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Coli revamp & captcha is coming


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#1 Unmata

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Posted 03 October 2016 - 01:08 PM

Upcoming Revamp: Coliseum
Status: Wrapping Up Development

We wanted to provide everyone with an update to our revamp to the Coliseum. In addition to many optimization changes being made under the hood, there are a few new outward improvements we'd like to share our progress on.


Keyboard Controls

We recognize that comfort and accessibility are very important to many of our players, so when we started revamping the Coliseum we wanted to make sure we added a keyboard control method. Players will be able to utilize keys on the left side of the keyboard (such as Q, W, E, R, T, and ESC) to perform functions for battle menu selection, ability selection, item selection, and enemy/party selection.
 

preview_keyboard001.png

 

preview_keyboard003.png

 

preview_keyboard002.png

For the time being, these keys are not customizable, but we are hoping to possibly add that functionality at some point in the future.


Camping Buffs

We aren't going to sugarcoat this one, but we think you'll enjoy it nonetheless. With the addition of keyboard controls comes a very big risk for botting and game automation, which is expressly against our Terms of Use. Botting, especially in a feature like the Coliseum, can be extremely damaging to the game's economy, and it is our responsibility to make sure we do as much as possible to prevent these types of players from exploiting it. To help combat this, we will be adding a CAPTCHA activity called Camping that will appear periodically after Coliseum battles and require the player to click an image to prove they aren't a robot.

We know. CAPTCHAs aren't the most fun thing in the world, which is why we'd like to reward legitimate players for using ours! Each camping activity will offer to buff your party for the entire duration of the next battle you participate in (excluding PVP). The buff your party is offered when camping is random, but will come in the form of the following types:
 

  • + 5% Agility
  • + 5% Defense
  • + 5% Intellect
  • + 5% Mind
  • + 5% Quickness
  • + 5% Strength
  • + 5% Vitality
  • + 5% Experience Gain

We believe that this will both help us catch and stop botters as well as give real humans a bit of an edge for their battles to come!

 

preview_captcha.png



Animations & Effects Options

We touched on this before, but we wanted to reiterate our dedication to these options. It will be possible to turn off weather effects, screen shake effects, or animations entirely for those who wish to do so. To remain fair to those who would still like to utilize these effects and animations, battle speeds will be locked consistently across all options formats.



PVP Queue Changes & Forum Prestige

One of the more exciting changes we're adding is the ability to queue for a PVP Rated Match from anywhere within the Coliseum. Whether you're in the lobby, the stage selection, changing your party or their abilities, or in the midst of a monster battle, you can queue for a match and continue playing while you wait. This enables players who enjoy rated matches to accomplish other Coliseum activities while the system matches them with an opponent, rather than sit on the lobby screen for a long time.

The PVP queue button will be available (along with additional buttons for effects options, control options, and full screen mode) in a series of new buttons that will sit along the bottom of the Coliseum. This bottom bar will be present on all menus and pages of the Coliseum. When you are searching for an opponent, the button will be yellow, and when one is found, it will turn green as well as prompt you that your battle is ready.
 

preview_pvp002.png
preview_pvp001.png


We feel that this will encourage more players to utilize the PVP system, so with more combatants, we wanted to make sure we recognize those who excel at it! While we don't have concrete plans to share about this yet, we are leaning towards possible forum vista rewards or a special badge that goes somewhere near your forum avatar if you're a total PVP rockstar.

More on that will be forthcoming!


Agility Tuning

While most stats in the battle system remain unchanged in the revamp, we did want to specifically address Dodge mechanics based on community feedback. We understand that it can be really frustrating to have your abilities consistently dodged with no way to reduce the chance of that happening, so we wanted to make an effort towards alleviating that.

To that end, the Agility stat will be reworked to also help increase a dragon's chance to hit. This change is intended both to make heavy-Agility monsters less frustrating to fight, and to make the Agility stat a more attractive option in general. We will be closely monitoring the change, and players can expect further review of individual stats down the line with the end goal being to open up new, interesting and fun ways to play and build your dragons.

Because we know that this change may affect some of your current dragon parties, we want to make sure everyone has a chance to make any desired tweaks to their dragons' stats before venturing back into battle. Each registered account on Flight Rising will be granted 3 Tinctures of Dissolution; you'll find them automatically deposited to your Hoard when the revamp goes live.
 

