always getting credit for whatever training I select.

    It's supposed to be an immediate change, yeah? Then a cool down before you can do another one?

    This last time should have brought me up to a max of 30 HP but I'm still at 29. Still have the cool down period though.

    Pretty sure it's happened at least once or twice before as well. The cost for the next level still increased but the stat was never added after paid or even after the cool down.

    Will try to remember a before/after screenshot these next few times just in case it is just me...



    #193 Elindoril

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    Posted 24 September 2015 - 10:27 PM

    Anyone else notice this?

    Not entirely certain... but I think I'm not always getting credit for whatever training I select.
    It's supposed to be an immediate change, yeah? Then a cool down before you can do another one?
    This last time should have brought me up to a max of 30 HP but I'm still at 29. Still have the cool down period though.
    Pretty sure it's happened at least once or twice before as well. The cost for the next level still increased but the stat was never added after paid or even after the cool down.
    Will try to remember a before/after screenshot these next few times just in case it is just me...

    Don't you only get HP from choosing toughness after a level up?

    #194 Alexiel

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    Posted 24 September 2015 - 10:31 PM

    Don't you only get HP from choosing toughness after a level up?

     

    Isn't toughness defense?

    "Vitality - the essence of oneself. Developing this discipline increases your health, and ability to defend yourself."

    Then again Vitality could be either HP, defense, or both based on that statement. 

     

    Still no idea what deftness is either. :p

    Accuracy? Ability to dodge? Drop luck? Critical hits?



    #195 Elindoril

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    Posted 24 September 2015 - 10:37 PM

    Isn't toughness defense?
    "Vitality - the essence of oneself. Developing this discipline increases your health, and ability to defend yourself."
    Then again Vitality could be either HP, defense, or both based on that statement.

    Still no idea what deftness is either. :p
    Accuracy? Ability to dodge? Drop luck? Critical hits?

    Yeah thinking about it you should be getting HP from vitality. Are you sure you're not mistaken and don't notice the increase? It always goes up for me.

    Add your toughness and vitality up. Add your 15 base HP to that and you should have what you're health is.

    #196 Elindoril

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    Posted 24 September 2015 - 10:41 PM

    What do carrots do? It keeps saying I can't consume them.


    Make a snowman.

    Otherwise nothing.

    #197 Alexiel

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    Posted 24 September 2015 - 11:10 PM

    What do carrots do? It keeps saying I can't consume them.

     

    Sell them in the warehouse. :)

     

     

    Yeah thinking about it you should be getting HP from vitality. Are you sure you're not mistaken and don't notice the increase? It always goes up for me.

    Add your toughness and vitality up. Add your 15 base HP to that and you should have what you're health is.

     

    Well, Vitality + 15 = 25.

    Toughness is at 9.

    So... every 2 toughness = +1 HP? Because my max HP atm is 29. Should it be at 34 then?



    #198 Sweeney

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    Posted 25 September 2015 - 02:37 AM

    Well, Vitality + 15 = 25.
    Toughness is at 9.
    So... every 2 toughness = +1 HP? Because my max HP atm is 29. Should it be at 34 then?


    You get one HP for every level, and one HP for every two toughness and vitality. (And the base is 10, not 15!)

    #199 Alexiel

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    Posted 25 September 2015 - 03:52 AM

    You get one HP for every level, and one HP for every two toughness and vitality. (And the base is 10, not 15!)

     

    Ah. Whoops, sorry about that. Looks like all is well then.
    Thanks :)



    #200 Elindoril

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    Posted 25 September 2015 - 08:36 AM

    You get one HP for every level, and one HP for every two toughness and vitality. (And the base is 10, not 15!)


    Ahhhh. Yeah my mistake.

     

    Imp stones are selling for 6k per 10 at the Warehouse today! Sell sell sell!

     

    Propecting Pick in the general store mines stones too! GO GO GO!




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