Prior to my hiatus from this site and NP, AAA was broken.
Is that still the case? I spent an entire day there and got/saw nothing? The last post regarding AAA that I could find from this site was in 2016.
Posted 11 June 2019 - 06:36 AM
Prior to my hiatus from this site and NP, AAA was broken.
Is that still the case? I spent an entire day there and got/saw nothing? The last post regarding AAA that I could find from this site was in 2016.
Posted 11 June 2019 - 10:34 AM
Posted 11 June 2019 - 02:24 PM
Yep, still broken (and the game is bugged and crashes at that point anyway)
Posted 11 June 2019 - 08:13 PM
Have there been any recent updates on WHY things like this aren't coming back? I so wish JumpStart would have handled Neopets correctly.
Posted 13 June 2019 - 10:58 AM
Sadly, no. I think it just broke (having issues with its restocking timing. It stopped following the schedule and then it just stopped all together) and they haven’t bothered to fix it (usually they say it’s not a priority or they have other things to do whenever stuff like this happens).Have there been any recent updates on WHY things like this aren't coming back? I so wish JumpStart would have handled Neopets correctly.
Posted 14 June 2019 - 02:50 AM
I suppose its all down to personnel or lack of programmers there
Posted 03 November 2020 - 05:39 PM
I played AAA today, and used the (f12) idea, and found that you can "cheat" the score to give you a starting score... instead of having to PLAY the game, you can just change the start score, and then instantly get the 1000NP from it. They give no trophies, as there is no top score still.
Edited by dreamon86, 03 November 2020 - 05:40 PM.
Posted 04 November 2020 - 08:54 AM
I played AAA today, and used the (f12) idea, and found that you can "cheat" the score to give you a starting score... instead of having to PLAY the game, you can just change the start score, and then instantly get the 1000NP from it. They give no trophies, as there is no top score still.
//yoyo ends
this.lives = +properties.lives;
this.scorePerHit = +properties.score_per_hit;
this.score = 0; (Change this to a score that gives you 1000NP and you will start with that score immediately upon starting game) ((Any score starting above 1000 seems to instantly freeze the game, 500 was a perfect starting point, and gave 1000 nps))
this.yoyoLaunchSpeed = 300; (Changing this number increases how fast your yoyo goes away from your character) ((I found anything above 600 freezes))
this.yoyoPullbackSpeed = 450; (Changing this number increases how fast your yoyo goes towards your character) (I try not to put this above 600, it freezes))
0 members, 0 guests, 0 anonymous users