965.png 965.png 965.png
Upcoming Revamp: Coliseum
Status: Wrapping Up Development

We wanted to provide everyone with an update to our revamp to the Coliseum. In addition to many optimization changes being made under the hood, there are a few new outward improvements we'd like to share our progress on.


Keyboard Controls

We recognize that comfort and accessibility are very important to many of our players, so when we started revamping the Coliseum we wanted to make sure we added a keyboard control method. Players will be able to utilize keys on the left side of the keyboard (such as Q, W, E, R, T, and ESC) to perform functions for battle menu selection, ability selection, item selection, and enemy/party selection.



preview_keyboard001.png

preview_keyboard003.png

preview_keyboard002.png

For the time being, these keys are not customizable, but we are hoping to possibly add that functionality at some point in the future.


Camping Buffs

We aren't going to sugarcoat this one, but we think you'll enjoy it nonetheless. With the addition of keyboard controls comes a very big risk for botting and game automation, which is expressly against our Terms of Use. Botting, especially in a feature like the Coliseum, can be extremely damaging to the game's economy, and it is our responsibility to make sure we do as much as possible to prevent these types of players from exploiting it. To help combat this, we will be adding a CAPTCHA activity called Camping that will appear periodically after Coliseum battles and require the player to click an image to prove they aren't a robot.

We know. CAPTCHAs aren't the most fun thing in the world, which is why we'd like to reward legitimate players for using ours! Each camping activity will offer to buff your party for the entire duration of the next battle you participate in (excluding PVP). The buff your party is offered when camping is random, but will come in the form of the following types:



  • + 5% Agility
  • + 5% Defense
  • + 5% Intellect
  • + 5% Mind
  • + 5% Quickness
  • + 5% Strength
  • + 5% Vitality
  • + 5% Experience Gain

We believe that this will both help us catch and stop botters as well as give real humans a bit of an edge for their battles to come!




preview_captcha.png



Animations & Effects Options

We touched on this before, but we wanted to reiterate our dedication to these options. It will be possible to turn off weather effects, screen shake effects, or animations entirely for those who wish to do so. To remain fair to those who would still like to utilize these effects and animations, battle speeds will be locked consistently across all options formats.



PVP Queue Changes & Forum Prestige

One of the more exciting changes we're adding is the ability to queue for a PVP Rated Match from anywhere within the Coliseum. Whether you're in the lobby, the stage selection, changing your party or their abilities, or in the midst of a monster battle, you can queue for a match and continue playing while you wait. This enables players who enjoy rated matches to accomplish other Coliseum activities while the system matches them with an opponent, rather than sit on the lobby screen for a long time.

The PVP queue button will be available (along with additional buttons for effects options, control options, and full screen mode) in a series of new buttons that will sit along the bottom of the Coliseum. This bottom bar will be present on all menus and pages of the Coliseum. When you are searching for an opponent, the button will be yellow, and when one is found, it will turn green as well as prompt you that your battle is ready.



preview_pvp002.png
preview_pvp001.png


We feel that this will encourage more players to utilize the PVP system, so with more combatants, we wanted to make sure we recognize those who excel at it! While we don't have concrete plans to share about this yet, we are leaning towards possible forum vista rewards or a special badge that goes somewhere near your forum avatar if you're a total PVP rockstar.

More on that will be forthcoming!


Agility Tuning

While most stats in the battle system remain unchanged in the revamp, we did want to specifically address Dodge mechanics based on community feedback. We understand that it can be really frustrating to have your abilities consistently dodged with no way to reduce the chance of that happening, so we wanted to make an effort towards alleviating that.

To that end, the Agility stat will be reworked to also help increase a dragon's chance to hit. This change is intended both to make heavy-Agility monsters less frustrating to fight, and to make the Agility stat a more attractive option in general. We will be closely monitoring the change, and players can expect further review of individual stats down the line with the end goal being to open up new, interesting and fun ways to play and build your dragons.

Because we know that this change may affect some of your current dragon parties, we want to make sure everyone has a chance to make any desired tweaks to their dragons' stats before venturing back into battle. Each registered account on Flight Rising will be granted 3 Tinctures of Dissolution; you'll find them automatically deposited to your Hoard when the revamp goes live.



