Status: Wrapping Up Development
We wanted to provide everyone with an update to our revamp to the Coliseum. In addition to many optimization changes being made under the hood, there are a few new outward improvements we'd like to share our progress on.
Keyboard Controls
We recognize that comfort and accessibility are very important to many of our players, so when we started revamping the Coliseum we wanted to make sure we added a keyboard control method. Players will be able to utilize keys on the left side of the keyboard (such as Q, W, E, R, T, and ESC) to perform functions for battle menu selection, ability selection, item selection, and enemy/party selection.



For the time being, these keys are not customizable, but we are hoping to possibly add that functionality at some point in the future.
Camping Buffs
We aren't going to sugarcoat this one, but we think you'll enjoy it nonetheless. With the addition of keyboard controls comes a very big risk for botting and game automation, which is expressly against our Terms of Use. Botting, especially in a feature like the Coliseum, can be extremely damaging to the game's economy, and it is our responsibility to make sure we do as much as possible to prevent these types of players from exploiting it. To help combat this, we will be adding a CAPTCHA activity called Camping that will appear periodically after Coliseum battles and require the player to click an image to prove they aren't a robot.
We know. CAPTCHAs aren't the most fun thing in the world, which is why we'd like to reward legitimate players for using ours! Each camping activity will offer to buff your party for the entire duration of the next battle you participate in (excluding PVP). The buff your party is offered when camping is random, but will come in the form of the following types:
- + 5% Agility
- + 5% Defense
- + 5% Intellect
- + 5% Mind
- + 5% Quickness
- + 5% Strength
- + 5% Vitality
- + 5% Experience Gain
We believe that this will both help us catch and stop botters as well as give real humans a bit of an edge for their battles to come!

Animations & Effects Options
We touched on this before, but we wanted to reiterate our dedication to these options. It will be possible to turn off weather effects, screen shake effects, or animations entirely for those who wish to do so. To remain fair to those who would still like to utilize these effects and animations, battle speeds will be locked consistently across all options formats.
PVP Queue Changes & Forum Prestige
One of the more exciting changes we're adding is the ability to queue for a PVP Rated Match from anywhere within the Coliseum. Whether you're in the lobby, the stage selection, changing your party or their abilities, or in the midst of a monster battle, you can queue for a match and continue playing while you wait. This enables players who enjoy rated matches to accomplish other Coliseum activities while the system matches them with an opponent, rather than sit on the lobby screen for a long time.
The PVP queue button will be available (along with additional buttons for effects options, control options, and full screen mode) in a series of new buttons that will sit along the bottom of the Coliseum. This bottom bar will be present on all menus and pages of the Coliseum. When you are searching for an opponent, the button will be yellow, and when one is found, it will turn green as well as prompt you that your battle is ready.


We feel that this will encourage more players to utilize the PVP system, so with more combatants, we wanted to make sure we recognize those who excel at it! While we don't have concrete plans to share about this yet, we are leaning towards possible forum vista rewards or a special badge that goes somewhere near your forum avatar if you're a total PVP rockstar.
More on that will be forthcoming!
Agility Tuning
While most stats in the battle system remain unchanged in the revamp, we did want to specifically address Dodge mechanics based on community feedback. We understand that it can be really frustrating to have your abilities consistently dodged with no way to reduce the chance of that happening, so we wanted to make an effort towards alleviating that.
To that end, the Agility stat will be reworked to also help increase a dragon's chance to hit. This change is intended both to make heavy-Agility monsters less frustrating to fight, and to make the Agility stat a more attractive option in general. We will be closely monitoring the change, and players can expect further review of individual stats down the line with the end goal being to open up new, interesting and fun ways to play and build your dragons.
Because we know that this change may affect some of your current dragon parties, we want to make sure everyone has a chance to make any desired tweaks to their dragons' stats before venturing back into battle. Each registered account on Flight Rising will be granted 3 Tinctures of Dissolution; you'll find them automatically deposited to your Hoard when the revamp goes live.

