Daily Dare
#76
Posted 07 March 2009 - 09:27 PM
#77
Posted 07 March 2009 - 09:37 PM
I spent half an hour playing this damn game..the highest one I got is like a green negg so I give up
#78
Posted 07 March 2009 - 09:39 PM
#79
Posted 08 March 2009 - 07:19 AM
BEAT IT FINALLY!!! 1730 lol
#80
Posted 08 March 2009 - 01:30 PM
Ick, today's game is terrible. I had John do it.
Trick is to power up one type of amo and avoid the other types because it will reset it to the first level (which is pretty crap).
Agree. Also, imo, going for the red fireballs or purple boomerangs is usually the most efficient. Got over 2200 on my first try with fireballs.
#81
Posted 08 March 2009 - 02:00 PM
#82
Posted 08 March 2009 - 06:21 PM
#83
Posted 08 March 2009 - 07:45 PM
Hold out for fireballs and hold down the space bar so that you are constantly firing. Also, concentrate on one half of the canyon. Moving around too much gets you killed. Of course one must avoid the grarrl and non-fireball weapons.
#84
Posted 08 March 2009 - 07:51 PM
#85
Posted 08 March 2009 - 07:55 PM
You're welcome. I know it's really frustrating when you get soooo close and can't seem to get there. Happened to me a lot yesterday with Meerca Chase II.
#86
Posted 09 March 2009 - 09:27 AM
#87
Posted 09 March 2009 - 10:43 AM
#88
Posted 09 March 2009 - 01:44 PM
#89
Posted 09 March 2009 - 02:44 PM
I take it you had already sent in your daily dare score before you got that message?
Yes, this is true. I'm going to try on a side account to confirm it for sure. I'll let you know how it goes.
#90
Posted 09 March 2009 - 03:53 PM
#91
Posted 09 March 2009 - 04:15 PM
#92
Posted 09 March 2009 - 04:54 PM
#93
Posted 09 March 2009 - 05:10 PM
#94
Posted 09 March 2009 - 05:16 PM
1. Beat AAA everyday on the release day, plus all 4 double dares.
2. Beat AAA everyday, on the release day.
3. Beat Abigale or a combo on the release day.
4. Beat AAA everyday, but they don't have to be beaten on the release day.
5. Beat Abigale or a combo, but they don't have to be beaten on the release day.
Crap...I didn't realise that was how it worked. I might not bother with it this time then.
#95
Posted 10 March 2009 - 10:43 AM
Easy enough to beat AAA at 850. If you've never played this before read the instructions.
It's a maze. You must collect all the items shown at the top of the screen on each level.
Each item and power-up/down is worth 10 points.
Try to kill as many enemies as possible to get the score up faster. Each enemy killed by knocking the unmarked gravestone onto it is worth 60 points.
Also, if the music bothers you turn it off by clicking the note on the bottom right of the title screen under View Instructions.
#96
Posted 10 March 2009 - 03:05 PM
I got up to 810 last night but got tired
yea it took me forever to figure that out too, Wasn't hard after I figured it out. It seems to take forever for the candle to even burn out so I just killed all the petpets for more points before I got the last item. Easily scored over 1000.
#97
Posted 10 March 2009 - 06:33 PM
#98
Posted 10 March 2009 - 07:06 PM
You push the unmarked/blank gravestones over onto them.
#99
Posted 10 March 2009 - 07:39 PM
#100
Posted 11 March 2009 - 12:42 AM
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