965.png 965.png 965.png


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    #2 Batori

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    Posted 03 October 2016 - 01:12 PM

    In today's Words on the Wind, they discussed the upcoming coli revamp. The part that pertains most to us:

    "Camping Buffs

    We aren't going to sugarcoat this one, but we think you'll enjoy it nonetheless. With the addition of keyboard controls comes a very big risk for botting and game automation, which is expressly against our Terms of Use. Botting, especially in a feature like the Coliseum, can be extremely damaging to the game's economy, and it is our responsibility to make sure we do as much as possible to prevent these types of players from exploiting it. To help combat this, we will be adding a CAPTCHA activity called Camping that will appear periodically after Coliseum battles and require the player to click an image to prove they aren't a robot.

    We know. CAPTCHAs aren't the most fun thing in the world, which is why we'd like to reward legitimate players for using ours! Each camping activity will offer to buff your party for the entire duration of the next battle you participate in (excluding PVP). The buff your party is offered when camping is random, but will come in the form of the following types:

    + 5% Agility
    + 5% Defense
    + 5% Intellect
    + 5% Mind
    + 5% Quickness
    + 5% Strength
    + 5% Vitality
    + 5% Experience Gain

    We believe that this will both help us catch and stop botters as well as give real humans a bit of an edge for their battles to come"

    To which I say: well shit. Any ideas what to do?

    #3 Neoquest

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    Posted 03 October 2016 - 03:38 PM

    Captcha doesn't look too hard to break. Would probably need a decent sized bank of possible images to tell for sure.



    #4 Guest_iCarly_*

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    Posted 03 October 2016 - 03:46 PM

    I don't think the captcha will be hard to crack.

     

    I mean these guys can't even code the coli correctly.

     


    That's great and all.

     

    But are they going to fix arcane's ability yet? It doesn't even work.

     

    Flight rising, the site with the broken coli that decides to throw captchas into the mix

     

    GG



    #5 Nikiforov

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    Posted 03 October 2016 - 04:25 PM

    I don't know anything about programming but, there are neopets autobuyers that can solve captcha right? Maybe a similar thing can be done here?  

     

    Or maybe Ponyme can make the current one pause when it gets to a captcha and prompt you to manually solve it?

     

    Would be annoying if they're frequent but still better than no bot at all.  :ninja:



    #6 Guest_iCarly_*

    Guest_iCarly_*

    Posted 03 October 2016 - 09:16 PM

    I don't know anything about programming but, there are neopets autobuyers that can solve captcha right? Maybe a similar thing can be done here?  

     

    Or maybe Ponyme can make the current one pause when it gets to a captcha and prompt you to manually solve it?

     

    Would be annoying if they're frequent but still better than no bot at all.  :ninja:

     

    I'm thinking it'll be able to be cracked, from the preview we saw of it, it's going to be very similar to the neopets one. 

     

    The manual thing would be annoying, but still better than no bot tbh. 



    #7 Strategist

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    Posted 03 October 2016 - 10:07 PM

    Merged the two duplicate topics together and a couple of posts just to keep it tidier.

     

    To this I say, HA! I reckon from our experience with Neo CAPTCHA's, I doubt it will be hard to crack the FR version, seeing as it's quite similar looking to Neo's.

     

    @Ponyme and/or @Waser Lave may be able to shed further light on this?



    #8 Waser Lave

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    Posted 04 October 2016 - 01:16 PM

    If it looks like the one in their announcement then it'll be laughably easy.



    #9 Guest_iCarly_*

    Guest_iCarly_*

    Posted 04 October 2016 - 04:57 PM

    If it looks like the one in their announcement then it'll be laughably easy.

     

    That's comforting at least. 

     

    Botting is the only way to even make money anymore on site



    #10 Salade

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    Posted 04 October 2016 - 06:47 PM

    Shouldn't this be in the hidden section?

    #11 Romy

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    Posted 04 October 2016 - 08:22 PM

    Shouldn't this be in the hidden section?

    Why.....?



    #12 Strategist

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    Posted 04 October 2016 - 08:29 PM

    Why.....?

    Possibly due to the discussion of getting around CAPTCHA's etc and how easy it will be :p 

     

    I can move it if others would like me to.



    #13 Kway

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    Posted 04 October 2016 - 08:53 PM

    Possibly due to the discussion of getting around CAPTCHA's etc and how easy it will be :p

     

    I can move it if others would like me to.

     

    It hasn't even been implemented yet. We can worry about it once the captcha is official and until then, speculation wouldn't affect our botting efforts. FR's staff is focused on stopping simple bots that automate keyboard/mouse inputs that the hotkey update will make easier.




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