Status: Wrapping Up Development
We wanted to provide everyone with an update to our revamp to the Coliseum. In addition to many optimization changes being made under the hood, there are a few new outward improvements we'd like to share our progress on.
Keyboard Controls
We recognize that comfort and accessibility are very important to many of our players, so when we started revamping the Coliseum we wanted to make sure we added a keyboard control method. Players will be able to utilize keys on the left side of the keyboard (such as Q, W, E, R, T, and ESC) to perform functions for battle menu selection, ability selection, item selection, and enemy/party selection.



For the time being, these keys are not customizable, but we are hoping to possibly add that functionality at some point in the future.
Camping Buffs
We aren't going to sugarcoat this one, but we think you'll enjoy it nonetheless. With the addition of keyboard controls comes a very big risk for botting and game automation, which is expressly against our Terms of Use. Botting, especially in a feature like the Coliseum, can be extremely damaging to the game's economy, and it is our responsibility to make sure we do as much as possible to prevent these types of players from exploiting it. To help combat this, we will be adding a CAPTCHA activity called Camping that will appear periodically after Coliseum battles and require the player to click an image to prove they aren't a robot.
We know. CAPTCHAs aren't the most fun thing in the world, which is why we'd like to reward legitimate players for using ours! Each camping activity will offer to buff your party for the entire duration of the next battle you participate in (excluding PVP). The buff your party is offered when camping is random, but will come in the form of the following types:
- + 5% Agility
- + 5% Defense
- + 5% Intellect
- + 5% Mind
- + 5% Quickness
- + 5% Strength
- + 5% Vitality
- + 5% Experience Gain
We believe that this will both help us catch and stop botters as well as give real humans a bit of an edge for their battles to come!

Animations & Effects Options
We touched on this before, but we wanted to reiterate our dedication to these options. It will be possible to turn off weather effects, screen shake effects, or animations entirely for those who wish to do so. To remain fair to those who would still like to utilize these effects and animations, battle speeds will be locked consistently across all options formats.
PVP Queue Changes & Forum Prestige
One of the more exciting changes we're adding is the ability to queue for a PVP Rated Match from anywhere within the Coliseum. Whether you're in the lobby, the stage selection, changing your party or their abilities, or in the midst of a monster battle, you can queue for a match and continue playing while you wait. This enables players who enjoy rated matches to accomplish other Coliseum activities while the system matches them with an opponent, rather than sit on the lobby screen for a long time.
The PVP queue button will be available (along with additional buttons for effects options, control options, and full screen mode) in a series of new buttons that will sit along the bottom of the Coliseum. This bottom bar will be present on all menus and pages of the Coliseum. When you are searching for an opponent, the button will be yellow, and when one is found, it will turn green as well as prompt you that your battle is ready.


We feel that this will encourage more players to utilize the PVP system, so with more combatants, we wanted to make sure we recognize those who excel at it! While we don't have concrete plans to share about this yet, we are leaning towards possible forum vista rewards or a special badge that goes somewhere near your forum avatar if you're a total PVP rockstar.
More on that will be forthcoming!
Agility Tuning
While most stats in the battle system remain unchanged in the revamp, we did want to specifically address Dodge mechanics based on community feedback. We understand that it can be really frustrating to have your abilities consistently dodged with no way to reduce the chance of that happening, so we wanted to make an effort towards alleviating that.
To that end, the Agility stat will be reworked to also help increase a dragon's chance to hit. This change is intended both to make heavy-Agility monsters less frustrating to fight, and to make the Agility stat a more attractive option in general. We will be closely monitoring the change, and players can expect further review of individual stats down the line with the end goal being to open up new, interesting and fun ways to play and build your dragons.
Because we know that this change may affect some of your current dragon parties, we want to make sure everyone has a chance to make any desired tweaks to their dragons' stats before venturing back into battle. Each registered account on Flight Rising will be granted 3 Tinctures of Dissolution; you'll find them automatically deposited to your Hoard when the revamp goes live.



